Results: 35Comments by: Clamsoda
File: tullaRange12-13-14
So, the client crash is related to...
Posted By: Clamsoda
So, the client crash is related to calling C_Timer very often? I appreciate the thorough explanation, but I am particularly interested in what is causing the client to crash. You'd think that Blizzard would implement some sort of throttling C side if a flood of calls was fatal enough to crash the client.
File: tullaRange12-12-14
It appears that your C_Timer implem...
Posted By: Clamsoda
It appears that your C_Timer implementation in this AddOn was indeed the source of a client crash (one that I was experiencing as well). Have you got any insight as to why such was the case with tullaRange, and not the case with tullaCooldownCount? I know you did some tinkering with tullaCC as well; any explanations would be help...
File: tullaCC02-10-14
Line 185 of cc.lua needs a "," betw...
Posted By: Clamsoda
Line 185 of cc.lua needs a "," between "OnEvent" and "function()". When loading screens are encountered: 2x tullaCC\cc.lua:85: attempt to perform arithmetic on field 'start' (a nil value) tullaCC\cc.lua:85: in function `UpdateText' tullaCC\cc.lua:102: in function `ForceUpdate' tullaCC\cc.lua:187: in function
File: UIScale01-05-14
What is FW and what does RefreshFra...
Posted By: Clamsoda
What is FW and what does RefreshFrames() do? Can't find any documentation on either the global or the function.
File: ICONS-Transparent11-21-13
I don't intend on using this, but I...
Posted By: Clamsoda
I don't intend on using this, but I feel compelled to tell you that those icons look awesome! I love it.
File: FreebTip11-09-13
Good afternoon Freebaser, I want...
Posted By: Clamsoda
Good afternoon Freebaser, I want to report an error I encountered during the legendary meta quest chain, AND the proving grounds. I have deleted my errors since, but let me describe it: The aforementioned game events put NPC "players" into your party that return true for UnitIsPlayer() but return nil for UnitRace(). This wo...
File: FreebTip09-12-13
Changes work great. Thanks for the...
Posted By: Clamsoda
Changes work great. Thanks for the support!
File: FreebTip09-10-13
Health Bar Showing For Target of Target
Posted By: Clamsoda
When mousing over the Target of Target unit frame, the tooltip shows the health bar, even though I've chosen to hide them. They do not appear under any other circumstance; targeting the Target of Target unit produces no health bar. Noticed in 5.3, persisting in 5.4 with your latest commits (as of 10:00pm EST, September 10th) E...
File: Tidy Plates Beta08-19-13
Note: The Beta package omits Grey a...
Posted By: Clamsoda
Note: The Beta package omits Grey and Graphite. They'll be back for the Stable release... Maybe? I think that Grey looks sooo 2008, and Graphite is perhaps a little too subtle. Give feedback! Would spinning those two themes off into their own download be Ok? Tidy Plates would get a lot more tidy if the package was pruned.. Conside...
File: Tidy Plates Beta08-16-13
I transitioned smoothly from 6.10 t...
Posted By: Clamsoda
I transitioned smoothly from 6.10 to 6.12, everything was fine then, and seems to be fine now. Still experiencing similar taints to those I have already posted on the Curseforge forums, but I know that may not be relevant at all. All seems well so far, I'll be sure to post any errors. Keep it up, let us know how we can help!
File: FreebTip06-28-13
Received this error when inviting a...
Posted By: Clamsoda
Received this error when inviting a player from another realm, and mousing over his unit frame. 1x FreebTip-2.6\tip.lua:503: attempt to concatenate a nil value FreebTip-2.6\tip.lua:503: in function FrameXML\UnitFrame.lua:298: in function "UnitFrame_UpdateTooltip" FrameXML\UnitFra...
File: FreebTip06-10-13
Hey Greensleeper, Good change on...
Posted By: Clamsoda
Hey Greensleeper, Good change on the insets and edge size, that's a step in the right direction. There are two possibilities: 1] Your UI scale isn't "pixel perfect"; I know you said you haven't touched it, but it could be an issue. 2] When the tooltip is anchored to something, such as items in the character frame, the too...
File: Tidy Plates05-21-13
I wasn't able to get an evidence, b...
Posted By: Clamsoda
I wasn't able to get an evidence, but when I was standing in Shrine, I was watching everyone's nameplate castbar, and one had a strange shadow layer snap out of place. It was solid across the top, and faded from top to bottom. I turned my screen and it disappeared. Not sure if that helps >.< Edit: I was able to reproduce t...
File: ChipperChat02-25-13
Hi Seerah, I don't know if it will...
Posted By: Clamsoda
Hi Seerah, I don't know if it will help with the tainting issue, but instead of hiding the ChatFrame#ButtonFrame, you can use: for i = 1, 9 do select(i, _G:GetRegions()):Hide() end This will hide all the regions for it, while still allowing any buttons parented to it to show. This will allow you to use the ChatFrame#ButtonFram...
File: bBag [Fan Update]01-19-13
You. Are. My. Hero. Let me kn...
Posted By: Clamsoda
You. Are. My. Hero. Let me know if you need any help.
File: Dual Spec Spam Filter (Fan Update)01-02-13
Global Leak
Posted By: Clamsoda
Is there any reason why the HideSpam frame isn't defined locally, and is being leaked to the global environment? local HideSpam = CreateFrame("Frame") should be more appropriate.
File: Bagnon11-30-12
Bagnon is now maintained on Curse,...
Posted By: Clamsoda
Bagnon is now maintained on Curse, and is updated for 5.1. 1000th comment o.O
File: tekMapEnhancer11-22-12
Fixes for 5.0.4
Posted By: Clamsoda
At some point, Blizzard added the ability to minimize and maximize the WorldMap, and if you make use of this feature, you will notice tekMapEnhancer acting strangely. Below is a fix that will return this add on to working state. Replace the entire tekMapEnhancer.lua code with the posted code. UIPanelWindows = {area = "center", p...
File: rActionBar11-19-12
The latest version isn't packaged w...
Posted By: Clamsoda
The latest version isn't packaged with rLib, not sure if that is intended or not.
File: bdBags11-13-12
Hello Blooblahguy, I understand...
Posted By: Clamsoda
Hello Blooblahguy, I understand that you are not currently playing WoW, but I did read in your bUI comments section that you are considering making a return. I'd like to say that this inventory add on fills a very important niche in the bag add on world. It is hard to find a simple and clean one-bag add on these days. I'd l...
File: rButtonTemplate11-12-12
While using your bar addon, rAction...
Posted By: Clamsoda
While using your bar addon, rActionBarStyler, the option to show the button grid does not work on the main action bar. The button backgrounds show for every bar, save for the main action bar. Is this a bug, or intentional? Thank you!
File: ChipperChat11-08-12
Thank you for the reply!
Posted By: Clamsoda
Ahhh. Glad to know I am not the only one. Have you tried looking at BasicChatMod's implementation of the same feature? If I recall correctly, it never had an issue. Either way, I'll try to let you know if I figure anything else out, and let me know how I may help you in pinning down the taint. Have a great day.
File: ChipperChat11-08-12
Regarding the lack of scroll-down button
Posted By: Clamsoda
Good afternoon Seerah, I wanted to confirm that I am being affected by the random disappearance of the scroll-down button. I am currently using the latest version. Unfortunately I have not noticed what in particular causes this to happen, other than it typically happens after a longer period of time. Additionally, shift+scrol...
File: Stuf Unit Frames (and Raid)10-07-12
@WickedJinx The combo point disp...
Posted By: Clamsoda
@WickedJinx The combo point display is controlled by the target frame. Have a check under that header, it is the last option called "Combo Frame" Goodluck!
File: Arp Minimap09-26-12
MiniMapBattlefieldFrame and MiniMap...
Posted By: Clamsoda
MiniMapBattlefieldFrame and MiniMapLFGFrame have been combined into QueueStatusMinimapButton. Looks like a straight-forward fix. I'll try to hack something together tonight. EDIT: Fixed. Producing no errors as of my short testing, keep me updated. It appears no extra code is needed to prevent the LFG or BG queue frame from app...