Results: 26Comments by: Thees |
File: DoomKittyUI11-19-14 |
![]() Posted By: Thees
Hi. Sorry for the late response but I was gone all day yesterday and I literly just woke up.
Anyways, it's easy. You just using the
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File: DoomKittyUI11-16-14 |
![]() Posted By: Thees
We are fully aware of this error and it has been fixed. Update will be out shortly. And by shortly, I mean today. :)
Thees, not sure if you're aware but at 96 WW monks get Empowered Chi, which with Ascension gives you 6 chi. This seems to have made oUF get mad.
Message: ...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:10...
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File: DoomKittyUI11-12-14 |
![]() Posted By: Thees
As I said, there will be a quick fix out soon. I intend to include 40 man layout in it.
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File: DoomKittyUI11-12-14 |
![]() Posted By: Thees
Hey Telaq.
It kinda looks the same for the 2.0 initial release, but I amgoing to start working on class specific layouts. That will however be after a quick fix update which will come out soon :)
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File: DoomKittyUI10-19-14 |
![]() Posted By: Thees
I'm releasing 1.5-r1 now. Just have to wait for WoWI to approve it :)
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File: DoomKittyUI10-18-14 |
![]() Posted By: Thees
Hey!
It's going slowly as I'm rewriting all the code from scratch to function abit better and so it's abit easier to make modules. I'm currently working on a 1.5 to get the UI working fully on WoW 6.0.2 with a few updates, some new features and some fixes. So far it seems to work properly, but some addons that we use ain't updated...
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File: DoomKittyUI09-13-14 |
![]() Posted By: Thees
Hey Xura!
As of 1.4-r4 I've stopped the DoomKittyUI's development just to make DoomKittyUI 2.0 which I've planned to release when 6.0 pre WoD release is released and together with this update I'll rewrite all the code for DoomKittyUI and make sure it will work for most widescreen resolutions. I can't promise anything but I'm working...
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File: DoomKittyUI08-25-14 |
![]() Posted By: Thees
Hi macolea.
First of all, I don't know why you suddenly get those fps changes since no one else has reported something like it and neither me nor my friends has that kind of problem. Is the fps still going down if you disabled DoomKittyUI (just our own addon)?
Secondly, yes. You should be able to change the raid frames. Go to D...
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File: DoomKittyUI08-08-14 |
![]() Posted By: Thees
Hey Chronic276!
To me it looks like oUF doesn't update the positioning, have you tried to re-install the whole UI? Tried to rename your WTF folder to get all settings back to default? We have made a few changes to how oUF positions the unitframes and they should be working properly now.
Also, are you using the latest version of...
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File: DoomKittyUI04-10-14 |
![]() Posted By: Thees
What resolution are you using?
Hi there, loving the ui so far, but i tried setting it up for healing and everything is good except my untiframe and the target unitframe are in the way of my party unitframes when im in a 25m group. Mind helping me out with this issue?
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File: DoomKittyUI04-05-14 |
![]() Posted By: Thees
Hey!
I've been abit busy recently and I will continue to be abit busy for a few couple of weeks, but I'm gonna take a look at this and see why it doesn't work with 1366x768 resolution.
Also, could you please attach a screenshot so I know exactly whats not working for you? This will help alot and as soon as I got abit of time I'll...
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File: DoomKittyUI03-13-14 |
![]() Posted By: Thees
If /doomkitty command does not work, go into Interface options -> Addons and see if you can open DoomKitty from there. This command should work if everything is installed correctly.
Did you upgrade the UI or did you do a clean install?
EDIT: I fixed the unitframes and it's pushed as 1.4-r2 update which should be up as soon as W...
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File: DoomKittyUI03-05-14 |
![]() Posted By: Thees
In next update which will be pushed very soon, you'll be able to move most stuff with our new configuration so that you can place everything wherever you want them to be. :)
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File: DoomKittyUI02-11-14 |
![]() Posted By: Thees
In current release, there is only a config file. File in question is in DoomKitty->core folder and is named config.lua.
Next release which will be 1.4 will feature an in-game configurator and you will be able to almost completely change the look of the whole UI. But it will take a week or two more to get it finished. Currently tryin...
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File: DoomKittyUI02-04-14 |
![]() Posted By: Thees
Well, what we could do is to add an option in the configuration file to change the font on unitframes and the rest of the UI. But that will not be out before the next update so I hope you can live with the pixel font for now. And thank you for the comment on this. We always want to know what people think about our UI and what we can...
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File: DoomKittyUI01-12-14 |
![]() Posted By: Thees
Oh how nice! I'm going to upload 1.3-r5 update in just a couple of days which will contain some minor bugfixes and after that it may be a week or two before 1.4 is coming out with an in-game configuration so you can change fonts more easier. Thank you for the support joe427, those kind of comments is why I'm doing this.
Also as a...
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File: DoomKittyUI11-26-13 |
![]() Posted By: Thees
Hehe, thanks Zetix!
The thing is, I'm always in a hurry when it comes to stuff that I want to be released. That's why I've changed the release numbers to x.x-rx instead of x.x, some times it does need to be updated without any new features :)
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File: DoomKittyUI11-26-13 |
![]() Posted By: Thees
Hey Zetix!
1. Currently you cannot change positions of frames in DoomKitty, but you will be able to in 1.3 update. Currently working on a new exp/rep bar together with boss frames, bugfixes and some minor preparation for UIScaling which will come soon.
2. PitBull4 is not included, my bad for not removing it from the list. It has...
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File: DoomKittyUI10-28-13 |
![]() Posted By: Thees
I will try and take a look at it. Can you try "/sldt config" and change the font to see if it's the font that's messing up?
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File: DoomKittyUI10-24-13 |
![]() Posted By: Thees
We're currently making some changes to the UI. For example, PitBull gets replaced with oUF, a few bug fixes will be made (some frames was miss placed and some missing) and dynamic positioning depending on the players screen resolution.
Although, it's hard for me to make this since I don't know lua fully, but it's a fun project.
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File: DoomKittyUI10-23-13 |
![]() Posted By: Thees
First of all, thanks!
Second, hold down alt key and drag the xp/rep bar. I've taken a smaller addon and putted it in DoomKitty folder as a module, I will however fix another xp/rep bar in the next update.
Also, I'm trying to make the UI to work with all resolutions. It's abit hard for me since this is the first time I'm actuall...
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File: DoomKittyUI10-23-13 |
![]() Posted By: Thees
Thanks, I've tried my best.. first time I'm doing something like this so my own code is abit messy but it can only get better :)
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File: Qulight UI01-01-11 |
![]() Posted By: Thees
first of: great UI!
second:
I only have 3 bars and I would like atleast one more (the one at the right border next to damage thingy). How can I show that bar? :)
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File: mumble04-12-09 |
![]() Posted By: Thees
as of mine problem, I'm getting a error all the time..
: mumble-1.2\playernames.lua:24: attempt to index field '?' (a nil value)
mumble-1.2\playernames.lua:29: in function
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File: Crystal UI (Aion: Tower of Eternity)11-01-08 |
![]() Posted By: Thees
Originally posted by Elloria
you can do that easily! :D open macaroon (/macaroon menu) then enable the minimap button. Click on the minimap button to open the configuration mode. Then right click on the bar you want to change and make sure either stance or stealth is selected ( i think for you that should be stealth) once you check...
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