Results: 35Comments by: Rhaethe
File: oUF: MovableFrames12-21-09
Originally posted by haste One of...
Posted By: Rhaethe
Originally posted by haste One of the fixes in 1.3 was: Changes from 1.2 - Child frames (such as party target) are no longer detached from their parents initially. Moving them will however do this. Any reason why you are sticking with 1.2 instead of fetching 1.4? Uhm. Cause I had a case of the dumbs? o.O *hides*
File: oUF: MovableFrames12-20-09
Hi there I don't necessarily exp...
Posted By: Rhaethe
Hi there I don't necessarily expect a fix, per se`, but thought you might like the information for information's sake. I use Caellian's layout, 010909 r79. When using this addon (version 1.2) to move the frames, I only get a header box for the party if I'm in a party, and if I move that, it only moves the first party member, l...
File: oUF_Experiment12-14-09
Originally posted by Aesh Slaxi I...
Posted By: Rhaethe
Originally posted by Aesh Slaxi Ich weiß nicht, Deutsch :) i dont know Deutsch too :) for buff i use rBuff very litle edited by me,for minimap i use litle modified old version of iMinimap. and i added support for oUF moveableframes but removed it., with pet or target and target working , but party and raid reseting their...
File: oUF_MoveableFrames12-14-09
Re: Re: Party frames resetting
Posted By: Rhaethe
Originally posted by Derkyle Which layouts? Remember if the layout author didn't add support for headers in the layout. It is possible that the party frames are anchor to an invisible frame header that isn't movable. When you drag the party frames all it does it put them back to the invisible header frame. I added header fram...
File: oUF_MoveableFrames12-14-09
Party frames resetting
Posted By: Rhaethe
Hi there :) I've tried a couple layouts to see if its the layout or the plugin ... and it "appears" that it might be the plugin. When moving around frames, the party and raid frames consistently reset. You drag, and then the frame bounces back to where it started from as soon as you let it go.
File: oUF_Experiment12-14-09
Originally posted by Aesh Slaxi I...
Posted By: Rhaethe
Originally posted by Aesh Slaxi Ich weiß nicht, Deutsch :) i dont know Deutsch too :) for buff i use rBuff very litle edited by me,for minimap i use litle modified old version of iMinimap. and i added support for oUF moveableframes but removed it., with pet or target and target working , but party and raid reseting their...
File: oUF_Pearl12-11-09
Originally posted by Rhaethe I'm...
Posted By: Rhaethe
Originally posted by Rhaethe I'm having the problem as well. I've looked through the code, and I've replaced files, etc. The layout wants to hang on to this one particular texture, however. http://seelie.net/neatpics/example5.jpg The only texture I could find in the media folder that resembled it was the frameborder3 one....
File: oUF_Pearl12-11-09
Originally posted by tyeni Well t...
Posted By: Rhaethe
Originally posted by tyeni Well the only other area you can look at is starting at line 302 and 354in oUF_Pearl.lua that is where the aura is created and skinned. I'm having the problem as well. I've looked through the code, and I've replaced files, etc. The layout wants to hang on to this one particular texture, however....
File: dMinimap 310-02-09
The Blizzard clock shows up. I am...
Posted By: Rhaethe
The Blizzard clock shows up. I am not averse to it, and I like it there. Is there any way, however, to just show the text of the clock as opposed to the texture?
File: oUF_WTF09-29-09
Awesome :) The names and scaling a...
Posted By: Rhaethe
Awesome :) The names and scaling are great additions and work very well. I see where you've also put in a bar in the pet frame for focus. This doesn't appear to be working, however. As an aside, I'm not sure I'm in the majority when I give feedback on pet frames ... I'm one of those that likes to see the pet as a party membe...
File: oUF_WTF09-29-09
Sure thing. :) the movable fr...
Posted By: Rhaethe
Sure thing. :) the movable frames is just commented out, but I'm not sure if it's all in the proper place yet.... I saw the comments. I got it to work just fine on the player and target frames just fine by placing self.MoveableFrames = true at the bottom of the "-- main frame" section. The little baby bars wouldn't move,...
File: oUF_WTF09-29-09
I gave the layout a quickie run-thr...
Posted By: Rhaethe
I gave the layout a quickie run-through, and my very first thought when seeing the layout's screenshot was indeed "OMG WTF" and they got my raised eyebrow ... once installed, they grow on you quickly. -- Adding in support for ouf_MovableFrames would be the hotness. I could edit it in myself for my purposes, but I hazard a guess...
File: oUF_Aion08-20-09
Originally posted by Dawn Thanks,...
Posted By: Rhaethe
Originally posted by Dawn Thanks, Vinque is pretty nice. I'm thinking about a light font, that's not just serif or sans serif, but not to "gothic" on the other hand. Some handwritten font or some elfish font, which are readable. :D Aha! Gabrielle might be nice then. edited to add: I've been in a font-finding mood lately....
File: oUF_Aion08-19-09
If you have some suggestions for a...
Posted By: Rhaethe
If you have some suggestions for a font that suits better to the unitframes (might it be just for the names and/or numbers). Please leave a comment (and maybe screenshot). Thanks! There are a couple that might look very nice. Diavlo Vinque Bordini London Between
File: oUF_Nivea08-17-09
Would it be a large code addition f...
Posted By: Rhaethe
Would it be a large code addition for me to add party member names to the party frame?
File: oUF_Nivea08-16-09
Getting this odd graphical on the t...
Posted By: Rhaethe
Getting this odd graphical on the target buffs ... http://seelie.net/neatpics/issue6.jpg
File: oUF_Nivea08-16-09
When disabling the viewport, this e...
Posted By: Rhaethe
When disabling the viewport, this error comes up: : oUF_viv\oUF_viv.lua:240: 'then' expected near 't' --- Edited to add: Figured it out. For some reason, the characters ACK are littered throughout the file. Not sure if that's due to how the files were archived or unarchived. Went through and removed the odd characters...
File: oUF_MoveableFrames08-14-09
This plugin makes me a very very ha...
Posted By: Rhaethe
This plugin makes me a very very happy camper. Happy dance happy dance :)
File: dMinimap 306-29-09
Originally posted by Dawn It show...
Posted By: Rhaethe
Originally posted by Dawn It shows the zone when you mouseover the minimap. I don't want it to be present all the time. If one wished to have the Zone Text present all the time, would the edit be as simple as commenting out the "Zone text (on mouseover)" part in the lua file?
File: Lunar Unit Frames (Arena Edition)06-24-09
Originally posted by sailen The o...
Posted By: Rhaethe
Originally posted by sailen The oUF_Lunar_Config addon must be loaded in order to get into the options, are you sure yours was? You can also get to the config with the minimap button. It looks like a blue globe. Yep. I made sure of that first. And there wasn't a minimap button. The only thing different is that I didn't use t...
File: Lunar Unit Frames (Arena Edition)06-24-09
Hmmmm ... for some reason, I'm not...
Posted By: Rhaethe
Hmmmm ... for some reason, I'm not seeing the ability to get into the config options. At least its not in the Main Menu > Interface > Addons section. Is there a slash command I can use to bring them up?
File: Lunar Unit Frames (Arena Edition)06-19-09
Originally posted by sailen I bel...
Posted By: Rhaethe
Originally posted by sailen I believe I know how to fix it now, thanks. The next version will be out soon. I'm in the middle of some major improvements and additions. Yay! I helped! This makes me happy. My next step with these frames is to figure out how to edit them so that all the frames (including player and party) have...
File: Lunar Unit Frames (Arena Edition)06-18-09
Originally posted by sailen I app...
Posted By: Rhaethe
Originally posted by sailen I appreciate your help so far. I did the things that you said and I wasn't able to replicate the problem. It sounds like a texture glitch, is it possible that your video card drivers are causing this? Hmmmm. That might be the case, although I've not experienced texture glitches of any sort in any...
File: Lunar Unit Frames (Arena Edition)06-17-09
Originally posted by sailen Could...
Posted By: Rhaethe
Originally posted by sailen Could you give me a link to a screen shot of the white square please? I'm not sure what you're referring too. Did anyone else have this problem? I took a screenie. I'll upload it soon. May not need it though, since I figured out how to replicate it. If you choose "empty" for the texture for b...
File: Lunar Unit Frames (Arena Edition)06-17-09
Hi there :) I've been putting th...
Posted By: Rhaethe
Hi there :) I've been putting this through the paces, and I noticed something. If I choose to not see the 3d portrait or the class icon, the white square remains. Is there a way I can make those squares transparent?