Results: 6Comments by: Anossov
File: Archy - Archaeology Assistant12-30-10
Please change the "Solved Count: "...
Posted By: Anossov
Please change the "Solved Count: " string to "Solved Count: %d" so we could use grammar.
File: Archy - Archaeology Assistant12-30-10
The new digsites frame is cool, art...
Posted By: Anossov
The new digsites frame is cool, artifacts not so much :) Artifact name and fragment count overlap (in compact mode particularly), everything is on a different horizontal and nothing is vertically centered. Also there are major screwups in Russian localization :) There was a reason I wanted to do it myself.. will get to it later)
File: Archy - Archaeology Assistant12-21-10
Originally posted by daihenka Fro...
Posted By: Anossov
Originally posted by daihenka From the WoW_Interface_ruRU/FrameXML/GlobalStrings.lua PROFESSIONS_ARCHAEOLOGY = "Археология"; I know that. But CURRENCY_GAINED_MULTIPLE for a night elf, for example, fragment would be 'Вы получ&...
File: Archy - Archaeology Assistant12-21-10
Originally posted by daihenka I h...
Posted By: Anossov
Originally posted by daihenka I have just submitted 1.6.1 and it's awaiting approval which should resolve most, if not all, problems. If the artifacts list doesn't update after receiving fragments on an non-english client, could you please email me so I try to resolve the problem. Thanks. The artifacts list DOES update bu...
File: Archy - Archaeology Assistant12-20-10
New bugs! :D - Dig site boundari...
Posted By: Anossov
New bugs! :D - Dig site boundaries are drawn outside minimap (I use chinchilla) - No dig site icons on minimap (probably chinchilla's fault again) - Artifact list doesn't fit into its background (minor) - priv:checkLoot is still bugged: wrong: if races == nil then priv:LoadTables(true) end local raceId = races should be...
File: Archy - Archaeology Assistant12-15-10
This is a really great addon, but i...
Posted By: Anossov
This is a really great addon, but it must not depend on localization to work! Here's what I've done to make it work: In Archy.lua: We'll need another table to store localized fragment names: Archy.RaceCurrencies = {} We will fill it at the same time as Races: function Archy:PopulateRaceList() if GetNumArchaeologyRac...