Results: 5Comments by: Machinassiah
File: EventHorizon Continued09-04-14
For some reason even after creating...
Posted By: Machinassiah
For some reason even after creating the GetAddOnInfoByName function, 'enabled' is evaluating false. Not sure what controls that, but I fixed it by doing this: function ns:LoadClassModule() local class = select(2,UnitClass('player')) class = class:sub(1,1)..class:sub(2):lower() -- 'WARLOCK' -> 'Warlock' local name, _, _...
File: EventHorizon Continued08-27-11
Nothing technical, I just wanted to...
Posted By: Machinassiah
Nothing technical, I just wanted to say that I have been using EHZ for what has to be over two years now, and it is probably my favorite addon ever. EHZ's representation of time is unparalleled in the amount of precision of choice that it allows. I just want to say thank you for its development. You have done me, and surely other...
File: EventHorizon07-10-09
Did you postpone adding an extra ba...
Posted By: Machinassiah
Did you postpone adding an extra bar for haunt, or am I just an idiot and missed it?
File: EventHorizon07-06-09
Thanks a bunch for those edits, man...
Posted By: Machinassiah
Thanks a bunch for those edits, man. And yeah, I figured travel time would be hard if not impossible to take into consideration. However, I was just saying to have the bar end earlier, about 1.5 seconds earlier (because really, how often are casters not 20-30 yards away?). I'll just see what you're up anyway.
File: EventHorizon07-06-09
First of all, let me say that I fuc...
Posted By: Machinassiah
First of all, let me say that I fucking love this addon. I'm a warlock, and it really helps me make decisions a lot easier. A few things I've noticed are that Haunt isn't designed to take into consideration travel time. At 30 yards, the travel time of Haunt is about 1.5 seconds. I think it'd be a lot better to move the bar back on...