Results: 23Comments by: Blazingstorm
File: oUF_Sandman02-28-13
Raid Frames
Posted By: Blazingstorm
I love the work you have done on oUF_Karma, oUF_Fail, and of coarse oUF_Sandman :) The problem I'm having is picking just one :( So I'm trying to take the best elements from all 3, and making them as one, and tweeking them to fit my needs. So what I was wondering is, how would I go about adding the oUF_Sandman raid frames to like oUF...
File: oUF_Karma02-03-13
Class Timers
Posted By: Blazingstorm
Would it be possible to add a module for Class Timers in the near future, or is this to much to ask? Thanks, and keep up the great work.
File: oUF_Fail12-26-12
Castbar Issue
Posted By: Blazingstorm
I am getting the following error message when gathering the crops at the private farm. This is the same error I am getting with ouF_Karma. Unsure way, because I'm not having any other casting issues. If anyone has a quick fix for this, it would greatly be appreciated. Thanks Message: Interface\AddOns\oUF_Fail\castbar.lua:70: attem...
File: oUF_Karma12-24-12
Castbar Error
Posted By: Blazingstorm
I get the following error when I go to my farm and harvest the Songbell herb. Which I find a little odd considering I don't have any other casting issues. Message: Interface\AddOns\oUF_Karma\castbar.lua:70: attempt to perform arithmetic on field 'timeDiff' (a nil value) Time: 12/24/12 08:40:39 Count: 1380 Stack: : ? Interface\...
File: cData12-04-12
Data Panel
Posted By: Blazingstorm
Ok this may be taking a step or two backwards. But instead of having just the one center bar for data, is it possible to have two or three? Such as one under the left and right chat frames that adjust automatically to the width of the chat frames and of coarse a center one that can be adjusted by the user and possibly turned off/on a...
File: Who Framed Watcher Wabbit?12-03-12
How would I go about re-sizing the...
Posted By: Blazingstorm
How would I go about re-sizing the objective header, and coloring it according to your current class?
File: Discord Unit Frames11-24-12
I was just wondering if there will...
Posted By: Blazingstorm
I was just wondering if there will be a re-birth of Discord Art, and Discord Action Bars, as well?
File: iQuest04-23-12
Sorry about this, but still getting...
Posted By: Blazingstorm
Sorry about this, but still getting a few errors, with no add-ons enabled. This occurs when you go into the options menu, and click on the Quest Tracker option. The errors are as follows. Message: Invalid Custom Control Type - LSM30_Font Time: 04/23/12 12:38:19 Count: 2 Stack: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0...
File: iQuest04-23-12
complete error message
Posted By: Blazingstorm
Getting the following error message, and this is with no add-ons enabled, except iQuest. Message: Interface\AddOns\iQuest\Config.lua:401: attempt to index global 'iLocation' (a nil value) Time: 04/23/12 07:04:26 Count: 1 Stack: Interface\AddOns\iQuest\Config.lua:401: in function `CreateDB' Interface\AddOns\iQuest\iQuest.lua:64...
File: BasicUI04-10-12
MiniMap
Posted By: Blazingstorm
Is it possible to add an option to resize the minimap? When gathering, I like to have a bigger minimap, making it easier to see the nodes. Thanks, Blaze
File: _NPCScan.Overlay08-28-11
Is there anyway you can change the...
Posted By: Blazingstorm
Is there anyway you can change the overlay color for Fulgorge, in Hellfire Peninsula? It is very hard to see on the World Map, because the background color and the overlay color are almost the same. Thanks, and keep up the great work.
File: Shining UI08-02-11
Sorry, but a couple of small issues...
Posted By: Blazingstorm
Sorry, but a couple of small issues with your new UI. First off you forgot to include your version of !Beautycase, without it, no borders. Second, for US players, you need to delete the config.wtf and launcher.wtf in the WTF folder, if not your launcher will load into the authors native language. Third you could make your upload ligh...
File: Stuf Unit Frames (and Raid)07-13-11
Idea
Posted By: Blazingstorm
First I would like to say how wonderful this mod is and has been in the past, I have been using it for years. But I have always wondered, is there any chance you can add some different border textures, and some new fonts, or at least how we can edit the .lua to add our own. In the past I have had to use kgPanels to accomplish this,...
File: LUI v221105-30-10
What ever happened to Simplicity?
Posted By: Blazingstorm
I have played WoW for many years, and have used and tested many UI's, and this one being my latest. At first this UI looks very sweet, and simple to install, but behind the scenes it's a time bomb ready to explode. The core .lua file for this mod is huge, over 16 thousand lines of code, and very complex. Other suites and compilatio...
File: xDamageFont04-10-10
Font
Posted By: Blazingstorm
I always found it easier to just make a Fonts folder, and create 4 copies of your favorite font, then rename them ARIALIN, MORPHEUS, FRIZQT__, and skurri. Then just drop this folder in your WoW directory. Of coarse this will change all your WoW system fonts. No code needed, so less room for errors.
File: _NPCScan.Overlay09-13-09
Nice mod, love how you intergrated...
Posted By: Blazingstorm
Nice mod, love how you intergrated it with the minimap, but as mentioned, no overlay info for Solazar Basin, as well as Zul'Drak. This mod also seems to be missing some data compared to the Rare Spawn Overlay mod. Thanks, and keep up the good work.
File: oUF Phanx07-17-09
Font
Posted By: Blazingstorm
I don't want to sound like a jerk here, but people have read your add-on description for your mod, and I'm sorry to say, your information is incorrect. The font you are using for the mod is ExpresswayFree, but that is not what we are asking you. We want to know what the font is you used when you added the text to your images. For exa...
File: oUF Phanx07-16-09
Originally posted by Firedancer S...
Posted By: Blazingstorm
Originally posted by Firedancer Sweet! Something new to play with. One question, that has nothing to do with the addon itself: what is the name of the font used for the descriptions in your screenshots? I really like it. Anyone have any clue as to what the font is, that is being used for the descriptions in this mod. I've searc...
File: WoW Crap Cleaner06-15-09
Original Concept
Posted By: Blazingstorm
Nice idea, but if I remember correctly, this was an original concept from someone in the WoWAce Community, possibly CKKnight. It was the WoWAce updater, so if you are looking for some ideas as to how to improve this wonderful mod, you might want to contact the WoWAce people. Keep up the good work, been waiting around for this for som...
File: Bison01-22-09
Ok, I figured out the .lua and made...
Posted By: Blazingstorm
Ok, I figured out the .lua and made the changes to suit my needs. Thanks for this wonderful mod.
File: Bison01-19-09
Button Count
Posted By: Blazingstorm
Is there a way to configure the number of buttons a player can use. For me personally 32 buttons where to many, and now 40. I think is total over kill, especially when it comes to UI designs. It would be nice to have the ability to change this from like 10 - 20, as an example.
File: Roth UI (Diablo)09-07-08
Back to Basics
Posted By: Blazingstorm
I love the UI, and the idea of the Health/Mana Orbs, but the fogging issue is kind of driving me crazy. So I kind of went back in time and took a look see at the Disco2 project, and realized that fogging was not an issue back then. The Orbs where perfect. So I downloaded the project 080705, and put the orbs in a project I have been w...
File: QuestIon08-24-07
bugs, bugs, bugs
Posted By: Blazingstorm
I like this mod, but everytime I start up WOW, this mod wants to put its self anywhere it wants. When you lock it down, it moves to the corners, you should beable to lock it down anywhere you want on the screen. Most corners already have something in them, by default.