Results: 21Comments by: Finnegan
File: InFlight10-14-20
ShadowlandsBackdropIssue
Posted By: Finnegan
This is broken in 9.0.1. If it's enabled, I can't use a flight master. clicking on a destination just does nothing (I dismount if I'm mounted, but I never take off). Disabled the addon and I can fly anywhere just fine. Simple fix: Search for Line 522 - this should look like this: "bord = CreateFrame("Frame", nil, sb) -- bor...
File: Prat 3.009-17-13
I'm missing the "arrow up" key opti...
Posted By: Finnegan
I'm missing the "arrow up" key option to load my last posts from the catch. Is not working since 5.4 :( Me too. I miss it :(
File: oUF_Karma12-08-12
Chi bar
Posted By: Finnegan
The chibar actually doesn't work at all. On login it's filled up but no updates after that... UPDATE: Seems the ouF update caused this problem - I'll keep the older one and enjoy my chi bar now : )
File: Aptechka10-10-11
oRA3 Maintanks
Posted By: Finnegan
This addon is really great but it lacked the posibility to see the oRA3 MTs. So I sat down and copied a few lines from SimpleTankFrames. And voila - now you can see the MTs in raid the same way you see LFD tanks. Just insert these lines at 603 local playerIsTank = nil tanks = oRA3:GetSortedTanks() for i, tank in nex...
File: ShinyBuffs08-09-11
Nice addon
Posted By: Finnegan
I love your buffbar! Looks great and is easy to configure. One thing I'm missing though: adjust the spacing! I deactivated the border and now there are big spaces inbetween... Would be great if you could implement this... :banana:
File: oUF_Karma03-07-11
Originally posted by Sauerkraut O...
Posted By: Finnegan
Originally posted by Sauerkraut Okay I've pulled my head out of my @$$ now. Add this at line 174 of the lib.lua elseif f.mystyle == "target" then name:SetPoint("RIGHT", f, "RIGHT", 0, -12) That should give quite a lot of room. If you need more just alter the -12. Making it a smaller negative (-8, -6, etc) will give m...
File: oUF_Karma03-06-11
Originally posted by Sauerkraut Q...
Posted By: Finnegan
Originally posted by Sauerkraut Quick and dirty fix until I can work out a neater way of doing this. In the core.lua file for the target change self.Power.colorReaction = true to self.Power.colorPower = true You can also comment out self.Power.colorClass = true If you want players to show mana/rage/e...
File: oUF_Karma03-05-11
You are insanly fast! And by th...
Posted By: Finnegan
You are insanly fast! And by the way: I love Sauerkraut. Espacially with KaPü and Würstchen :D
File: oUF_Karma03-05-11
Really adorable. I love it. One thi...
Posted By: Finnegan
Really adorable. I love it. One thing annoys me though: I don't see, if a mob has mana or not. In special moments I need to know which mob to cc and mostly it's the one with mana. So my idea was, to get the powerbar look like my healthbar when debuffed. This way I'd know it's mana... I tried to figure this out in the code...
File: AI-Art12-10-10
Re: Re: strange problem
Posted By: Finnegan
Originally posted by Quokka I had this my self, but after a while they showed up. Still dont dong know why this is happenig. They are there. Very Odd. But thanks for your reply.
File: AI-Art12-07-10
strange problem
Posted By: Finnegan
Now as cata went live I wanted to skill up archaelogy. But I don't see the little shovels on my map... I have no map addon so I guess ai-art is causing the trouble... any help is appreciated :cool:
File: Shot Glass Raid Frames11-21-10
Re: Re: Awesome
Posted By: Finnegan
Originally posted by danltiger Hmm... that's odd. My main is a druid, and I made this specifically so that I'd be able to see my HoTs. (You can add and remove auras to track by opening up the LUA file, and looking for... local auralist = { The lines following that define the auras, position, and colors. What language...
File: Shot Glass Raid Frames11-21-10
Awesome
Posted By: Finnegan
I felt in love with this the first time I saw it. Nice work. Sadly I can't see any of my droodhots... what am I doing wrong?
File: FuBar - SmartBuffFu11-20-10
Does not work for me
Posted By: Finnegan
I am getting the error: 2x FuBar-3.0.90030\FuBar.lua:1200: attempt to index global 'this' (a nil value) Any ideas?
File: Aptechka11-07-10
Originally posted by Xully Thanks...
Posted By: Finnegan
Originally posted by Xully Thanks man, I got it now, but one more question, if I created 2 indicators, I called one, local newind = blah blah self.spell4 = newind .. ok? the other one, I will call it spell5, but the newind will be newind2 ? or will it be local newind = blah blah self.spell5 = newind or will it be ne...
File: Aptechka11-07-10
Originally posted by Xully local...
Posted By: Finnegan
Originally posted by Xully local newind = config.GridSkin_CreateIndicator(self,6,6,"RIGHT",self,"RIGHT",0,0) -- w/h = 6 self.spell4 = newind how can I choose color for it With these lines you only CREATE the indicator. Because you can assign many events with different colors to him there is no color option here. Just...
File: Aptechka11-06-10
Vehicle...
Posted By: Finnegan
For some strange reason my color won't be changed if I enter a vehicle. The health and manavalues are from the vehicle but the unit is shown in classcolor. This is very frustrating for units that can't be healed (e.g. the abomination at the Putricide-fight).
File: Aptechka11-06-10
Originally posted by jessica hi a...
Posted By: Finnegan
Originally posted by jessica hi again d87, please can I ask you something, the icon is set to (alpha) which is nice, but for me I set it to icon(1) because I like to see icon so clear, but the name is writtin above the icon which I don't like, because it kind of dimenish the sight of what type of icon is that for me because I have...
File: Aptechka10-31-10
Originally posted by d87 config.s...
Posted By: Finnegan
Originally posted by d87 config.skin = "GridCustom" config.useAnchors = "GridSkin" -- use parent skin anchors config.GridCustom = function(self) config.GridSkin(self) local bl = config.GridSkin_CreateIndicator(self,2,50,"RIGHT",self,"LEFT",0,0, true) -- parent, width, height, point, frame, to , x, y, nobackdrop loc...
File: Aptechka10-28-10
Border
Posted By: Finnegan
The new version really rocks. Only one thing is annoying to me. The borders... In earlier version you made them of 4 frames which laid over the healthframe. But now you use a backdroplike frame. This doesn't really works for me cause I like to have the frames tied together with no space inbetween. So I don't see the borders at all...
File: Aptechka10-28-10
Manabar
Posted By: Finnegan
In the current built the manabarwidth can't be changed through the userconfig. Its hardcoded to 5. Great addon though