Results: 14Comments by: gempir
File: oUF AuraWatch01-27-18
Found the solution. Just make the i...
Posted By: gempir
Found the solution. Just make the icon a button. local icon = CreateFrame("Button", nil, self) icon.spellID = sid icon:SetWidth(44) icon:SetHeight(44) icon:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", 1 + (i * 52) - 52, 7) icon:EnableMouse(true) icon:RegisterForClicks("MiddleButtonUp") icon:SetScript("OnClick", function()...
File: oUF AuraWatch01-17-18
I didn't register anything. Eve...
Posted By: gempir
I didn't register anything. Even if so, the tooltip (on hover) should work anyway right?
File: oUF AuraWatch01-06-18
Hey, how would i enable mouse ev...
Posted By: gempir
Hey, how would i enable mouse events on my auras? my function looks like this currently local createAuraWatch = function(self, unit) local auras = {} auras.presentAlpha = 1 auras.missingAlpha = 0 auras.PostCreateIcon = AWIcon auras.icons = {} if G.aurawatch.spellIDs then for i, sid in pairs(G.aurawatch.s...
File: gempUI08-01-15
I have honestly no clue what the is...
Posted By: gempir
I have honestly no clue what the issue with Bartender or Dominos could be, but you can check out infotext.lua for the fps, time and lag and try to fix it. I have no goal to make my Interface compatible with dominos or bartender, if it doesn't work you will have to fix it yourself.
File: gempUI07-31-15
Hello, I like what you have done he...
Posted By: gempir
Hello, I like what you have done here. I am trying some changes by adding Dominoes (I have commented out you action bars). When I load Dominoes, the text for FPS and Latency disappear. Disable and use the default action bars and the text comes back. I have looked through the different lua files with no luck figuring out where the pro...
File: gempUI07-23-15
Any chance you'd explain how I coul...
Posted By: gempir
Any chance you'd explain how I could possibly add actionbars to the left and right side of the main actionbars instead of above it ? Or even if you could add this as an option, as I feel a 3rd actionbar clutters the screen way more compared to another box to the left and right of the main actionbars, something similar to this?...
File: gempUI07-16-15
Any idea, on how to remove the "Omn...
Posted By: gempir
Any idea, on how to remove the "Omni CC" text in orange, since sometimes it bugs out and shows random numbers counting down, and it also interferes with Tmw and it's timer text, otherwise great ui :) Removing the "cooldowns" folder under modules should remove the cooldown text. awesome interface! can you make skins for DBM ?...
File: gempUI07-09-15
whoops little error on my part. sim...
Posted By: gempir
whoops little error on my part. simple fix is to change line 26 in modules/actionbuttonstyler.lua to equipped = G.media.."buttons\\gloss", Or wait till I update the file later
File: gempUI07-09-15
Actually, I meant Buffs/Debuffs. Ha...
Posted By: gempir
Actually, I meant Buffs/Debuffs. Haha. Oops. Anyways, but yes. Buffs (on my UI) don't have the text... http://i1265.photobucket.com/albums/jj520/nyankachu/Capture_zpsyqvueaxg.png That's really weird. It should show there is no option to disable it. Maybe Blizzard has one for the buffs? I need to check find out more about th...
File: gempUI07-07-15
Okay, first off, this UI is wonderf...
Posted By: gempir
Okay, first off, this UI is wonderfully made. I love it's minimal resource usage. My computer is on its last legs, and it usually takes about 20-45 seconds to load WoW with my old UI. Now, I'm loading in less than 10, so thank you! My question for you is this: In your screenshots, it shows the text on your cooldowns up by the mini...
File: oUF Skaarj06-13-15
Just wanted to note that Boss borde...
Posted By: gempir
Just wanted to note that Boss borders are bugged. When a Boss doesn't have a power-bar the HP bar goes over the border. Also the Castbar clips into another boss when more than 1 is displayed. FOUND THE FIX! if cfg.uf.boss then for i = 1, MAX_BOSS_FRAMES do spawnHelper(self, 'boss' .. i, 'LEFT', cfg.uni...
File: oUF Drk06-13-15
Hey, I want to remove the glow f...
Posted By: gempir
Hey, I want to remove the glow from your Unitframes, but keep the 1px solid black border. So I changed your createBackdrop function -- Create Backdrop Function lib.createBackdrop = function(f, size) f:SetBackdrop({ bgFile = "Interface\\ChatFrame\\ChatFrameBackground", insets = { left = 3-size, right = 3-siz...
File: rObjectiveTracker06-12-15
Hello, I've add the x coords in...
Posted By: gempir
Hello, I've add the x coords in the lua as Ke11ett did but when i'm in-combat the position of the tracker reset to initial and come back when i'm out of combat. It's a bit anoying when i have to click on a quest object next to the tracker. How can i fix that plz? thx ;) I had the same bug. I'm not 100% sure if it works,...
File: sBuff206-11-15
Re: small icons
Posted By: gempir
err......seems have a big bug http://i.imgur.com/5q2SGJe.png Hey there, I realize it's a bit late. However does your problem still persist ? The thing is, a screeny itself doesn't really help. What were you doing when it happened ? (or was it like that when you logged on?) What's your Class/Race/Zone/Grouped ? Wha...