Results: 91Comments by: Garland
File: Cadence03-08-07
Thanks, I'm still tinkering away wi...
Posted By: Garland
Thanks, I'm still tinkering away with it. I'm just working out the details, really. I'm toying with the shared library at the moment and how best to handle it. A library works so well in this case because I can throw one in with each mod and that library can manage which fires when but only for the mods loaded. The nice thing is t...
File: Cadence03-06-07
I'll soon be releasing Disco (DDR)...
Posted By: Garland
I'll soon be releasing Disco (DDR) and DecisiveBattle (CombatMusic). I have the preperations in place to do events and zone modules too (death music is in the works). They'll all pretty much work together and thanks to libraries, if one interrupts the other then if the interrupter stops, the interrupted will start again and so on and...
File: Deranged03-05-07
Project: 1. Make a button. I...
Posted By: Garland
Project: 1. Make a button. I can do that! 2. Make the button very customisable. I think I can do that. 3. Make the button do animated thingies. I'm pretty sure I can do that. 4. Find out if texture names can be equated to buff names in any way. Errrr... I hope I can do that. 5. Pull it all together in one,...
File: Deranged03-05-07
The idea I basically got from asian...
Posted By: Garland
The idea I basically got from asian games, what it is is that the button would be invisible normally but it could be made visible to drag. You'd set it at a point and then turn off the anchor and it would hide itself again. When you need to buff someone, it would adopt the relevant buff texture, grow huge, then fade out. When they...
File: Cadence03-05-07
Indeed, I'd love to get a shot for...
Posted By: Garland
Indeed, I'd love to get a shot for the page and I wasn't kidding about the prize either, I'll think of something, I'm sure. Also, regarding DDR? It's in the works, it has been for a while. I'm just fiddling with it at the moment and wondering how to implement certain features. It might be a while but I'll get it done eventually....
File: Deranged03-05-07
I tested party support with Fear Wa...
Posted By: Garland
I tested party support with Fear Ward; Worked fine. But it was kind of hard to catch the warning - Even though i had a warning on msbt and in the chat.Holy crap, seriously?! I mean, uh... yeah, I was hoping it would. Though really, beyond some simulations I had no way to test it, this news pleases me beyond words. It means that soon...
File: Cadence03-05-07
The manual explains it all (the man...
Posted By: Garland
The manual explains it all (the manual can be found in the zip).
File: Cadence03-05-07
And... done! The first person to...
Posted By: Garland
And... done! The first person to actually get together four people, perform the multi-cadence and take a screenshot (of the chorus) to use on this very mod page will get a special prize. I haven't figured out quite what the prize is yet but no, it won't be a severed head. It'll be something much better than that.
File: Cadence03-04-07
I had the pirate song one, that one...
Posted By: Garland
I had the pirate song one, that one's actually a secret project. I'm thinking on how best to implement a cross-cadence between multiple people, the original song was with a number of pirates and I'd like to be able to setup a system where that could be recreated by four people, instead of just one. And if my ambitions don't pan out t...
File: Cadence03-04-07
I look forward to it! And you an...
Posted By: Garland
I look forward to it! And you and me both, really. The game just felt a little more dead without it. What's the point of fishing if the fishing person in question doesn't sing whilst fishing, I ask you. (Edit): I was just reading this new cadence of yours as I was adding it in, the thing with the Orcs and parachutes is very fun...
File: Cadence03-04-07
Kayde - I just had to. Ascend was a...
Posted By: Garland
Kayde - I just had to. Ascend was a unique little thing, too much so to fall by the wayside forgotten. I welcome any new scripts you can think up and in fact, if you can ponder any new functionality, let me know and I'll try and work it in. I just do just about anything that needs doing with those . OttoDeFe - Sure I'll get that i...
File: Cadence03-04-07
Yup, that's more than possible with...
Posted By: Garland
Yup, that's more than possible with the mod as it is now, at least if I understand you right. Basically, you and your friend would have to start your Cadences at the same time but with clever use of pauses, it would look interactive, as if you were having a conversation. You could even set up a pre-written stage-play with it. (Edi...
File: Cadence03-04-07
I had a feeling it was something li...
Posted By: Garland
I had a feeling it was something like that, thanks. I'll put a new version of Cadence out now, hopefully that'll fix the last of the library problems for all those who use embeds. Good job finding that!
File: Cadence03-04-07
That's ... weird. Yeah, I did inclu...
Posted By: Garland
That's ... weird. Yeah, I did include AceOO. Well, just keep BugSack there for now if it helps you with it, BugSack is a great little utility for bug grabbing anyway and it can help with grabbing bugs in future. Hopefully, tardmrr will drop by again. If not I'll send him a PM, I think I know what's wrong and I think it's down to l...
File: Deranged03-03-07
Added in preliminary debuff support...
Posted By: Garland
Added in preliminary debuff support! This was always an undocumented feature for self buffs but it's now in place in the party/raid module, too. Simply add a debuff in the same way you'd add a buff and you'll get all the same benefits.
File: Cadence03-03-07
It's possible I forgot to include a...
Posted By: Garland
It's possible I forgot to include a lib. Could you tell me what the error is? BugSack could facilitate in this, it makes obtaining and copying errors much easier. You can get it at the files.wowace.com site.
File: Deranged03-03-07
Sorry for the extra post, I just wa...
Posted By: Garland
Sorry for the extra post, I just wanted to get the attention of the users of Deranged. I have an interesting question... When the fourth milestone rolls around, I'm going to change the description to better reflect what Deranged does now, since it does so much more than I could ever have imagined it would when I started. After all...
File: TipOnDemand03-03-07
Thanks for being patient, I'm tryin...
Posted By: Garland
Thanks for being patient, I'm trying to get to everything all in due time. Once I've got the fourth milestone of Deranged out of the way (and it's shaping up to be very soon), I'll put Deranged and my other projects on the backburner and I'll concentrate on the cleanup that Tip On Demand desperately needs and deserves. I'll also try...
File: Deranged03-03-07
Okay, so I got the print in, along...
Posted By: Garland
Okay, so I got the print in, along with the ability to set minutes/seconds and I did a visual cleanup that makes me very, very happy. It's now much nicer to look at auras that're being edited. After doing the visual cleanup of the elements in the first two alphas, I knew this was coming. Anyway, try that out and let me know what y...
File: Deranged03-03-07
1. Hm, for that option I don't know...
Posted By: Garland
1. Hm, for that option I don't know if it would be a good idea to allow more seconds in there as sliders can be annoying little bastards to set when there's a lot of numbers involved. I do have another idea though, I'm tempted to put in a selector for seconds/minutes. For exmaple, if you have the number on five and it's set to second...
File: Deranged03-02-07
I was playing around with code in-g...
Posted By: Garland
I was playing around with code in-game and I realised that this new system short-changed people who use temp-enchants (such as poisons) and weapon buffs. The checker in SpecialEvents Auras doesn't catch them like the checker in Pastmaster does. So I did some reshuffling and I've got all that working again. In moving code around thoug...
File: Deranged03-02-07
Okay... where do I begin? I'd re...
Posted By: Garland
Okay... where do I begin? I'd really like the help of some testers with this, I'm in a bit of a bind until I can get the current status of Deranged confirmed. Check out the Changelog to see what I've added... First things first, the information is in the changelog, the manual hasn't been updated. So I hope it's enough, if I've...
File: TipOnDemand03-01-07
Okay, I officially give up on tryin...
Posted By: Garland
Okay, I officially give up on trying to get Delay to work in the main. Those that prefer the Delay version, just hang on to the version you have. The next version won't have the Delay module but it will see the following ... o A cleanup of the code, menus and manual to bring it into sync with my other mods. o Combat given its own...
File: Deranged03-01-07
Okay, a minor fix to the reminder c...
Posted By: Garland
Okay, a minor fix to the reminder code (spamming when dead is MDKBAD). I coded this after a long day though and after having nearly passed out three times, so try not to hate me if it doesn't work or if it breaks Deranged horribly or if the World encounters strange matter when I'm sleeping or... well, whatever. Hjalte, I'll look...
File: Deranged03-01-07
I was tanking things of nastyness w...
Posted By: Garland
I was tanking things of nastyness with my Mage earlier, quite unbuffed and I found myself thinking. "Bah, if only Deranged had a reminder system so I wouldn't keep forgetting these things," I thought... and then it hit me, "Hey, waitaminute, Deranged can do that, I can make it so!". So I did and now it has.