Results: 11Comments by: MeisBarry
File: BadKitty01-05-11
Originally posted by sekillu uses...
Posted By: MeisBarry
Originally posted by sekillu uses a lot of resources... 20-30mb? seriously that is a lot.. even power aura classic doesnt use that much for me ;o and thats when there are 0 items on screen =\ should convert to event based instead of scanned based ... It is event based, surprisingly. I know about the memory issue, and have...
File: BadKitty10-19-10
I put 2.0.1 up a few seconds ago....
Posted By: MeisBarry
I put 2.0.1 up a few seconds ago. If it's still pending and you can't wait, try here: http://wow.curseforge.com/addons/badkitty/files/
File: BadKitty09-26-09
There's some savvar bugs in the pre...
Posted By: MeisBarry
There's some savvar bugs in the present release. 1.10.2 fixes them and should be up shortly.
File: BadKitty09-25-09
So 1.10 is pending, and should be d...
Posted By: MeisBarry
So 1.10 is pending, and should be downloadable soon. I fixed the fussiness of the menus, and also fixed the resetting bar texture (by removing that functionality). I have, in its place, added a list of the most common bar textures used, and included them. Setting one up is done through a drop-down menu now. I've also added...
File: BadKitty09-19-09
Originally posted by Burphel Woul...
Posted By: MeisBarry
Originally posted by Burphel Would it be possible to set up BK so it only activates in party/raid situations? Solo, very few things live past one set of combo points for me, and even in 5-mans, most things go down too fast for it to be really useful. Of course, I couldn't live without it on raid nights :). It's not possible t...
File: BadKitty08-29-09
Wow, very well done. Not something...
Posted By: MeisBarry
Wow, very well done. Not something I'd be able to use personally (space is a premium when you play on a 15'' 1024x768...yes I'm serious), but it looks much, much nicer than the condensed design I ship it with. Good work :)
File: BadKitty08-22-09
25 lines into the XML is where you...
Posted By: MeisBarry
25 lines into the XML is where you can change the grey frame background. Change the 'a' value to 0. After that, go into BadKittyWarnings.lua and change the 4th value in the SetTexture() calls in BadKittyWarning_Clear() as well. If you don't use the BadKittyWarnings 'module' (which is what makes the background change colors), then...
File: BadKitty08-20-09
Ok... You can change SR's bar he...
Posted By: MeisBarry
Ok... You can change SR's bar height with these lines of code: BadKittyCatSR:SetHeight(x) --where x is pixels. BadKittyCatSR:SetPoint("TOP",BadKittyFrame, "TOP",0,y) --where y is the vertical offset from the top of the bar frame, positive is up. This is a pretty ugly hack, since you'll have to put it at the end of BadKitty...
File: BadKitty08-20-09
The reason you can't find those thi...
Posted By: MeisBarry
The reason you can't find those things in the XML is because they are variable. Every warning texture defaulted to the manaburn/clearcasting texture as a placeholder. Since BadKitty allows the ability to change the order of the warning icons, each one in the XML is generated and given a number instead of a name. Then, once ever...
File: BadKitty08-12-09
@Pyrates The bar texture is chan...
Posted By: MeisBarry
@Pyrates The bar texture is changeable now in the options menu. In BadKitty.lua, near the bottom somewhere, there's a function called BadKitty_Setup(). This is a monsterly disgusting function that runs whenever something about the interface is changed. It updates everything. BadKitty2.xml constructs all of the frames (excl...
File: BadKitty08-10-09
Re: huge dps boost
Posted By: MeisBarry
Thank you pär, hearing stories like this is what makes the work all worthwhile.