Results: 30Comments by: Raging_Sage
File: MetaMap11-29-14
Re: Cursor coordinates off map frame
Posted By: Raging_Sage
In case nobody's mentioned it yet, the readout of the coordinates that match your cursor's position as you hover over the map are completely off of the map's frame - they're a few inches above and to the right of my frame. Hmm, check that. I think those messed up coordinates might've been coming from Tomtom, which also has the op...
File: MetaMap11-29-14
Cursor coordinates off map frame
Posted By: Raging_Sage
In case nobody's mentioned it yet, the readout of the coordinates that match your cursor's position as you hover over the map are completely off of the map's frame - they're a few inches above and to the right of my frame.
File: MetaMap11-29-14
Re: Re: duplicate zone name check
Posted By: Raging_Sage
The NEW Shadowmoon Valley is displaying the Notes from the Old one. You need to do a check for zone name and continent now to get the correct one. Also you can not add notes to the new Draenor capitol, Stormshield. And it needs them badly, since everything is spread all over the place, sometimes behind buildings. Thanks. I...
File: Power Auras Classic v4 - MoP Version09-14-13
New Mage Mastery, Icicles?
Posted By: Raging_Sage
I just came back for 5.4 after taking a month off, and I just read something disturbing on the Wow Mage forums. Do you know. . . Are there really no events for Icicles proccing and no API access to any info about Icicles? I dislike the in-game effect, which is hidden behind tons of PA effects I already have floating around my he...
File: Power Auras Classic v4 - MoP Version07-30-13
Re: Re: Thanks, and multiple Pally Seal/logic question
Posted By: Raging_Sage
. . . Once I saw the "Glow = Blend Mode: Add" tip and fixed all of my auras that had sounds, I've been rocking along for the most part. (Question on detecting lack of any Paladin Seal being activated.) Thanks for your feedback, i'm planning to update the addon as long as i can, i still have many more ideas and improvements in m...
File: Power Auras Classic v4 - MoP Version07-30-13
Re: Re: Character Aura Slots / New Wow Textures
Posted By: Raging_Sage
So, would it be possible to add another couple of pages of character auras? Is there a way I can directly access/extract the new Wow textures outside of the game that I see have been added to the mod since the last time I updated (4.23.12)? For the aura slots question, i could increase both the character and global slots, b...
File: Power Auras Classic v4 - MoP Version07-23-13
Character Aura Slots / New Wow Textures
Posted By: Raging_Sage
3. Using 9 total aura slots just to track Seals or the lack thereof reminded me of an issue I'm having on my mage which is my main. I am just about completely out of character aura slots. When I need to add new effects I'm having to delete old ones to make room. Some are applicable to old content I don't plan on doing anyway, but...
File: Power Auras Classic v4 - MoP Version07-22-13
Thanks, and multiple Pally Seal/logic question
Posted By: Raging_Sage
1. In very early MoP I tried Weak Auras briefly and moved a couple of effects over to that mod due to some bugs in this mod. But I was ecstatic when those issues in PA were fixed. I might've gotten used to WA's interface eventually, but I'm glad I didn't have to. IMO Power Auras is far superior, and is one of only a couple of ad...
File: MaggzAutoLog05-09-13
Raids of any difficulty?
Posted By: Raging_Sage
I'm looking for a new add-on of this type, because the one I've been using (KACombatLog), has an unresolved taint bug that prevents you from being able to swap a Talent until you disable the mod and reload your UI. So. . . simple is good, but when you say this will auto-enable logging for all raids, do you really mean ALL raids...
File: MetaMap03-06-13
Re: Re: Re: Re: Re: Patch 5.2
Posted By: Raging_Sage
I am surprised I didnt see that error. Can you change UpdateWorldMapArrowFrames() to UpdateWorldMapArrow() and see if the error still occurs? If it gives and error with UpdateWorldMapArrow() change the line to --UpdateWorldMapArrow(). I found two occurrences of UpdateWorldMapArrowFrames() in MetaMap.lua, one in line 388 and th...
File: MetaMap03-05-13
Re: Re: Re: Re: Patch 5.2
Posted By: Raging_Sage
Version 5.2 should fix those errors. Let me know if you find more. Using v4.0-5.2.0, I'm getting the error below when I open the world map for the first time each login session. If I close the error window, everything seems to be working okay though. Wow, I'm 99% sure it has nothing to do with whatever changed for 5.2. Bu...
File: MetaMap03-05-13
Re: Re: Re: Patch 5.2
Posted By: Raging_Sage
Version 5.2 should fix those errors. Let me know if you find more. Using v4.0-5.2.0, I'm getting the error below when I open the world map for the first time each login session. If I close the error window, everything seems to be working okay though. Date: 2013-03-05 23:48:10 ID: 1 Error occured in: Global Count: 1 Messa...
File: MetaMap03-05-13
Re: Patch 5.2
Posted By: Raging_Sage
There are some bugs due to API changes. I should have an update tonight to fix the most outstanding ones. Please disregard my last post then. :) Your comment wasn't there yet when I started experimenting with disabling/enabling add-ons and writing up my post.
File: MetaMap03-05-13
Errors as of Wow 5.2
Posted By: Raging_Sage
Getting several errors today after the Wow 5.2 patch. I'm using the latest MetMap on this site, v4.0-5.1.5. I get this at login: Date: 2013-03-05 21:13:11 ID: 1 Error occured in: Global Count: 2 Message: ..\AddOns\MetaMap\MetaMap.lua line 1762: attempt to index global 'PlayerArrowFrame' (a nil value) Debug: MetaM...
File: Power Auras Classic10-03-12
Current auras in new version?
Posted By: Raging_Sage
. . . This will hold me over until all the work is done. I restored my backups, played around with it and everything seems to work. I'm in the process of adding\removing the changed mop spells, so when PAC officially releases v5, (hopefully with import feature? :)) everything will be perfect. This is what I'm wondering about t...
File: PortalBox06-26-10
Originally posted by iindigo . ....
Posted By: Raging_Sage
Originally posted by iindigo . . . As for the window, I might make compact mode much more compact in the next version, but the original window will remain its original size. It was designed with minimum UI scale in mind... I find it surprising that so many run WoW with UI scaling disabled. Besides that, I was trying to make a bre...
File: Power Auras Classic07-28-09
Timers need some love
Posted By: Raging_Sage
Just a quick note. I hope the mod author returns soon, or someone talented takes it over. Despite its bugs and quirks, I absolutely love it. The bug that gets me the most though is the timers. The Timer tabs have to clicked off of and then clicked again to refresh. Plus, if you ever Move, Copy, or Import an Aura, chances are y...
File: Power Auras Classic07-27-09
I've used Power Auras for a long ti...
Posted By: Raging_Sage
I've used Power Auras for a long time, and I've created some pretty useful auras with it. I've posted several comments here, and taught other people I know how to use this mod. But I can't say I've mastered making the most complicated auras ever, and one thing I never did figure out was the Global Cooldown checkbox. The mouse-over...
File: MikScrollingBattleText07-02-09
Originally posted by Mikord Ragin...
Posted By: Raging_Sage
Originally posted by Mikord Raging_Sage: You're correct that's how the game mechanics work. Instant cast spells are typically categorized as "Cast Success" and spells with a cast time show up as "Cast Start". There isn't really an end marker for cast spells except for the event generated as a result of the spell being cast (i....
File: Power Auras Classic07-01-09
Originally posted by Elloria How...
Posted By: Raging_Sage
Originally posted by Elloria How do we change the icon for the different buffs/debuffs we set up? also ive noticed black backgrounds to my timers and wow textures whats up with that? If you haven't figured these things out yet: The icons should appear the first time the aura is actually triggered. It bothered me a bit at fi...
File: Power Auras Classic07-01-09
Originally posted by cerbul Great...
Posted By: Raging_Sage
Originally posted by cerbul Great addon. Now that it has alot of textures to use is superb. I am "noob" at drawing and not finding any good textures on the internet to use for different abilities made me give up on this addon. Glad this changed. I also write this post to ask for a feature if possible. I would really like to have a...
File: MikScrollingBattleText06-27-09
Originally posted by Mikord Rag...
Posted By: Raging_Sage
Originally posted by Mikord Raging_Sage As you've noticed there isn't a way to manipulate them independently, but you could create 2 generic triggers for skill hits and crits to achieve it though without having to do it for every single skill as you suggest. The following two should do it. However, as you suggested I t...
File: MikScrollingBattleText06-22-09
Okay, I finally decided to replace...
Posted By: Raging_Sage
Okay, I finally decided to replace the built-in scrolling combat text, and found my way here to MSBT. I've only had your mod installed for a few hours, and I'm still experimenting with it. But so far, I love it. It seems to be very logically-constructed and well-documented. (I wish all mods were like this!) But of course, I alr...
File: Power Auras Classic06-10-09
ALSO, if I make more than a few cha...
Posted By: Raging_Sage
ALSO, if I make more than a few changes per session, when I restart WoW I often find that effects and timers have moved. And I'm careful to click a few times on the correct Aura before I edit it, and to click back and forth between tabs, or the window won't refresh and you'll end up editing a setting for a different Aura than you in...
File: Power Auras Classic06-10-09
Power Auras has become my favorite...
Posted By: Raging_Sage
Power Auras has become my favorite mod, and I really appreciate the work that's gone into it so far. I have Auras for like 50+ procs that as a raiding Mage I want to see. But there are some things I'd love to see added, which would improve the mod and make it easier to configure. For me at least it can take a HUGE amount of time t...