Results: 18Comments by: Reinhearthe
File: oUF_Diablo11-28-08
Re: Re: Repeated requests...
Posted By: Reinhearthe
and just to show how easy this can be: ----------------------------- -- CREATING D3 ART FRAMES ----------------------------- local d3f = CreateFrame("Frame",nil,UIParent) -- d3f:SetFrameStrata("TOOLTIP") d3f:SetFrameStrata("MEDIUM") d3f:SetWidth(155) d3f:SetHeight(155) d3f:SetPoint(colors2.frame_pos...
File: oUF_Diablo11-28-08
Re: Repeated requests...
Posted By: Reinhearthe
Originally posted by Reinhearthe ...google up some documentation...might be as simple as changing the strata... Real quick I found wiki very useful: http://www.wowwiki.com/World_of_Warcraft_API specifically: http://www.wowwiki.com/UITYPE_FrameStrata FrameStrata is a string which can take following values: "PARENT"...
File: oUF_Diablo11-28-08
Repeated requests...
Posted By: Reinhearthe
This is not to offend... I discovered that one or more of the "requests" I had were covered repeatedly prior to my asking... and so it continues with others. Take some time to read back through the posts and posted documentation. This is a very cool way to immerse yourself into learning some lua! Make a master backup of wha...
File: oUF_Diablo11-18-08
spilling?
Posted By: Reinhearthe
zoktar - that is not "spilling" heh that is glowing... "problem" solved! I like your lifted graphix...
File: oUF_Diablo11-08-08
Re: Recent Changes.. mainly in orb textures...
Posted By: Reinhearthe
Originally posted by Reinhearthe No big deal. Just wondering... I noticed that there are fewer texture files... The "half" files are gone. I have noticed that the orbs are a bit less foggy. I have not really done any comparing on my own but was the change for performance and code simplification? Did not change anything a...
File: oUF_Diablo11-08-08
Recent Changes.. mainly in orb textures...
Posted By: Reinhearthe
No big deal. Just wondering... I noticed that there are fewer texture files... The "half" files are gone. I have noticed that the orbs are a bit less foggy. I have not really done any comparing on my own but was the change for performance and code simplification?
File: oUF_Diablo11-08-08
Re: Re: Re: Re: Re: target
Posted By: Reinhearthe
Originally posted by ramcharger ok i relize im starting to be a pain in the ass an im sorry. but what exsactly is comment out? delete it all? space it out. i havent done a ton of code work befor ive only dabbled with it. very first items on the info page now: Can I disable units? Sure, this thing is a layout file and you...
File: oUF_Diablo11-04-08
elimination of button facade
Posted By: Reinhearthe
Originally posted by lodewijk i wasnt clear enough about the textures. the strata isnt the problem. indeed i use macaroon, what i havnt mentioned i also use buttonfacade. what i was looking for is a way to disable the d3orb background so i can use my own. atm displaying buttonfacade on top of d3orb background just doesnt look very...
File: oUF_Diablo11-02-08
Originally posted by Spudnik That...
Posted By: Reinhearthe
Originally posted by Spudnik That's because there's only graphics. You need something like rBars (included in the Roth UI package) or Dominoes for your action bars. ctmod.net too
File: oUF_Diablo11-01-08
no need to modify the code at all.....
Posted By: Reinhearthe
no need to modify the code at all.. just make a sub folder /addons/oUF_D3Orbs/textures/txturebu Drag the original files (d3_demon.tga and d3_angel.tga ) for the two orb dudes into the new folder. Then rename the .tga files from the zip and drop them in the textures folder. Done... no code modification required. Sorry for the confusi...
File: oUF_Diablo11-01-08
edited the post.. now zipped... j...
Posted By: Reinhearthe
edited the post.. now zipped... just make a back up of your original d3_angel.tga and d3_demon.tga and rename the unzipped ones... better than introducing a typo into the code. When in doubt revert back to last working code... Originally posted by Spudnik can you compress it as a rar or zip file. Because I don't want to b...
File: oUF_Diablo11-01-08
Originally posted by Spudnik Coul...
Posted By: Reinhearthe
Originally posted by Spudnik Could you post a screenshot of how it looks righjt now, the code you altered and explain a little bit more what you did with the .tga's? Or possibly send them to me? http://i370.photobucket.com/albums/oo145/cavindude/ScreenShot_110108_164841.jpg and .tga files suitable for use: ZIPPED!...
File: oUF_Diablo11-01-08
Originally posted by Spudnik How...
Posted By: Reinhearthe
Originally posted by Spudnik How did you manage to get them to work? I did not implement anything fancy like the idea you have... I simply opened both the original .tga file and your versions... Then I selected all with yours and copied. Then I selected all of the original, cut, paste, save as... Saved alpha channel 32-bit...
File: oUF_Diablo11-01-08
I was checking out those fancier lo...
Posted By: Reinhearthe
I was checking out those fancier looking demon/angel graphics... I am gonna use them just because... could you not just have three separate files and then display which ever for whatever... I am guessing that is a cheap way to do it and would require more processing time..
File: oUF_Diablo10-27-08
Originally posted by zork Working...
Posted By: Reinhearthe
Originally posted by zork Working on some stuff right now for positioning and combopoints. http://zorktdmog.zo.funpic.de/rothui/WoWScrnShot_102708_192836.jpg On this screen the UI Scale is set to nothing, all scaling is done inside rBars2, rMinimap, rBuff and oUF_D3Orbs. Just for grins.. this is how I was hacking around w...
File: oUF_Diablo10-26-08
Re: Re: Re: Feature Toggle Screen width / positioning
Posted By: Reinhearthe
Originally posted by zork Check the info page, I updated it. you rock.. Mostly this worked... However, when I tried to rem out the party layout it disables the whole layout.
File: oUF_Diablo10-26-08
Re: Feature Toggle Screen width / positioning
Posted By: Reinhearthe
I played around with it a little.. I put in some config variables which made it easy enough to set how far off bottom, left and right, and width of the bottom bar.. This all worked fine.. However, when I tried to make a new bottom bar so it would not looked stretched it would not display it. I even took the original bottom bar file...
File: oUF_Diablo10-25-08
Feature Toggle Screen width / positioning
Posted By: Reinhearthe
Awesome Orb Animation! I like to have my buttons off to the side and use the middle for my mini map and gatherer hub... I have replace the tga file for the button frame with a transparent image.. that is great but.. Before I start hacking around in the code to achieve what I want I thought I would ask. What about turn...