Results: 7Comments by: yasko |
File: Roth UI (Diablo)02-14-10 |
Originally posted by yasko
@yasko...
Posted By: yasko
Originally posted by yasko
@yasko
What exactly is wrong?
I have Guardian spirit icon visible all the time. And when i use it as ability i've got the other icon, looks like a Holy Concentration icon visible with cooldown time of Guardian spirit.
NVM I figure out its just because i'm so stupid :D
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File: Roth UI (Diablo)02-14-10 |
@yasko
What exactly is wrong?...
Posted By: yasko
@yasko
What exactly is wrong?
I have Guardian spirit icon visible all the time. And when i use it as ability i've got the other icon, looks like a Holy Concentration icon visible with cooldown time of Guardian spirit.
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File: Roth UI (Diablo)02-13-10 |
i have a strange problem with rfilt...
Posted By: yasko
i have a strange problem with rfilter2 cooldown part
When I add Guardian spirit in it
cooldowns = {
= { tag = "coh", spellid = 48089, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
= { tag = "mend", spellid = 41637, size = 32, fontsize = 24, posx = 40, posy =...
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File: rActionBar10-06-09 |
is it possible to change bars direc...
Posted By: yasko
is it possible to change bars direction ? I want to make left and right bottom bards for example vertical
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File: oUF_Freebgrid09-28-09 |
Ok I don't understand all this lua...
Posted By: yasko
Ok I don't understand all this lua things but I have few questions:
- How I can make mana bars a bit larger
- How can i add custom debuff (Penetrating cold - Anub'arak debuff, spellID=67700)
- And I want to see Debuff icon and health deficit, is this possible ?
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File: oUF Mastiff01-15-09 |
Looks nice :) but i think party fra...
Posted By: yasko
Looks nice :) but i think party frame is too big. Also can you show HP/MP points of player/target frames a little bit bigger
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File: oUF_Lyn09-03-08 |
From here I try to move frames a bi...
Posted By: yasko
From here I try to move frames a bit but when I change parameter this layout didn't show up. How can I fix that ?
oUF:SetActiveStyle("Lyn")
local player = oUF:Spawn("player", "oUF_Player")
player:SetPoint("CENTER", -335, -106)
local target = oUF:Spawn("target", "oUF_Target")
target:SetPoint("CENTER", 335, -106)
local pet = oUF...
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