Results: 12Comments by: Jadess
File: CattleProd11-14-07
Originally posted by cattleprod W...
Posted By: Jadess
Originally posted by cattleprod Well, I like to think that the coming updates are a little more strict and have removed a potential loophole that existed before. It used to be a player in AV would be able to follow the main offensive force to Galv/Bel and do the fight and get lots of damage/heal and then AFK the rest of the match....
File: CattleProd11-14-07
Originally posted by cattleprod I'v...
Posted By: Jadess
Originally posted by cattleprod I've been spending the last week in AB trying to tune the AFKer detection there. Usually there isn't a whole lot of AFKers, but in the morning they seem to come out of the woodwork. I think I have a pretty good system now though. You're not kidding! Cattleprod is needed now more than ever. I'...
File: CattleProd11-13-07
Originally posted by cattleprod W...
Posted By: Jadess
Originally posted by cattleprod Well, I am finally caving to pressure. And a patch someone provided. I have a little more work to do on the configuration frame, but there will be an option to print who is being reproted as AFK. Sorry, Beezlebob. I didn't mean to put the pressure on. ;) It's just that everytime you do a...
File: CattleProd11-11-07
I've been noticing that people hate...
Posted By: Jadess
I've been noticing that people hate their names showing up on the CaveDefenders print out. I wish Cattleprod had that feature in there where you could cut and paste to chat. They know Cattleprod auto-reports and that's great, but they are extremely intimidated when their names hit the screen. For once, it's them being intimidated...
File: CattleProd11-04-07
I reported some bugs for version 1....
Posted By: Jadess
I reported some bugs for version 1.4.1 If anyone else is having the same errors, just use the previous version 1.3.3 for now. It'll be fine to use that one until Beezlebob gets time to look into it. EDIT: The errors DO go away after you reset the defaults in /cpconf, Beezlebob. I had thought I did that but after deleting the...
File: CattleProd11-03-07
On the newest version 1.3.3, Beelze...
Posted By: Jadess
On the newest version 1.3.3, Beelzebob: :4: attempt to index global 'CattleProd_ConfigurationFrameArathiaBasinFrame' (a nil value) It's Arathi Basin, not Arathia Basin would be my first guess, but I didn't go through the code yet. Comes up when you do /cpconf. Otherwise it still works fine. EDIT: Yup, that's it. We...
File: CattleProd11-02-07
Originally posted by cattleprod C...
Posted By: Jadess
Originally posted by cattleprod Cool beans. Thanks for the information. It isn't the highest priority to get this feature into CattleProd, as there are more functional issues that have to be addressed first. But at some point I hope to get this in so we don't waste report calls. That is kind of disappointing. I really wi...
File: CattleProd11-01-07
The first debuff name is IDLE. It...
Posted By: Jadess
The first debuff name is IDLE. It warns the player they have been idle too long. The no-honor debuff is a minute later (I think) and is called INACTIVE. My tests are showing about 1/3 of the total needs to be reporting before it goes into effect.
File: CattleProd10-27-07
Cattleprod, please keep up with thi...
Posted By: Jadess
Cattleprod, please keep up with this addon. Those that appreciate a fair BG will love you for it. The leechers will just try to wear you down with excuse after excuse. Thought you might be interested in knowing that this hit the PvP forums tonight: http://forums.worldofwarcraft.com/thread.html?topicId=2647255505&sid=1 I th...
File: HealBot Continued05-30-07
Strife posted over at Curse-Gaming...
Posted By: Jadess
Strife posted over at Curse-Gaming and they're having more of a discussion there with some possible solutions. http://www-en.curse-gaming.com/downloads/details/3802/
File: HealBot Continued05-24-07
Strife, since the 2.1 patch I'm get...
Posted By: Jadess
Strife, since the 2.1 patch I'm getting a visual delay on the death of a mob using Healbot. For instance, the mob will be dead, but the visual on the target graphic still has some health left on the mob, yet it's dead. I have to right click the mob again to get a "DEAD" visual, otherwise it appears as still alive with almost no h...
File: HealBot Continued01-07-07
Originally posted by LSG Is it in...
Posted By: Jadess
Originally posted by LSG Is it intentional that bigger healing spells are cast at certain times? Many times a greater heal is cast in place of a flash heal, and this can be disasterous since a GH is twice the casting time of a flash heal. I cannot find a way to turn this off.. so if it is meant to be this way, can you tell me...