Results: 3Comments by: gix |
File: TinyPad12-03-08 |
Seems like the scrolling bug I've b...
Posted By: gix
Seems like the scrolling bug I've been experiencing since forever is still in TinyPad. (Is that only me or does noone else notice that?)
I replaced this
if ( max > 0 and (self.max ~= max) ) then
self.max = max
scrollBar:SetValue(max)
end
with some snippet I use for textareas:
if self.max and max > self.max
and a...
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File: Aloft10-26-08 |
Originally posted by acapela
if i...
Posted By: gix
Originally posted by acapela
if i do it this way, will i need to worry about spell rank? for instance, it looks like Polymorph Rank 1 is SpellID:118, Polymorth Rank 4 is SpellID:12826.
anyway, i would like to avoid an implementation that is based on "magic numbers", if at all possible
and, it looks like i need to take into ac...
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File: Aloft10-26-08 |
The new way to fill spellNameList i...
Posted By: gix
The new way to fill spellNameList in Modules\Polymorph.lua (line 139) fails because the name for Polymorph:Turtle is wrong. IMO it should be done with SpellIDs:
local spellNameList =
{
= true, -- Polymorph
= true, -- Polymorph: Pig
= true, -- Polymorph: Turtle
}
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