Results: 29Comments by: Maxfunkey
File: Examiner01-03-13
Hmmm, I wonder where you got...
Posted By: Maxfunkey
Hmmm, I wonder where you got the x/3 and x/4 data from, upgrades above x/2 aren't available and are likely to never be. You can probably scratch that and reduce it to the 0/1 1/1 0/2 1/2 2/2 states. However, from the looks of it, basically , your code should yield the desired result. I'll try and test it.
File: Examiner01-02-13
Hey Aezay, allow me to help out on...
Posted By: Maxfunkey
Hey Aezay, allow me to help out on this: Parse the tooltip text for "Update Level:" if you like. it either has 1/1 0/1 0/2 1/2 or 2/2 1/1 = + 8ilvl 1/2 = + 4ilvl 2/2 = + 8ilvl now, if I recall it correctly, the 4th integer in the itemString method returns itemLevel, this we already get, then add the above value to it......
File: Examiner09-10-12
Haste: -----------------------128...
Posted By: Maxfunkey
Haste: -----------------------128 rating per haste% @ lvl 85 Hit ----------------------------102.5 rating per hit% @ lvl 85 Crit: --------------------------179.3 rating per crit% @ lvl 85 Mastery: ----------------------119.5 rating per mastery% @ lvl 85 (FireMage) -------------------------------179.5 rating per mastery% @ lvl 8...
File: Examiner09-07-12
Maxfunkey *puts you back on the ho...
Posted By: Maxfunkey
Maxfunkey *puts you back on the hook* ;) I'd still love to hear of any insight or ideas you might have in regards to improvements that could be done to Examiner. Perhaps you made some changes that you feel should be in the official version? Well first I had planned to update all formulas for rating conversions to MoP standards...
File: Examiner08-29-12
Yeah yeah, Aezay yer back, *jubilat...
Posted By: Maxfunkey
Yeah yeah, Aezay yer back, *jubilate* I'm off the hook now! *puts away np++ and starts playing wow*
File: Examiner07-29-12
Sorry for keepign you so long.. i w...
Posted By: Maxfunkey
Sorry for keepign you so long.. i wasn't actually playing WoW any more. I'm also very busy right now, so I'm afraid I won't be working on examiner until MoP is being released... then, maybe, I'll do a complete rewrite, but I can't promise anything yet. Me a culpa
File: Examiner12-19-11
I shall get my hands on it, pretty...
Posted By: Maxfunkey
I shall get my hands on it, pretty good knowledge of the eximiner code since I've been fiddling around with it several times. So, stay tuned for a down and dirty fix for 4.3 to come in soon. what I intend to fix: -Items to be read correctly even if they are transmogged. -Epic gems to be read properly, both, on inspeaction and...
File: Skada Damage Meter10-14-11
Why.. oh why?
Posted By: Maxfunkey
how comes skada looks surprisingly similar to recount? and much more important... how can I fix that? It looked so sleak and streamlined some time ago, now update . poof, looks like recount. No options whatsoever to change that, even the config gear has dissappeared.... why? how? *breaks down* aaaargh EDITH SAYS: Got it, rei...
File: Ion: Menu Bar07-02-11
Actually, I'm working on it right n...
Posted By: Maxfunkey
Actually, I'm working on it right now, gonna spill it when it's ready. Done... piece of cake, just replace whatever function the button called before with ToggleFrame (EncounterJournal) in the MacaroonXtras.lua You may want to edit the TGA file (icon) as well but that's not me doing it^^ EDIT: ..meh, guess I couldn't resist do...
File: Ion: Alerts12-02-10
Loot or no loot, that is the question here.
Posted By: Maxfunkey
Blowing the same whistle, alert bar group broken for no obvious reason, very random flaw. I'ts like it works for 9 out of 10 of my characters on one server and on another server it ONLY works if I put the old Macaroon! Loot Windows in alongside the alert group.... sssstraaange. My observation is that is has something to do wi...
File: X-Perl UnitFrames09-22-09
Originally posted by 32103940 hel...
Posted By: Maxfunkey
Originally posted by 32103940 hello.. X-perl highlights guild members in the guild dialog box a reddish color. these people happen to be using x-perl as well from what i see on the tool tip. may i know where the option is to turn this off? The funktion is somehow ~ X-Perl usage blabla, guess it's on the helper tab somewhere in...
File: X-Perl UnitFrames09-22-09
Custom Highlights
Posted By: Maxfunkey
Got that weird not working custom highlights module bug lately... any known issues I should know about?
File: Examiner09-22-09
Re: Re: Item Strenght
Posted By: Maxfunkey
Originally posted by Tyrrael From the Change Log: Guess I missed that... must have been drunk when updating^^ Thx anyway.
File: Examiner09-07-09
Item Strenght
Posted By: Maxfunkey
Pre 3.2 i remember an indicator being on the upper region of the inspection window.. and it shoved avarage and total gear level(points) . Now thet blizz has implemented the item quality into their tooltips .. well it still makes sense to add them up in order to get a quick overview won't you agree ? Counting the item-levels toget...
File: X-Perl UnitFrames08-16-09
see what I got :D
Posted By: Maxfunkey
Message: Interface\AddOns\XPerl_Party\XPerl_Party.lua:599: attempt to index upvalue 'pconf' (a nil value) Time: 08/16/09 14:30:11 Count: 1 Stack: :18: in function <:4> : ? Interface\AddOns\XPerl_Party\XPerl_Party.lua:599: in function Interface\AddOns\XPerl_Party\XPerl_Party.lua...
File: X-Perl UnitFrames07-26-09
Feature Request
Posted By: Maxfunkey
Would be nice to have a possibility to introduce new buffs/debuffs to the debuff check, remember the Illhoof chains? Well having an icon glow on a raid/player frame for some buffs/debuffs would help alot. I know this option is available on GRID wich I personally do not like chehee.:banana:
File: Loot Hog06-03-09
Umm, Oh,, yeah... well... V...
Posted By: Maxfunkey
Umm, Oh,, yeah... well... VERY NICE TO HAVE... still^^ :cheers: :banana:
File: Examiner04-25-09
One thing I've really wanted is a d...
Posted By: Maxfunkey
One thing I've really wanted is a detailed total item view. Um, to try and explain. When mousing over a stat, for a character, say Crit rating, it would show you (maybe using another addon optional dependency) the +crit chance From armor , and Total crit chance +talents (if available). Sure this would be great and maybe now tha...
File: Ion: Menu Bar02-10-09
Originally posted by sysa I don't...
Posted By: Maxfunkey
Originally posted by sysa I don't have WoW on this PC, so I can't log and check it for you, but I believe you could create a new bar, and in the second tab of options bind it to bags maybe? I'll get back to you once I've checked it, but it's worth a try. Alternatively, if you haven't logged in since (unlikely, I know), you can rest...
File: X-Perl UnitFrames01-21-09
Originally posted by 101Perk101 I...
Posted By: Maxfunkey
Originally posted by 101Perk101 I just installed this addon looks cool but cannot find the option to adjust the raid groups. i wanna move them, is that posible i assume there is an option to unlock groups but cant find it looked for hours now and now my grid wont unlock eather can anyone help? Open you X-Perl menu from the mini...
File: X-Perl UnitFrames11-26-08
Originally posted by Olympus is t...
Posted By: Maxfunkey
Originally posted by Olympus is there any way to hide the player frame or disable it? i have a different UI for my player frame so all i want to see is just the frames for my party, not my personal frame. Sure, just Delete it (XPerl_Player) from your addons folder.
File: Examiner11-15-08
Thorakon I noticed that too, worke...
Posted By: Maxfunkey
Thorakon I noticed that too, worked fine preWotLK(3.0.2) but for some mysterious reason it fails on some stats now. Going to look into this these days, does it happen to english client users too? wkr: Teh Maxfunkey
File: Examiner11-07-08
meh.. well it should work just fin...
Posted By: Maxfunkey
meh.. well it should work just fine as long as the text comes out to be the same the application shall not care weather it is utf-8, 16, 32, 64 or whatever else, to be sure it works as intended just dl the .lua file as a file. However c/p should do the trick as well. However that frFR.lua file is intended as a hotfix and is going...
File: Examiner11-05-08
ok, french is updated now
Posted By: Maxfunkey
ok, as I tend to play on french realms as well sometimes, I switch to a french language pack as well.. I realized the french localization of the examiner local-lua had to be reworked a tiny bit too... frFR.lua his should fix it up for now, though.. armor penetration is missing,:confused: cannot remember the new formulation...
File: Examiner10-31-08
update on deDE.lua
Posted By: Maxfunkey
Ok, a fixed version here for you german geeks out there:p deDE.lua and Thorakon, I strongly recommend using some code-bin like... code-bin.org instead of some rapidshare complete file ;) and yes, I like your's too :banana: