Results: 41Comments by: NeuronRider
File: MiirGui Texture Pack [Blue]03-07-13
I get the same issue as below. I al...
Posted By: NeuronRider
I get the same issue as below. I also get LUA errors... <...snip...> ...For the whole block of PVP frame adjustments starting at line 178. Makes sense, as the whole PVP frame got a revamp this patch. I assume that has something to do with the little horde flag, but commenting out that section doesn't make it go away. Fram...
File: MiirGui Texture Pack [Blue]03-07-13
any ETA on the 5.2 version ? maybe...
Posted By: NeuronRider
any ETA on the 5.2 version ? maybe its just for me but I get 2 things happening. 1 my quest window when i pick up a quest is Default Blizzard Parchment , http://i.imgur.com/YZUAfrt.jpg and second I get a Horde flag in the top left corner of my screen. I found out that if I disable the miirgui icons in the character select...
File: MiirGui Texture Pack [Blue]03-05-13
Font Color Issues
Posted By: NeuronRider
There also appear to be a number of font color issues that I haven't had time to completely unpack. Mostly noticed in the Spell Book/Professions frames so far. They become very difficult to distinguish from the background color. Any suggestions on specific elements to change, and what color to use, to help speed me along are welco...
File: MiirGui Texture Pack [Blue]03-05-13
Re: symbol error
Posted By: NeuronRider
hi, due to the changes to the honor-GUI by blizzard in 5.2, miirGUI is throwing an error when trying to replace the honor icon in the pvp frame. 2x miirGui-2.1.9\core.lua:178: attempt to index global "PVPFramePortrait" (a nil value) miirGui-2.1.9\core.lua:178: in function I don't have lua errors turned...
File: GoGoMount10-26-12
Powershift Travel Form?
Posted By: NeuronRider
Anyone know where I'd modify it to power shift while in travel form? Basically it just needs to pass a ! in front of the travel form macro (i.e., /cast !Travel Form). I poked around a bit in the lua, but I didn't see it immediately. It's functionality I've always used on my druid macros for breaking snares/roots while running away...
File: MiirGui Texture Pack [Blue]12-04-11
my bad wrong rar file -.- Happen...
Posted By: NeuronRider
my bad wrong rar file -.- Happens :>
File: MiirGui Texture Pack [Blue]12-03-11
Yup, seems to be working like a cha...
Posted By: NeuronRider
Yup, seems to be working like a charm. Good idea there. Just to note though, the update you did this morning doesn't include the new inspect.lua file. It has the old one. Thanks for fixing it! :> Liking the look of the textures a lot.
File: MiirGui Texture Pack [Blue]12-02-11
No luck at this point (I'm not supe...
Posted By: NeuronRider
No luck at this point (I'm not super familiar with the WoW API...so...yeah). I tried the AddOn_Loaded event, but that has issues of it's own. Namely, it appears to only be called the first time an inspect is performed per session. You might be able to find a solution by digging through another addon; perhaps InspectFix over at...
File: MiirGui Texture Pack [Blue]12-02-11
Ok, in my case, I've narrowed it do...
Posted By: NeuronRider
Ok, in my case, I've narrowed it down to my tooltip addon (TipTop); however, my UF addon (Shadowed UF) doesn't display talent info. I can imagine any addon that tries to get talent info is going to create this issue. Basically, anything making a NotifyInspect(unit) call will result in the InspectReady event firing (when talents ar...
File: MiirGui Texture Pack [Blue]12-02-11
The texture should only load if you...
Posted By: NeuronRider
The texture should only load if you inspect somebody and parent to the InspectFrame. It also (from the LUA file) doesn't appear to parent to InspectFrame under whatever conditions it's conflicting with. It parents correctly without tooltip/UF addons enabled. CreateFrame defaults to UIParent when it can't find the parent frame spec...
File: MiirGui Texture Pack [Blue]12-02-11
i get the following error everytime...
Posted By: NeuronRider
i get the following error everytime i join a group/raid: http://www.panclan.de/miibug.jpg Getting this exact same error on a clean install also. the screenshot from the guy below me looks like it might be from Tukui which I run a modded version of Tuk (ElvUI v3) I haven't tried disabling everything else yet, but it does see...
File: Mounted10-15-10
Create Macro
Posted By: NeuronRider
I haven't done extensive testing for conflicting addons yet, but is anyone else experiencing a problem creating a new macro in Mounted? When I click new, I can type in the name just fine. However, when I click in the macro text box, I get no cursor. I literally can't type in a macro. I'll do some addon disabling tonight to see...
File: OhNoesQueues05-05-10
Not sure if this is related, but so...
Posted By: NeuronRider
Not sure if this is related, but sounds possible. When I finish the random daily and pop the honor window back up, it does still show it as available (full reward). Now, I don't seem to have to /rl to fix it, simply changing to the arena tab and back seems sufficient. English client, if it is related to the previous bug report.
File: AAV - atrox Arena Viewer05-05-10
Liking this quite a bit so far....
Posted By: NeuronRider
Liking this quite a bit so far. One suggestion, if I may, is to give some more options for the minimap button. Unless I missed it somewhere... I run a square minimap, which the current button doesn't seem to be able to account for (only moves in a circular path when dragged). I really prefer to run with zero minimap buttons, op...
File: LUI v221103-30-10
Re: Re: Hi fellas...
Posted By: NeuronRider
Originally posted by SashaSki The addon is pminimap, either in the interface > addons option or /pminimap. However even after I reposition it on logout and login it's back in the upper right. The position is hard coded in a character specific file (UILayout? or something like that), which I believe is set by the specific reflux...
File: LUI v221103-25-10
Originally posted by whytonia I'm...
Posted By: NeuronRider
Originally posted by whytonia I'm having the same problem. Thanks for finding out which addon is was. Hopefully Loui will have a fix for us that we can do ourselves! Had this problem, too. Some changes were made to the WatchFrame object in 3.3.3. In the LUI folder the file core.lua has a handler for WatchFrame. I commented it o...
File: LUI v221103-23-10
I just ran into the SetTexCoordModi...
Posted By: NeuronRider
I just ran into the SetTexCoordModifiesRect issue with PitBull (\PitBull4\Controls\Controls.lua), and another search through the most current release of that addon led me to: if self.SetTexCoordModifiesRect then -- pre 3.3.3 texture tiling code self:SetTexCoordModifiesRect(false) else -- 3.3.3 and newer texture tiling...
File: Who Framed Watcher Wabbit?03-23-10
3.3.3 Bug Report
Posted By: NeuronRider
Just dropped in a bug report regarding non-displayed tracker text with the current version. If you need me to help eliminating any extra variables, just let me know. On a totally different tangent, I noticed that one of your screen shots has little POI buttons next to the quest in the tracker. I ran a compilation before that had t...
File: LUI v221103-23-10
Re: myztikrice
Posted By: NeuronRider
Originally posted by myztikrice Hmm? Download says it was updated in Dec. Assuming that was aimed at my post, with respect to kgPanels? It looks like the most recent version is available on both WoWI and Curse as of now. If you meant Forte, the file I compared to was from Mar 11. If you just meant LUI itself, then, yeah,...
File: LUI v221103-23-10
3.3.3 Fixes
Posted By: NeuronRider
I noticed the following issues in the compilation post patch, and successfully nullified their errors with the stated updates/corrections: kgPanels: Issue - Nil value when calling function (which one? lost the error...). No panels render. Solution - Latest version (updated ~8hrs ago as of this post) eliminated error; frames rend...
File: LUI v221101-15-10
Re: Re: Issues with calender
Posted By: NeuronRider
Originally posted by Wedgesready Still cannot get calender to show up.. and thoughts??? Slightly left of the time (seemingly hidden under the panel or something) seems to be a separate broker time display. If you mouse over this part of the panel, you'll get another tooltip. You should be able to use that (shift+click is it?) t...
File: LUI v221101-15-10
Originally posted by robert98374...
Posted By: NeuronRider
Originally posted by robert98374 love the UI on my second computer but how do i access the stance bar? It's in Bartender (/bt). I noticed on my DK that, while it was enabled/visible, it's anchor (bottom left if memory serves) and coords put it off screen. I just changed the anchor point and coords (in the bt options for the sta...
File: IceHUD06-18-09
Texture Override Bug
Posted By: NeuronRider
Little bug I noticed here. If you override the texture for the cast bar, the lag indicator seems to still use the global texture. These tend to not line up then. The example I have is setting the global texture to HiBar, then overriding the cast bar to Rivet. Cast bar is fine, but the lag indicator is way off left on a diagonal,...
File: IceHUD04-21-09
Re: Re: Followup: Pet Frame
Posted By: NeuronRider
Originally posted by Parnic For IceHUD, a texture is a "style," as you call it. Due to the way IceHUD is built (to be super flexible with any bar shape/style), we can't just apply a texture on top of the bar (easily, anyway). So, by "texture," I mean that you can choose styles. E.g., one bar can be "clean curves," another can be "b...
File: IceHUD04-21-09
Followup: Pet Frame
Posted By: NeuronRider
Sorry I didn't get to check this earlier, but I went back and looked at the pet/vehicle frame. Regrettably, I did so after updating yesterday... Regardless, it's definitely working correctly in the version from yesterday, and most likely was working in the previous version. Meaning I was just being dumb/blind. On a side note, I...