Results: 34Comments by: tyeni
File: oUF_Pearl10-06-10
Originally posted by Ardhkor Are...
Posted By: tyeni
Originally posted by Ardhkor Are you working on an update for the 4.0 ? I have been working on kind of an update to this but, I have been busy with school and work so progress is going slow. IDK if it will be out in time for 4.0, but it will be out eventually. It does work right now but there are still many bugs i am working out.
File: oUF_Pearl06-04-10
Originally posted by Ardhkor The...
Posted By: tyeni
Originally posted by Ardhkor The line 702, is for "player" not for "target". The same line for "target" doesn't exit ? (I can't fiind it) you need to add that same line after line 720.
File: oUF_Pearl06-03-10
Originally posted by Ardhkor Hell...
Posted By: tyeni
Originally posted by Ardhkor Hello, There is too much buffs shown on the target frame, I 'd like that there is 10 maximum. Is it possible? Thanks to google translation line 702 in oUF_Pearl.lua --- self.Buffs.num = 42 change number to however many you want to have.
File: Jobber03-22-10
I love this addon. Very easy to use...
Posted By: tyeni
I love this addon. Very easy to use. However I am getting the same errors everyone else are getting. I did test it and I use Ara-Broker-Tradeskills and when it is disabled everything works fine, so i am thinking that support just needs to be added for it is all. Other than that keep up the excellent work.
File: oUF_Pearl03-15-10
Re: Wishlist
Posted By: tyeni
Originally posted by ckaotik P.S. oUF_Smooth and your embedded smooth.lua really don't get along very well ... Might be good to have a warning for that ;) Ive stopped work for right now on this layout my work has taken over again! Anyways... you dont need oUF_Smooth since it is embedded in the layout.
File: oUF_Pearl03-07-10
Originally posted by bughihi HI,...
Posted By: tyeni
Originally posted by bughihi HI, I've separated the Portraits from health bar, and you kown, the setting of self portraits and target portraits is related, now, how can i separate their setting? And is there any way to add a border and background for portraits? have to make a separate if unit == "target" then target portrai...
File: oUF_Pearl03-02-10
Originally posted by Lonehwolf He...
Posted By: tyeni
Originally posted by Lonehwolf Hey, totally love this layout! It's simply everything I wanted and more! I do have two questions I'd like your input about if you may: 1- I believe the party frames have the party-target to the right, and party-pet to the left. The target is more than welcome, in fact it's a big help, but I'd l...
File: oUF_Pearl02-27-10
Originally posted by boomboom Got...
Posted By: tyeni
Originally posted by boomboom Got it! I still had "SmoothUpdate" installed from a previous layout, that, I presume, was conflicting with "Smooth." Quick question, where would I find the height width of the frames? Setting the scale is only getting me so far, and I wanted to know if there was a way to directly change the height a...
File: oUF_Pearl02-21-10
Originally posted by bughihi HI&#...
Posted By: tyeni
Originally posted by bughihi HI, why there is a cross in the middle of self.health? and when i enter Dalaran it change to a countdown of 5mins how can i hide it ? that is the pvp timer for when your flag will drop. around lines 678 in oUF_Pealr.lua you can comment out local info = SetFontString(self.Health...
File: oUF_Pearl02-20-10
Originally posted by boomboom May...
Posted By: tyeni
Originally posted by boomboom Maybe I'm a crazy person, but I couldn't find any option to make the bars actually go down as health and mana drained. Is this enabled somewhere? That is an automatic thing that should be happening at all times. Part of any unit frame addon.
File: oUF_Pearl02-12-10
Originally posted by lolia I love...
Posted By: tyeni
Originally posted by lolia I love this. Is there a way to disable party frames while in raid? I'm a healer, I use grid for group stuff, and seeing party and raid is a bit redundant. Party frames are set to auto disable when you join a raid. They should do it automatically. a screenshot would help to see what you are talking abo...
File: oUF_Pearl01-18-10
Originally posted by richerich Wh...
Posted By: tyeni
Originally posted by richerich When setting the RuneBar to hide, it shows a glitch on the frames... http://i50.tinypic.com/8ytes7.jpg ah thanks for that one. I totally forgot about the auto format of the backdrop when the runebars and totem bars are active. Ill get it fixed after work today.
File: oUF_Pearl01-13-10
Re: Movable?
Posted By: tyeni
Originally posted by Darkoneius So i was very excited to see a new update out for the frames but now that i have it loaded up there seems to be no suport for movable frames. Am i missing an option somewhere? All oUF layouts are supported by oUF_MovableFrames download that and add it to your addons folder and you use /omf to...
File: oUF_Pearl12-26-09
Originally posted by Nightspirit...
Posted By: tyeni
Originally posted by Nightspirit http://seelie.net/neatpics/example5.jpg Imagine that in uiScale "0.64". Any way to make the timer a bit bigger? :D the Create Aura information is at line 379. All sizing for timers and auras are in that section.
File: oUF_Pearl12-25-09
Re: Party Targets
Posted By: tyeni
Originally posted by justin.nstuff I'm a bit new to LUA coding, but where would I go to disable the party target frames? I figured out how to stop the focus target frame from appearing but I can't get the party targets disabled. Any help would be appreciated :) oUF_Pearl.xml is what you are looking for
File: oUF_Pearl12-24-09
Re: Pictures?
Posted By: tyeni
Originally posted by Darkoneius When are the character pix gonna be back in the HP bars? i miss them :( Right now as far as i know they are not working in any oUF layout having pictures over bars. The Alpha setting for them are not working correctly. Once the issue is resolved then i will put them back in.
File: oUF_Pearl12-11-09
Originally posted by Gemon Where...
Posted By: tyeni
Originally posted by Gemon Where would the line of code be to change the buffs from going left to up to left to down. (stacking wise) __________________ Buffs and debuffs can be moved by changing the coords at lines 594 for pets, 646 and 652 for player and 658 and 663 for target, in the oUF_Pearl.lua __________________ Is tha...
File: oUF_Pearl12-11-09
Originally posted by Rhaethe Aha....
Posted By: tyeni
Originally posted by Rhaethe Aha. I fixed it. Line 20, I edited it to: local buttonTex = mediaPath.. Then when it declares set texture for the button, I tell it to use buttonTex. If that makes any sense. yep thats the one. I think it is line 19 but close enough.
File: oUF_Pearl12-11-09
Originally posted by Sockz0r i've...
Posted By: tyeni
Originally posted by Sockz0r i've tried this but it hasnt worked :( is there nothing i need to change in the lua? ie border size etc of the buttons Well the only other area you can look at is starting at line 302 and 354in oUF_Pearl.lua that is where the aura is created and skinned.
File: oUF_Pearl12-10-09
Originally posted by Sockz0r Hell...
Posted By: tyeni
Originally posted by Sockz0r Hello :) Love the layout, but theres 1 thing: - The buff/debuff skins dont match the texture of the layout :( is there any way i could texture them through the lua? or will you be including a texture in a future update? change button.tga in the media/texture folder in oUF_Pearl. make sure you...
File: oUF_Pearl12-09-09
Re: Portraits
Posted By: tyeni
Originally posted by Trixie1971 Hey there, sorry I'm a little new to lua editting - how do i add the portraits so that my unit frame looks like the image shown? Thanks, Trixie they are already there. I have it commented out because there is an issue right now with the portrait transparencies. if you want them though you can...
File: oUF_Pearl12-05-09
Originally posted by Gemon Looks...
Posted By: tyeni
Originally posted by Gemon Looks good so far, Wouldn't mind anchor for each person but it does not matter. Could you add Target party anchor and a pet party anchor. How do i put the buffs under the frame like the debuffs? I dont believe that you can have the anchors for party pets and targets since they do not have actual heade...
File: oUF_Pearl12-04-09
Re: .
Posted By: tyeni
Originally posted by YrDaDy So far I like these frames.. a lot. The only thing I'm curious about.. can you or can you tell me how to make the cast bar a little easier to see? The fill up bar and the background are too close to the same imo, I have a hard time knowing when my casts are going to go off unless I stare at the actua...
File: oUF_Pearl12-04-09
Re: new problem
Posted By: tyeni
Originally posted by YrDaDy I browsed through the comments thus far and haven't seen anything related to this.. When I login I get a message in the chat window that says.. oUF: Error: Handler for event on unit does not exist. oUF: Error: Handler for event on unit does not exist. Any ideas? I would just ignore the...
File: oUF_Pearl12-04-09
Originally posted by Darxon i wou...
Posted By: tyeni
Originally posted by Darxon i would like to have an option to scale the party/raid separate from player/target/tot. it can probably be done in ouf_perl.lua , but my skills in .lua failed :) I will add the party and raid scaling in the next update. Originally posted by Darkoneius Alright so i thought i would cut out he...