Results: 10Comments by: Vuo
File: oUF_Simple01-16-17
Color Health bars with Gradients
Posted By: Vuo
Hi, Is it possible to color Healthbars with Gradient colors based on the unit's health? I know I've done this in the past with other oUF layouts using: r, g, b = oUF.ColorGradient(min, max,unpack(...))
File: rButtonTemplate10-08-16
Thanks for the update. I noticed...
Posted By: Vuo
Thanks for the update. I noticed the config is quite a bit different from the old rActionButtonStyler. Forgive me, but I'm having trouble navigating the new config within any theme. Previously there were options to set the textures of: normal flash hover pushed checked equipped Now I can only find the options to set...
File: SuperClassic12-08-10
Re: Re: problem with actionbuttons 1-12
Posted By: Vuo
Originally posted by Xully hey, Keydown module purpose is not for the texture of a key pressed down actually, just to let you know that its for Key binding, the ability of hover your mouse over whatever key to Fast KeyBind your abilities, better than going into blizzard Key binding and searching forever. I was under the impre...
File: SuperClassic12-07-10
problem with actionbuttons 1-12
Posted By: Vuo
hey I've removed the KeyDown.lua module and tried setting a texture to be used when I push down a key In buttonstyler.lua at line 129 button:SetHighlightTexture("") button.SetHighlightTexture = function() end button:SetNormalTexture("") button.SetNormalTexture = function() end button:SetPushedTexture("texturegoesh...
File: SuperClassic12-06-10
Originally posted by Wildbreath j...
Posted By: Vuo
Originally posted by Wildbreath just use /mf command and just read addon description ;) I'd rather enter in the exact values into the savedvariables, thanks anyway.
File: SuperClassic12-06-10
Any chance you could share the x an...
Posted By: Vuo
Any chance you could share the x and y values for your unit frames (player and target) as seen in the 1st and 2nd screenshots as I like where they are positioned?
File: TipTop07-10-10
health bar color option
Posted By: Vuo
I'm experiencing some slight difficulty in changing the color of the health bar. The color chosen through the color picker will only apply to the health bar if you are mouseover on a target while setting the option, as soon as I move the cursor, the color returns to the default health bar color despite the previous selection via the...
File: Shadowed Unit Frames12-20-09
healthcolors.static update
Posted By: Vuo
Message: Interface\AddOns\ShadowedUF_Options\config.lua:192: attempt to index local 'color' (a nil value) Time: 12/20/09 23:24:29 Count: 2 Stack: Interface\AddOns\ShadowedUF_Options\config.lua:192: in function `member' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:250: in function <...nfig-3.0\AceConfigDialog-3.0\AceCon...
File: Shadowed Unit Frames12-20-09
Colors
Posted By: Vuo
been working at this for awhile now I noticed since v3.01 that the color options seem to have vastly dwindled hence this is the screen I receive. http://img682.imageshack.us/img682/3115/wowscrnshot122009062609.th.jpg But, I checked through the config.lua and found all the standard options there. color = { order = 2,...
File: Shadowed Unit Frames12-09-09
health bars and coloring
Posted By: Vuo
Both the options for "color by static" or "color by health percent" both replicate the same "color by health percent option," as seen in previous builds or there is no solid color option which was normally denoted as "static." Also would it be possible to get color by reaction back to being able to apply to players, I noticed in...