Results: 24Comments by: elaundar
File: Pawn03-29-17
Re: Re: Re: Re: Mini feature suggestion - use current values while leveling
Posted By: elaundar
Awesome, glad to be of help if I can :) I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically. I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better. How would one add this I always have trouble with 'diffs'?...
File: Pawn03-14-17
Re: Re: Mini feature suggestion - use current values while leveling
Posted By: elaundar
Hi! Thanks for the suggestion and the comments. I'll definitely take it under advisement! Awesome, glad to be of help if I can :) I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically. I added this change (although "hack" is more accurate) to force re-scan periodically; cert...
File: Pawn03-07-17
Mini feature suggestion - use current values while leveling
Posted By: elaundar
Much appreciated for your hard work VgerAN. I wanted to make a couple small changes in the addon and ended up digging into your code for several hours. Pawn is much more complicated than most people think and I now have a deep respect for all you have done for the community. Anyway, I made a small change to show current values (...
File: BindPad - GUI to set keybindings for spell/item/macro02-21-17
I've made a personal change to BP t...
Posted By: elaundar
I've made a personal change to BP that makes it very easy to share configurations between characters. This change saves individual character configurations as their own lua files that are easy to copy to other characters (Account/x/server/character/SavedVariables/BindPad.lua) I've been using it a couple of days and it has made my...
File: Ara Broker SpecSwitcher08-31-12
I manually updated this addon - no...
Posted By: elaundar
I manually updated this addon - no guarantees it will work for anyone else, but here are my changes which seem to be working which might help anyone else until Aranarth has a chance to make a real fix or someone forks the project to maintain it. The changes are in unified diff format. If you know how to use patch it should be eas...
File: Pawn06-24-11
Originally posted by VgerAN No, t...
Posted By: elaundar
Originally posted by VgerAN No, there's no way to sort them any other way than alphabetically right now. The trick I use is to number my scales or use something like P-D1 (paladin dps scale 1). I can manually re-order them by changing that value.
File: Pawn06-24-11
Still loving the mod VgerAN! As...
Posted By: elaundar
Still loving the mod VgerAN! As a suggestion for the scales, could you consider importing the askmrrobot.com scales? I've found those scales are much better than the default ones and tend to be updated much quicker (for many classes/specs at least). On a related note, I've found the best way to handle stat caps is to just cre...
File: Pawn02-23-11
Re: Re: average ilvl
Posted By: elaundar
I was thinking about the current vs base value change and realized there are a couple cases where it showing the current value is useful: multiple specs using similar gear. For example, agility leather is used by both druid cat and bear sub-specs. A bear would reforge to dodge and gem stamina which would result in a lower the cur...
File: Pawn01-19-11
I've been thinking about how to imp...
Posted By: elaundar
I've been thinking about how to improve Pawn's trinket handling. After reading a forum on EJs, I was thinking that it should be possible to calculate most trinkets now. 'use' would be (attribute*value/5) 'chance to' would be either (best case) (attribute*value/6) or (more accurate) (attribute*value*duration/(duration*6+procdel...
File: Pawn12-13-10
Ah, cool - I might have been over t...
Posted By: elaundar
Ah, cool - I might have been over thinking the +%% values a bit. I tend to be extra cautious, especially when first leveling in an expansion as existing base/actual values sometimes sandwich the new items value.
File: Pawn12-11-10
Originally posted by VgerAN Thank...
Posted By: elaundar
Originally posted by VgerAN Thanks for the suggestions! 4) Can you elaborate on this a bit? Do you mean on the Compare tab? At some point I'd like to make the Compare tab accept multiple items at once. At the very least two (so you can compare a staff versus a mace and an off-hand), but possibly whole equipment sets. The...
File: Pawn12-03-10
Re: some thanks !!
Posted By: elaundar
I likewise love this addon! Excellent work, it is really one of those can't live without addons. Couple suggestions: 1. In Locallization.lua, change this one line from 1 to 0. This allows leather/mail/plate wearers to mark cloth as unusable. Even though cloaks are clearly cloth, they function more like neck/rings from an it...
File: Urban Achiever10-18-10
Sure thing! Basically, once I...
Posted By: elaundar
Sure thing! Basically, once I had the Achievement lookup working, I ran into several nil values. I tracked them down to the self.*Offset variables being nil. Since the variables had a default value set, I isolated the problem to be in ButtonScroll and On*Scroll functions. Something seems to have changed in how SetScript() i...
File: Elkano's BuffBars10-18-10
Playing around with this - I've had...
Posted By: elaundar
Playing around with this - I've had some success with the following change, its not perfect and doesn't work every time, but better than nothing... (hopefully Elkano can do something with the idea) Basically a 3 step process, 1) right click on ebb buff to enable default buffs 2) right click on the default buff you want to ca...
File: Urban Achiever10-18-10
Here is a diff (-U5) of the changes...
Posted By: elaundar
Here is a diff (-U5) of the changes I made to get Urban Achiever working again. I was having problems with getting the SetScripts to pass in the args correctly, so I just split them into separate functions. Awesome add-on Tomate; couldn't stand playing without it. Feel free to use my changes as needed/wanted. --- ~/Downloa...
File: Urban Achiever10-18-10
An easier way to handle the GetAchi...
Posted By: elaundar
An easier way to handle the GetAchievementInfo problem would be to use pcall to simulate a try/catch. (about 3 places it seems) +-- local id, name, points, completed, month, day, year, description, _,_, reward = GetAchievementInfo(id) +local retok, id, name, points, completed, month, day, year, description, _,_, reward = pcal...
File: Urban Achiever12-11-09
Ah, thanks tomate. I've been inten...
Posted By: elaundar
Ah, thanks tomate. I've been intentionally running a manually patched older version. The old UA achievement tracker was a thing of beauty and I just couldn't give it up when it was removed. I guess the last time I upped the number it was to 4400. Originally posted by Tomate It is not needed. The last version display all th...
File: Urban Achiever12-10-09
A quick fix is to up the number of...
Posted By: elaundar
A quick fix is to up the number of achievements it looks for: main.lua : local MAX_ACHIEVEMENTS = 14400 I added 10k, probably an overkill, but I won't have to look at it again for awhile :) Originally posted by Kerecha It needs to be updated with all the new achieves (inc the ony ones). seems its time to look for a re...
File: MikScrollingBattleText06-07-09
I love your add-on! Unfortunately...
Posted By: elaundar
I love your add-on! Unfortunately, I've had to disable it. There appears to be a bug that crashes wow with a "memory cannot be written error.". Based on some web searches, that tends to be caused from a null pointer somewhere. My wife and I run several characters with many addons (pitbull, carbonite, arkinventory, etc) and...
File: FuBar - AmmoFu04-17-09
Not sure if this addon is still bei...
Posted By: elaundar
Not sure if this addon is still being worked on, but there is a simple fix for the thrown weapon. Apparently thrown weapons no longer have durablity (or if they do, they don't report it to the client). I manually edited the Ammofu.lua and added the line in bold: self:SetIcon("knife") Gratuity:SetInventoryItem("player"...
File: Urban Achiever01-27-09
More than 5
Posted By: elaundar
A feature I've been hoping for is more achievements tracked. I found a quick fix by editing the Main.lua file diff -C2 Main.lua.original Main.lua *** Main.lua.original --- Main.lua *************** *** 1969,1978 **** self.tracker.achievements = self:CreateTrackerAchievementFrame("$parentAchievement1", self.tracker) se...
File: Aloft11-11-08
please verify that the FuBar_LuckyC...
Posted By: elaundar
please verify that the FuBar_LuckyCharms bug is fixed, and fiddle around with both FuBar/LibDataBroker, as well as Broker2FuBar and FuBar2Broker, in whatever combination you usually use. The change fixed our problem completely - 5 of us played for several hours with both aloft and fubar_luckycharms/Broker2FuBar running. Great job...
File: Aloft11-07-08
Thanks for looking into it acapela...
Posted By: elaundar
Thanks for looking into it acapela - I really liked the new features in the last version. (Speaking of which, the version I reverted back to is pretty different and the changelog's first entry is "r80814 | mukha521 | 2008-08-22 19:04:28 +0100 (Fri, 22 Aug 2008) | 2 lines" I thought it was an wotlk beta version from about 10/25 or...
File: Aloft11-06-08
I'm seeing the following error with...
Posted By: elaundar
I'm seeing the following error with the latest version of aloft. My first assumption was that it was a problem with FuBar_LuckyCharms or EBB, but after systematically turning on/off various addons I finally isolated it to be aloft (confirmed by downgrading aloft to a slightly older version). To reproduce, just load up latest Fu...