Results: 50Comments by: tukz
File: oUF Warlock Specs Bars08-27-12
doesnt seem to appear when you log...
Posted By: tukz
doesnt seem to appear when you log into the world or reload the UI. it does reappear when you change spec though, any ideas? or am i doing something wrong :P This was fixed in my latest update made couple of hours ago, just download the updated zip.
File: oUF Shadow Orbs Bar07-02-12
Yeah, thanks, its edited and updated.
Posted By: tukz
Yeah, thanks, its edited and updated.
File: rActionBar10-18-10
roth, question, did you also get ta...
Posted By: tukz
roth, question, did you also get taint issue while trying to switch MultiCast buttons on totembar while in combat? It seem that if we parent MultiCastActionBarFrame somewhere else than MainMenuBar it taint totem flyout button switch when pressing it in combat. :X I don't have any shaman, this bug was reported to me yesteday. Just...
File: rActionBar10-15-10
edited my post above to explain how...
Posted By: tukz
edited my post above to explain how forms/barswitch can be set for each class.
File: rActionBar10-15-10
Roth, for metamorphosis bar switch,...
Posted By: tukz
Roth, for metamorphosis bar switch, it was not really a good idea by myself to implement, i think you can remove it too, else change it to 7 like the shadowdance bar (see below). For shadowdance bar on rogue i made a typo, it need to be on 7, and not 6. Shadowdance was using the multibottomleft bar instead of stealth bar. If y...
File: m_ActionBars09-08-10
edit: replied at the same time as m...
Posted By: tukz
edit: replied at the same time as monolit. :/ Originally posted by zork Tell me. I tried my rActionBarStyler on beta yesterday. What have they done to the BonusActionBar? What is this SetupBonusActionBar() you are talking about? http://github.com/tukz/wow-ui-source-cataclysm/raw/b1cbc23c1d9db1ece76335bdfb39b6820f902b73/Inter...
File: m_ActionBars09-07-10
hehehe you wrote a "angry" comment...
Posted By: tukz
hehehe you wrote a "angry" comment to Blizzard with SetupBonusActionBar() function too. I hate Blizzard for what they have done with bonusbar in cataclysm. I'm actually using the same method since first day mods are enabled and seriously i don't understand why Blizzard did that this way. :mad:
File: FreeUI09-03-10
Originally posted by Haleth The l...
Posted By: tukz
Originally posted by Haleth The left one is your current health, abbreviated, the right one is your exact maximum health. It's supposed to be that way. Edit box shown at all times is a Blizzard thing. To turn it off change from IM style to Classic style in Interface -> Social. I've thought about letting the install addon turn...
File: DerpyUI (alpha)06-16-10
Nice ui alley! I love your dur, ms...
Posted By: tukz
Nice ui alley! I love your dur, ms and bags display at the top-left of your screen. Unitframes are also awesome. Great job. :)
File: ncUI05-26-10
Originally posted by Kite874 same...
Posted By: tukz
Originally posted by Kite874 samelayout but ncUI is hardcoded without any addons and tukUI relys on many addons to get the same looks wich will result in large memory usage. so in essence 2 completely different UI's wich share the same looks wrong, since 1 year, tukui is self-coded and use no memory at all. A little bit more th...
File: Who Framed Watcher Wabbit?03-13-10
Originally posted by richerich Th...
Posted By: tukz
Originally posted by richerich That would be apprenticed, since your watchframe are overlapping the right actionbars (as i have 2 bars open there), so using a custom one would be the best answer ;) ehm, you didn't read /uihelp probably like 50% of users of my ui. If you use wfww just for moving the watchframe you don't need an...
File: Who Framed Watcher Wabbit?03-13-10
thx for the fast answer guys, i'll...
Posted By: tukz
thx for the fast answer guys, i'll just add an option to disable or enable my script.
File: Who Framed Watcher Wabbit?03-13-10
hi seerah, my watchframe script...
Posted By: tukz
hi seerah, my watchframe script don't use blizzard "SetPoint" update because I disabled it. How can we fix your quest mod to be compatible in my ui? my actual movable watchframe code look like this : local wf = WatchFrame local wfmove = false wf:SetMovable(true); wf:SetClampedToScreen(false); wf:ClearAllPoints() w...
File: Caith UI11-20-09
Originally posted by Caith Hey pe...
Posted By: tukz
Originally posted by Caith Hey people .. I'm playing AION atm (dunno how long it will last) And it is so FUCKING sad ... I CAN NOT CHANGE ANYTHING UI RELATED IN THIS FUCKING G A M E Q_Q .. I must play with this: http://img9.imageshack.us/img9/9851/aion0053t.jpg It makes me cry :/...
File: LUI v221110-07-09
I must say ... this ui is amazing....
Posted By: tukz
I must say ... this ui is amazing. I like the minimalistic screenshot. Nice job, a lot of work behind it. Gratz!
File: oUF_MoveableFrames08-16-09
it is possible to add a command to...
Posted By: tukz
it is possible to add a command to reset back X, Y positions to oUF layout default? some people don't know how to reset it back to default by deleting value in layout-local.txt. thank for this mod!
File: oUF_MoveableFrames08-15-09
very nice plugin, this will save me...
Posted By: tukz
very nice plugin, this will save me a lot of time from users question for my oUF Layout. thank's so much!
File: aTotemBar08-10-09
ehm, it's me again, after a check,...
Posted By: tukz
ehm, it's me again, after a check, my method doesn't work aswell when you don't have any aTotemBar in your Savedvariables on first login with a non-shaman character. 2 Buttons appears until your relog or you have a aTotemBar.lua in your savedvariables. Only way i fixed it to not show these 2 buttons on first login on non shaman ch...
File: aTotemBar08-10-09
Originally posted by Arimis Very...
Posted By: tukz
Originally posted by Arimis Very strange. I had to fix the OnLoad because you're original line didnt work for my non-shaman characters. I'll poke around a bit more and see if i can get it worked out properly. nvm, the code work fine for 0.5 version, but the problem is only when you log for the first time when atotembar is enabl...
File: aTotemBar08-10-09
it's weird but function aTotemBar_O...
Posted By: tukz
it's weird but function aTotemBar_OnLoad() doesn't work for my non shaman char. Code look fine and i don't really know why it doesn't work, but it show 2 buttons and we got errors with it :( i removed this function and i only added the line with my r8 compilation with your 0.5 version and it work fine.
File: aTotemBar08-08-09
Like roth said, nasty :) Great w...
Posted By: tukz
Like roth said, nasty :) Great work Arimis, i'll put a link to your totem bar for shaman user from my ui compilation. Very nice work. edit : can i include this addon in a ui compilation or you don't approve this move ? i prefer to ask before doing this ... Thank's
File: rActionBar08-06-09
Originally posted by Arimis Strik...
Posted By: tukz
Originally posted by Arimis Strikingly similar to the Dominos temp-fix I posted last night..... I had actually checked this addon and some of the custom UI packages around to see what everyone was doing for it. it's a friend who sent me a part of this code to help me, perhaps the original source code is from you i don't know...
File: rActionBar08-06-09
Originally posted by Chilidogz wh...
Posted By: tukz
Originally posted by Chilidogz what about the new totem bars O.o? Originally posted by kimboslice Are you going to add support for the new totem bar? temporary fix i made to support totem bar in my ui compilation. if (select(2,UnitClass("player")) == "SHAMAN") then local ftotem = CreateFrame("Frame","TotemHolder",UIP...
File: Caith UI08-06-09
Originally posted by interface_ques...
Posted By: tukz
Originally posted by interface_quest This UI is great! But there´s one thing i want to chance but have no clue how to do this. I want to use the following background (seen at Tukui) as lower back-image (kgpanels?): http://img196.imageshack.us/img196/1804/imageabl.jpg Can anyone help me? Thanks! i don't use kgpanels, i...
File: Skada Damage Meter07-06-09
Bug Report : The window appears...
Posted By: tukz
Bug Report : The window appears when you join a battleground, even if the option "hide in pvp" is enabled.