Results: 66Comments by: Wowgamer233
File: Hadar's Holy Hope12-21-07
Use the UI
Posted By: Wowgamer233
Originally posted by geospawn for the love of me .. i cannot figure out how to lock this addon .. so if i click and drag it by mistake it won't get dragged .. kinda annoying sometimes does anyone know how to? /hhh and toggle the lock / unlock.
File: TargetBlock12-02-07
Re: Re: Hmmm
Posted By: Wowgamer233
Originally posted by Mikma Right, my bad. You propably are using some 3rd party Unitframes and this one docks ontop of TargetFrame. I'll fix that and post a new version online. Excellent ! Many thanks for the update. I can give it a try-out now :) First impression is that the tooltip is, while important and informational,...
File: TargetBlock12-01-07
Hmmm
Posted By: Wowgamer233
I installed this but cannot see the frame / object / targetblock. Any ability to center in screen and then move it from there ?
File: Red Alert11-28-07
Not movable...
Posted By: Wowgamer233
Hmmm... /redalert to show the window with the >>> x <<< - that works. Right-clicking on the X does not allow me to drag it.
File: Red Alert11-25-07
Loving it...
Posted By: Wowgamer233
Originally posted by Tatheltek Hey Guys. The logic of Red Alert is as follows: User controlled actions only get a text based visual alert Reactive actions get an audio (ding) and visual alert weapon procs/extra attacks/and most warrior abilities have no audio sound at this time. They proc alot and it can be spam-like. Sp...
File: Red Alert11-24-07
:)
Posted By: Wowgamer233
Originally posted by Tatheltek Next Update: Moveable Frames slash command to show a test alert (also used for moving the frame) more trinkets Excellent ! Looking forward to when you have time to do the above. Many thanks :)
File: Red Alert11-24-07
Nice mod :)
Posted By: Wowgamer233
Would love to be able to move where the notification appears. Any slash command or FuBar configurations ? Thanks in advance. :D
File: AutoNameplates10-28-07
Broken
Posted By: Wowgamer233
ZIP is broken.
File: Skillet10-28-07
Happy place
Posted By: Wowgamer233
http://img98.imageshack.us/img98/5328/wowscrnshot102807102000dq8.th.jpg I updated at 10:00am EST today (via the WowAce updater) and all my toons have Skillet back to the excellent, amazing mod that it is. :) I included the build in the screenshot as a reference point. ---- Happy and devoted Skillet user
File: Skillet10-28-07
Re: Re: Hard to read text.
Posted By: Wowgamer233
Originally posted by nogudnik Opps, missed that. Now I see what you mean. I've had other reports of this, but I've never been able to duplicate it or track it down. I'm currently experimenting with possible (brute-force) fixes, and I'll post here as soon as I have something that might be work testing. Some info... Does no...
File: Skillet10-27-07
Re: Re: Hard to read text.
Posted By: Wowgamer233
Originally posted by nogudnik This is a result of a feature request: http://jira.wowace.com/browse/SKL-23 I think that I'm going to be changing the tooltip to use the separate UI scale for the Skillet window, rather than the global UI scale. Erm... sorry, not sure if I was clear. The tooltip is fine. I like it actually as...
File: Skillet10-27-07
Hard to read text.
Posted By: Wowgamer233
Hmm... Updated today and even after completely deleting and re-installing all LUA files in both the Addons and WFT folders I get this... http://img134.imageshack.us/img134/815/wowscrnshot102707214831od3.jpg Very very hard to ready text :( Any ideas ?
File: Skillet10-20-07
Craft until...
Posted By: Wowgamer233
Any news on the possibility of a "Craft until" feature. What I mean by that is kicking off making a ton of wool bandages that are currently green but stopping when I hit, say, 150. Thanks in advance for your continued work on one of my favorite Wow mods in the last 3 years of playing.
File: CattleProd10-19-07
I agree
Posted By: Wowgamer233
Originally posted by Simbuk Thanks for the clarification, that's not as bad as I'd feared. Still, the way you've explained it this addon can penalize people who are actively participating in ways that don't generate honor. Thus the core of my concern remains the same. Punishing people for filling unglamorous but necessary roles whe...
File: Skillet10-14-07
Re: Awesome
Posted By: Wowgamer233
Originally posted by dragonflyy Just wanted to say that your addon kicks ass. Also wanted to thank you for making my addon work with yours (TradeJunkie.) /bows Awesome addon, I will definitely be suggesting it to my TJ users. DragonFlyy Awesome mod ! Thank you so much for developing this and being so responsive to people's...
File: LilSparky's Workshop10-13-07
Error
Posted By: Wowgamer233
I'm getting this quite frequently : LilSparkysWorkshop\lilsparkysworkshop.lua:710: attempt to concatenate field 'currentTrade' (a nil value)
File: Skillet10-09-07
Re: Re: Error with ReverseEngineering
Posted By: Wowgamer233
Originally posted by nogudnik Ok, that's a weird one. Normally, ReverseEngineering hooks into the default trade skill window, and unhooks when it closes. I'm guessing that since I stick my grubby little fingers into the tradeskill window display code to show my window instead of the default, it is probably screwing up ReverseEngine...
File: Skillet10-09-07
Error with ReverseEngineering
Posted By: Wowgamer233
I'm wondering if this is an error caused by ReverseEngineering or if ReverseEngineering is a casualty. I get the following every time I close Skillet.... ReverseEngineering\ReverseEngineering.lua:73: AceEvent-2.0: Cannot unregister event "TRADE_SKILL_CLOSE". "ReverseEngineering" is not registered with it. (tail call): ?: AceEve...
File: Skillet10-08-07
Re: Re: Error at vendors
Posted By: Wowgamer233
Originally posted by nogudnik Sorry about that, a silly mistake on my part. I've uploaded a new version with this problem corrected. Thank you sir. Much appreciated :)
File: Skillet10-08-07
Error at vendors
Posted By: Wowgamer233
The version posted is giving... 128: attempt to call method 'GetPlayerShoppingList' (a nil value) (tail call): ?: AceEvent-2.0-49307 (Ace2):962: in function I get this by opening a vendor window.
File: NDragIt10-07-07
Please...
Posted By: Wowgamer233
Any plans to save position of frames ? The reason I ask is that some of my windows appear half off screen and I use MoveAnything to wrangle them to a fixed place. Works well but I'm all for changing from the larger MoveAnything to something leaner.
File: Skillet10-06-07
Love this mod...
Posted By: Wowgamer233
Works flawlessly for me across every character (I have every class and profession in the game). :) I very much look forward to the upcoming feature you mention of "Automatically retrieve items from the bank needed to make queued items"
File: SSPVP310-01-07
Re: Re:
Posted By: Wowgamer233
Originally posted by Shadowd Go away, don't use SSPVP, ever. Thanks, Bye. Good irony thought, thanks for that. An interesting response. Was I wrong with anything I said about OptionHouse ? Did I disrespect any apsect of the SSPVP mods ? EDIT : Oops... it appears I need to apologize for inadvertently p*ssing you of...
File: SSPVP310-01-07
Option House is cr*ppy
Posted By: Wowgamer233
While I absolutely love SSPVP and am a long time and avid fan I will not be using it until Option House has matured a bit. The OptionHouse mod refuses via either MoveIt or MoveAnything to be movable. There are no titles, empty boxes and a complete inability to scale. I would recommend using either your own UI or the highly pre...
File: Skillet09-23-07
x2
Posted By: Wowgamer233
Using it, loving it. :D I also seem to have the strange behavior on all toons under all professions whereby I only get 2 crafts even if I queue 20 of the same item. Clicking on Start Queue will resume and create the other 18.