Results: 14Comments by: Progeny
File: Ansi Ui07-21-18
@Progeny - you don't have the newes...
Posted By: Progeny
@Progeny - you don't have the newest version. Maybe it wasn't approved yet. Try waiting a few hours and download again. Just got the latest version. Most everything seems stable. Looks like the nMainbar Error is still present. Though I can't tell what it's affect is. Message: Error loading Interface\AddOns\nMainbar\Modules\Acti...
File: Ansi Ui07-21-18
@Progeny - you don't have the newes...
Posted By: Progeny
@Progeny - you don't have the newest version. Maybe it wasn't approved yet. Try waiting a few hours and download again. Just got the latest version. Most everything seems stable. Looks like the nMainbar Error is still present. Though I can't tell what it's affect is. Message: Error loading Interface\AddOns\nMainbar\Modules\Acti...
File: Ansi Ui07-21-18
nMainbar
Posted By: Progeny
Made some changes now that should make Ansi Ui feel more in line with how it was in Legion. It isn't perfect yet - hopefully we get closer before Battle For Azeroth launch. Mate this is much better already thank you so much. Only last thing is for whatever reason, your action bars won't load and I've noticed the absence of nMainB...
File: Ansi Ui07-21-18
Re: Re: Error
Posted By: Progeny
Every time I log in or reload, I get this error: Message: Deferred XML Node object named MSA_DropDownMenuButtonTemplate already exists Time: Fri Jul 20 22:37:36 2018 Count: 5 I cannot replicate this. Are you using other addons? I'm only using your addons. I did a fresh install and cleared my WTF folder. I was able to trigg...
File: Ansi Ui07-20-18
Error
Posted By: Progeny
Every time I log in or reload, I get this error: Message: Deferred XML Node object named MSA_DropDownMenuButtonTemplate already exists Time: Fri Jul 20 22:37:36 2018 Count: 5
File: LumUI07-20-18
It will. Starting to work on this t...
Posted By: Progeny
It will. Starting to work on this today. :) This makes me really excited. The one thing I think I disliked most about your UI, was that the Extra Action Button covered up the Unit Frames when it was on screen, and I could never figure out how to move it. So if you could get that taken care of, I'd be extra grateful!
File: LumUI07-07-18
Battle for Azeroth
Posted By: Progeny
Please tell me this will be updated for 8.0!
File: Ansi Ui09-02-17
Re: Re: Unit Frame Class Art
Posted By: Progeny
Did you remove the class art from the Unit Frame Portraits? Yes, unintended. They're back in the new version uploaded today. Thanks so much!
File: Cokedriver's UI09-02-17
Fixed
Posted By: Progeny
You're the best! Everything seems to work now; thank you. I'll buy you a beer (or coke!) soon.
File: Ansi Ui09-01-17
Unit Frame Class Art
Posted By: Progeny
Did you remove the class art from the Unit Frame Portraits?
File: Cokedriver's UI09-01-17
LUA Error
Posted By: Progeny
I do get a LUA error when switching modes in Recount, though (Damage Done, Healing Done, etc). Message: ...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:368: Usage: PlaySound(soundKitID, optional, ) Time: 09/01/17 17:50:14 Count: 13 Stack: ...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:368: Usage: PlaySound(soun...
File: Cokedriver's UI08-31-17
Cokedriver
Posted By: Progeny
I just wanted to post my appreciation for your UI; I really love it! Thank you so much for maintaining it!
File: MooniUI (Tukui-Edit)11-21-10
I like it.
Posted By: Progeny
So far, I like this setup. I replaced Grid with your "MooniUI Raidframes (Tukui)" but there is a slight problem. As soon as I got everything setup, I hopped in a dungeon to test it all out. In my group, there were to pets; the first pet's party frame was normal, but the second one was right on top of my action bars. Is there anyway...
File: ElenIU08-11-10
Lua Error
Posted By: Progeny
Message: Interface\AddOns\oUF\elements\castbar.lua:39: :SetText(): Font not set Time: Wed Aug 11 14:45:52 2010 Count: 104 Stack: : in function `SetText' Interface\AddOns\oUF\elements\castbar.lua:39: in function Interface\AddOns\oUF\elements\castbar.lua:417: in function `fun...