Results: 10Comments by: Cruciatum |
File: RealUI08-29-12 |
A while ago, a couple users found a...
Posted By: Cruciatum
A while ago, a couple users found a way to change the font under the minimap from a pixel font to whatever font WoW could use by changing something in one of the lua files.
I'd really like a helping hand in finding this again, don't take it the wrong way, I just really dislike pixel fonts - they always come out jagged on my screen...
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File: RealUI08-13-12 |
Also, the change doesn't inform you...
Posted By: Cruciatum
Also, the change doesn't inform you of how many of an item you actually loot. ...
Here’s a collection of global settings I borrowed from FreeUI ;) These are what I use too.
You'll probably love the new COPPER_AMOUNT, SILVER_AMOUNT, and GOLD_AMOUNT :D
Much, much love<3 :)
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File: RealUI08-09-12 |
Also, the change doesn't inform you...
Posted By: Cruciatum
Also, the change doesn't inform you of how many of an item you actually loot. Whether you loot 1 or 200 of something, it reports only + in your chat window.
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File: RealUI08-07-12 |
To make chat a bit more minimalisti...
Posted By: Cruciatum
To make chat a bit more minimalistic, I’ve modified
nibRealUI/Modules/Chat.lua
For example, instead of seeing:
You receive item:
you’ll just see
+
Very nice, however, the + symbol for me is incredibly small and has no spacing to the linked item (a personal quibble of mine). Is there any chance you could point out to me h...
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File: Muted Sounds - Combat03-04-12 |
Is there any chance you know of a v...
Posted By: Cruciatum
Is there any chance you know of a version of this that doesn't mute player emotes?
I'm quite fond of those, I really just want the combat sounds muted and nothing else.
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File: RealUI02-08-12 |
Holy crap, that's my sub rogue on t...
Posted By: Cruciatum
Holy crap, that's my sub rogue on the video section :D Don't hate my terrible play, I was new to the spec then!
Thanks, Nibelheim! But even more, inexpressible, thanks for updating the best UI in the world again :)
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File: RealUI10-06-11 |
Many, many thanks for the oUF cfg.l...
Posted By: Cruciatum
Many, many thanks for the oUF cfg.lua file, however, modifying the size of the unit frames appears to do only move the frames and their associated debuff/buff frames around.
For example, on line 14, modifying it to read
player = {width = 700, height = 22},
Results in the following in game:
http://i.imgur.com/GBkCol.jpg
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File: RealUI10-05-11 |
Found how to change the font on the...
Posted By: Cruciatum
Found how to change the font on the UF elements :)
If you go to Addons > oUF_RealUI and open up the overlay.lua file, it'll look a mess but search through the first couple of lines until you find
"UnitClass("player") local fontPixel1 = {"Interface\\AddOns\\oUF_RealUI\\media\\pixel1.ttf", 8, "MONOCHROMEOUTLINE"}" and change...
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File: RealUI10-05-11 |
Many thanks Morrtin, nearly there n...
Posted By: Cruciatum
Many thanks Morrtin, nearly there now.
IceHud is still giving me huge issues, is it possible to just copy in the addon and wtf files for it from V6? I still cannot read a thing on it in the new font :(
Once I get that, I'd like to change the font somehow on unit frames to something cleaner, but that's more a personal thing, aft...
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File: RealUI10-05-11 |
Originally posted by Morrtin
I do...
Posted By: Cruciatum
Originally posted by Morrtin
I don't manage it to look like in version 6.
Is this even possible? If yes, a hint to the right direction would help. I have no problem to customize it myself every time when a update comes out ;-)
I'm in the exact same boat as you, I love this UI but the new font hurts my eyes and doesn't seem to...
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