Results: 34Comments by: eqsanctum
File: Atlas09-18-19
I'm guessing that Atlas is obsolete...
Posted By: eqsanctum
I'm guessing that Atlas is obsolete and no longer being updated. Too bad there is not a version compatible with 1.13 WoW Classic .... :( ummm.... yeah there is. Just not here. I would link where, but that is against the sites ToS.
File: Supervillain UI (Classic)03-18-14
Re: Re: Plugin compatibility
Posted By: eqsanctum
Thank you for the reply, will put together a list and start working on my end to try and make it as easy as possible on us both You would have a very difficult time getting ElvUI plugins to work properly with SVUI. Yes the two addons are similar (SVUI was originally built from ElvUI) but in its current state, SVUI is far too dif...
File: Supervillain UI (Classic)03-15-14
Plugin compatibility
Posted By: eqsanctum
So i noticed this acts alot like elvui. So my question is the plugin compatibility of tuk/elv plugins. If I wanted to convert some plugins over how would I go about ding that exactly?
File: ChatSounds07-02-13
Re: 5.3
Posted By: eqsanctum
Just a notice that this mod will not be updated until this Blizzard bug is fixed. "No sound notifications from any addons" http://us.battle.net/wow/en/forum/topic/8874847641 Says they fixed it... did they? Not to sure just seems like limbo at the moment... :confused:
File: Ogri'Lazy02-05-13
Still works!
Posted By: eqsanctum
Thank you for making this back in the day, doing dailies on an alt and baboom still works to this day :)
File: NPCScan11-27-12
Re: Loose Soil NPC?
Posted By: eqsanctum
Is it possible for NPC scan to go off when I am near Loose Soil. This is the clickable ground thing that has the items to increase rep with halfhill people. I know it was able to locate the camel statues in Uldum. If it is possible can you teach me how to write it into the program. Thanks What good would that do? NPC scan works of...
File: Routes10-31-12
Not sure why anyone is posting here...
Posted By: eqsanctum
Not sure why anyone is posting here for routes....
File: AI-Art11-10-11
I'll start updating this baby pleas...
Posted By: eqsanctum
I'll start updating this baby please let me know what is broken so I can fix it Gonna hit you up in a bit Q. That way I can work on it while you take a break or summat :)
File: QuestKing 209-01-11
Originally posted by Barjack I've...
Posted By: eqsanctum
Originally posted by Barjack I've removed this comment since I'm a little insulted by your offensive labeling of this addon simply because it does not have a feature you would like. Personally I would have left it out period. I saw the post. Thank you though for the explanation I was going to ask about the ordering myself was ju...
File: NPCScan08-17-11
Originally posted by Savantielle...
Posted By: eqsanctum
Originally posted by Savantielle No need to be a douche, is it that time of month for you? When I saw it as someones pet it said "False alarm!", and not this. What if I haven't finished elementary school? How retarded don't you feel now. I'm going out on a limb here.... I think it's a matter of the same questions being asked...
File: Juked07-27-11
Originally posted by 1sland both...
Posted By: eqsanctum
Originally posted by 1sland both are locked just fine 100% sure u shud do more tests (click accurate in place of first icon) Sorry what?
File: Power Auras Classic05-15-11
Originally posted by gtadem I thi...
Posted By: eqsanctum
Originally posted by gtadem I think I was logged out, but software was open. Just closed it and tried again, deleting the new realm's folder before pasting the old one in. No settings seem to have been preserved. Have to log your character in with no addons, then enable powa only create 1 aura. Log out then paste the entire f...
File: RealUI01-30-11
Originally posted by synide Is it...
Posted By: eqsanctum
Originally posted by synide Is it possible to have Omen work for all fights? It seems that when I am solo, i don't see threat, but in raids it seems to work. Unless you have a friendly target to measure threat against, you have no measurable threat, you are constantly at 100%. So basically, solo, you'll have nothing but a so...
File: AI-Art04-06-10
Originally posted by BuGi- Looks...
Posted By: eqsanctum
Originally posted by BuGi- Looks great so far, but noticed couple of bugs. On scrollbars, the scroll arrows disappear when the actual scroll bar gets moved next to the arrows. I'm using arkinventory for my inventory & bank, with both AI-Art & ArkInv enabled on the bank frame, I couldn't interact with my bank at all. The b...
File: AI-Art04-01-10
Originally posted by littlebuddha79...
Posted By: eqsanctum
Originally posted by littlebuddha79 I saw one post asking how to change the textures for the Northrend map back to the originals (like the rest of the maps), but didn't see an answer posted as to which files need to be changed/removed in order to do it. The minimap textured world map looks much too cluttered for me, and I'd love i...
File: Outfitter04-01-10
Re: Re: Weapon Swapping During Combat
Posted By: eqsanctum
Originally posted by mundocani Blizzard changed the APIs in a recent patch to prevent addons from changing weapons during combat. I've heard this was because rogues were using a poison stacking addon to auto-swap their weapons. Yep, however addons can't do it but the in game equipment manager can. The difference? Blizz's equ...
File: AI-Art03-18-10
Originally posted by Ferous No, j...
Posted By: eqsanctum
Originally posted by Ferous No, just reskinning the UFs and such, ie. Smoothing it out, making it match everything else you guys have created. Like, the font as well as well.. Make it look like all the panels! lol I'm not sure where i'm going with this... BUT I assure you I am going somewhere :P Was just curious, not a full inte...
File: AI-Art03-13-10
Originally posted by Ferous Hey t...
Posted By: eqsanctum
Originally posted by Ferous Hey there Quokka and Eqsanctum! I was curious, do you plan to make a reskin of the default ActionBars, Unit Frames, etc.? I ask, because I saw the new Micromenu skin Seerah released and .....I'm an idiot for posting this, as I didn't realize Seerah made it :P Disregard this above. But, I am...
File: AI-Art02-26-10
Originally posted by Quokka That...
Posted By: eqsanctum
Originally posted by Quokka That could hapen at some point, but I'm still thinking about the buttons (empty once) and would like to redo them first. That should change the default bag look. but just stay tuned. 1 more week and than I have a whole week without kids!! that just shouts FREE time :):banana: Yeah my free tim...
File: AI-Art02-12-10
Originally posted by Don_Rock Exc...
Posted By: eqsanctum
Originally posted by Don_Rock Excellent job man, I hope you continue to implement for other addon too, such as Auctionator, EasyMail ... etc. Thank you very much Havent sat down with Q yet but im hoping to implement addon specific stuff not covered, like carbonite.
File: AI-Art01-26-10
Originally posted by AsheruWolf T...
Posted By: eqsanctum
Originally posted by AsheruWolf The deal is there is no decline button for the lowbie starter zone quests anymore in order to speed things up on blizzards end they made it so you no longer have to accept them they auto accept. This only effects the starting quest in each starter area. After you leave the 1-5 zone you have to start...
File: AI-Art01-19-10
Originally posted by Spaga I real...
Posted By: eqsanctum
Originally posted by Spaga I really like the look of this Art package, but have noticed a few minor issues. I use Combuctor as my bag/bank addon, and usually there will be a picture of the characters face in the upper left corner of the bag/bank frame (you can view your alt's bags as well, so the face icon relates to which characte...
File: AI-Art01-13-10
Originally posted by Quokka Well...
Posted By: eqsanctum
Originally posted by Quokka Well I looked into the latest lua/xml but they seem to pull the right images. That is what I allways use to find images If the default once won't work or show up wrong. Did you check you pm's? ya got it man sorry :p Sent ya one back. So far ive been able to duplicate the bug in every start...
File: HealBot Continued01-12-10
Re: Re: Re: dual spec
Posted By: eqsanctum
Originally posted by RosyBijou AnrDaemon: Just for heck of it, I changed some spells and tried the log out-log in (without doing the reload UI step) and my changes did not stick when switching specs. Then I did it again, using the reload UI step, (but I did not log out/in), and everything "stuck" once the UI was reloaded... B...
File: AI-Art01-10-10
Originally posted by Unkn Just th...
Posted By: eqsanctum
Originally posted by Unkn Just thought I'd share the odd little tweak that happens every now and then with quest text, incase you haven't seen it happening Quokka. Curious, how do you fix that? EDIT: Narrowed this bug down to specifically changed quests in the game. For example all new starting quests that have had the mobs...