Results: 17Comments by: Vyntrox
File: Supervillain UI (Classic)02-21-15
who is the random guy that pops up...
Posted By: Vyntrox
who is the random guy that pops up out of the bottom right corner? or was i having a mental break? ;) That's Dan Forden, also known as Toasty! from Mortal Kombat. He appears randomly at a Killing Blow like the other Comic Pop-Ups. http://mortalkombat.wikia.com/wiki/Toasty!
File: Supervillain UI (Classic)02-07-15
You've forgotten my name under the...
Posted By: Vyntrox
You've forgotten my name under the Contributors Credits in the newest version :p
File: Supervillain UI (Classic)02-05-15
i'm so excited :) looks good right...
Posted By: Vyntrox
i'm so excited :) looks good right now... and it will get even better. but please could you make it possible to disable the buffs and debuffs at the minimap but keep hyperbuffs enabled.
File: Supervillain UI (Classic)01-07-15
i love this ui more and more with e...
Posted By: Vyntrox
i love this ui more and more with every update :) the height slider for raidframes isn't working correct. it only changes the spacing between the frames. the height in only adjustable with the slider in the partyframes tab. slider for width also affected
File: Supervillain UI (Classic)12-18-14
new update is really nice :) is...
Posted By: Vyntrox
new update is really nice :) is it somehow possible to hide the buffs and debuffs at minimap but keep hyperbuffs?
File: Supervillain UI (Classic)10-19-14
can't download the newest version....
Posted By: Vyntrox
can't download the newest version. tried it like 10 times but download finishes after around 3,5mb. download of older versions is no problem.
File: Supervillain UI (Classic)10-16-14
Message: Interface\AddOns\SVUI\syst...
Posted By: Vyntrox
Message: Interface\AddOns\SVUI\system\common.lua:214: Usage: QuestInfoRewardsFrameQuestInfoItem2:SetPoint("point" ) Time: 10/16/14 16:55:06 Count: 1 Stack: : in function `SetPoint' Interface\AddOns\SVUI\system\common.lua:214: in function `Point' ...ddOns\SVUI_StyleOMatic\components\blizzard\quest.lua:80: in function <...ddOns\...
File: Supervillain UI (Classic)10-16-14
hi mung, your doing great on fix...
Posted By: Vyntrox
hi mung, your doing great on fixing all issues with the release of the prepatch. one idea after all is fixed. how about a visual indicator for combat. like on of your super awesome textures slide in the screen when combat starts. i know you can do it by yourself but somewhere i have some code around that i could provide.
File: Supervillain UI (Classic)09-21-14
happened while testing clickcasting...
Posted By: Vyntrox
happened while testing clickcasting. can't delete spells 12x SVUI-4.4\scripts\spellbind.lua:187: attempt to index local "spell" (a string value) SVUI-4.4\scripts\spellbind.lua:187: in function and somehow aurawatch for mistweavers doesn't work properly. indicator for renewing mist doesn't show u...
File: Supervillain UI (Classic)07-03-14
Can't test it right now in it's fix...
Posted By: Vyntrox
Can't test it right now in it's fixed, but in the SVUI config under the unitframes tab the width slider for the tot frame doesn't work correct. It change the width of my target frame and not tot frame.
File: Supervillain UI (Classic)06-26-14
got following error. = "memo...
Posted By: Vyntrox
got following error. = "memory allocation error: block too big", = "2014/06/26 21:36:54", = "frame = PlayerSpeakerFrame {\n 0 = \n fadeInfo = {\n }\n}\nfadeInfo =
{\n startAlpha = 0\n mode = \"OUT\"\n timeToFade = 0.2\n endAlpha = 0\n}\nalpha = 1\nindex = 1\nframeFadeManager = {\n...
File: Supervillain UI (Classic)06-18-14
hey munglunch, thx for this nice...
Posted By: Vyntrox
hey munglunch, thx for this nice ui, lovin' it :) a whole new wow experience the hearthstone button works like a charm ^^ i've encountered some lua errors 1x SVUI-3.999\packages\bag\SVBag.lua:333: Usage: GetContainerNumSlots(index) SVUI-3.999\packages\bag\SVBag.lua:333: in function "RefreshBagSlots" SVUI-3....
File: Supervillain UI (Classic)06-02-14
hey munglunch, what about an hea...
Posted By: Vyntrox
hey munglunch, what about an hearthstone-button on bottomright dock? not a big change but a nice to have :) used it in my ui
File: oUF_Beat Em UP11-09-13
I'll try it with movable frames :-)...
Posted By: Vyntrox
I'll try it with movable frames :-) Layout wasn't made to get moved around but I try to fix it. The frame alpha change is another on my to do list :-) Sorry if it goes slow. I'm no a pro in programming :-P
File: oUF_Beat Em UP11-08-13
As soon as all the teething trouble...
Posted By: Vyntrox
As soon as all the teething troubles are removed i will upload my complete UI
File: oUF_Beat Em UP11-07-13
Uploaded new version with changed t...
Posted By: Vyntrox
Uploaded new version with changed textures and added screenshots with partyframes. Bossframes look similar to party but mirrored on the right side. And in case that anybody asks, the VS only shows up when you are targeted :)
File: oUF_Beat Em UP11-06-13
First of all, thank you for your c...
Posted By: Vyntrox
First of all, thank you for your comment :) and the suggestion with the movable frames. You are right that the combatindicator is missing. Working on some ideas to implement it. Thinking about something fireish that fits the ui. Last i've done was the implementation of the critdisplay. Think i will update it tomorrow....