Results: 24Comments by: spiros83
File: KaitUI04-14-15
Re: Re: Weakaura triggers
Posted By: spiros83
First off GREAT UI Kaitain... Love the inspiration! One question, regarding the beautiful weakauras around some of the UI frames. What triggers are you using to make them appear? For example, the talent frame and the associated weakaura? Was trying to do something similar on my UI but couldn't make it work. Oh and to clarify,...
File: KaitUI04-13-15
Weakaura triggers
Posted By: spiros83
First off GREAT UI Kaitain... Love the inspiration! One question, regarding the beautiful weakauras around some of the UI frames. What triggers are you using to make them appear? For example, the talent frame and the associated weakaura? Was trying to do something similar on my UI but couldn't make it work. Oh and to clarify,...
File: FreeUI12-13-14
Resolution on monitor #2
Posted By: spiros83
Hey there, I am using a second monitor to run WoW on. This UI works perfectly when I use only my laptop, when I use my monitor though, its completely messed up. Everything is in place but the resolution and the scale is messed up... Any ideas? Thanks! Edit: Some more info on that, when I set my monitor to be the main display, the...
File: FreeUI03-23-14
Re: Re: Buff Tracker
Posted By: spiros83
Q: What's that thing that shows buffs/debuffs on some classes? A: Its the buff filter. Open FreeUI/options.lua and scroll down a little for the configuration (examples are included). Read the $%#@ F.A.Q. I guess... More than once... Jeez, thanks and apologies, that was a stupid question.
File: Supervillain UI (Classic)03-23-14
Scale
Posted By: spiros83
Hey Mug, thanks for the continuous effort on this project. Wanted to ask you, regarding the auto-scale feature, since it bugs out with the latest version when I try to disable it (it keeps reverting to .64). Where can I find the script to try and modify it myself? Using 1600x900 and want to set it to .78 which seems to be the best sc...
File: FreeUI03-20-14
Buff Tracker
Posted By: spiros83
Really sorry to repeat myself here but wasn't able to figure it out alone. So I am asking once more, what is the script/addon that controls the buff tracker? I would like to modify it myself and add/remove buffs to track... Thanks! :)
File: FreeUI03-09-14
Buff Tracker
Posted By: spiros83
Hey Haleth, thanks for the UI, it is pretty awesome! One question, where should I look if I wanted to add or modify the spells that are affected by the bufftracker script? For instance I would like to add Mage's Invocation to the list. Thanks!
File: Skaarj UI02-21-14
Much appreciated Skarj, thanks :ban...
Posted By: spiros83
Much appreciated Skarj, thanks :banana:
File: Supervillain UI (Classic)02-21-14
Scale
Posted By: spiros83
Tried the 3.97 update on my 1600x900 resolution and it still is not scaling correct. As aforementioned, it is a really minor issue, just unchecking the autoscale option and setting the scale manual to .78 does the job. Reporting it in case you are interested in fixing it in the future. Everything else, as far as I could tell, work...
File: Skaarj UI02-20-14
Re: Re: Re: Re: Nameplates
Posted By: spiros83
Thank you very much, I'll try it out asap! It works! Again thanks! One more question, with the old actionbar addon, it was easy to modify and change the actionbar size, positions, layout etc. How would I change for example bar 3 to be a 1x12 bar instead of 12x1? I checked the lua code, didn't see a line with rows in it...
File: Skaarj UI02-20-14
Re: Re: Re: Nameplates
Posted By: spiros83
Cael's Nameplates Sorry for quoting myself here, I just realized I was asking about Cael's Nameplates which have nothing to do with your compilation. I actually wanted to know if rNamePlates can be edited so they auto toggle during combat. Thanks! This feature was already added by someone as shown here. http://www.wowinter...
File: Skaarj UI02-20-14
Re: Nameplates
Posted By: spiros83
Cael's Nameplates Sorry for quoting myself here, I just realized I was asking about Cael's Nameplates which have nothing to do with your compilation. I actually wanted to know if rNamePlates can be edited so they auto toggle during combat. Thanks!
File: Supervillain UI (Classic)02-18-14
Auto Scale issue
Posted By: spiros83
The last update did not include any fix for the scaling issues on the 1600x900 resolution right? It was a problem in previous versions.
File: Supervillain UI (Classic)02-10-14
Resolution vs Scale
Posted By: spiros83
Hi there, first of all thanks for sharing your UI, looks nice and functional with a funny touch ;) I have a question. Playing on 1600x900 resolution, is is supposed to look like this? http://i60.tinypic.com/f1a782.jpg I mean, it looks like the scale is not set right. Too much screen space taken up by actionbars, unitframes...
File: Skaarj UI02-08-14
Nameplates
Posted By: spiros83
Skarj any chance there is a way with Cael's Nameplates to have them show only during combat?
File: Skaarj UI01-30-14
Ah it's back... Love your work Skar...
Posted By: spiros83
Ah it's back... Love your work Skarj! Couple questions, if anyone can help me out here. Nameplates, is there a combat toggle option? And is there a config for DBM or BigWigs? I mean is any of the two supported and configured? Thanks!
File: opUI (1920x1080)01-19-14
Should anyone be interested, for a...
Posted By: spiros83
Should anyone be interested, for a 1600x900 resolution, a quick fix would be to go into your config.wtf file and set the ui scale to 0.71... In order to do this, you first need to enter the game, do all the config that is required for the UI to be set up, then enter the system settings > advanced and check scale to be on. Log out...
File: opUI (1920x1080)01-14-14
Really love the UI, came back to Wo...
Posted By: spiros83
Really love the UI, came back to WoW after a few months and gave it a shot. I was using Caith's UI waaaaaay back and this looks pretty much like it. My problem is that I have a 1600x900 reso on my laptop and there are so many things I need to manually fix. Keep up hte good work Wimp, really like it...!!
File: OPUI01-04-13
Re: Re: Resolutions
Posted By: spiros83
Icons folder goes inside interface, NOT addons. It changes all the rounded stock icons to a crisp square with 3px border. Really looks nice. Doesn't bog down performance at all either since its not treated as an addon but simply replacing already used icons with editted ones. As for the auto scaling, that will come. I have somebo...
File: OPUI01-04-13
Resolutions
Posted By: spiros83
Hey 0pacus (and everyone else of course), happy new year! Really nice UI you got here, downloaded it yesterday, took a look at the install video as well. Playing on a 1650x1080 resolution and just finished reading the 5 pages here. It seems that as of right now, you're working on a setup for this resolution, it's not implemented i...
File: FreeUI12-30-12
Perfect!
Posted By: spiros83
Thank you very much Ziggles, especially for the hide function of your last post. This was just what I was looking for!
File: FreeUI12-29-12
Bags
Posted By: spiros83
Hello Haleth and the rest of the helpful people in here! Good to see there's a new version out, I will once again ask about the bags. Since there's no autosort feature, how can I disable the free ui bag mod/script in order to use a different addon, like ArkInventory or Cargbags? Thanks again for your work Hal!
File: Skaarj UI12-11-12
Hey guys... First of all, thanks...
Posted By: spiros83
Hey guys... First of all, thanks Skarj for your hard work, really love this UI. I had just one question. Since I don't wanna use any different addon then nugrunning, I would like to know if there's a way to add the rogue class skill "Anticipation" to the track list. I already added Revealing Strike and Deadly Poison, but I...
File: FreeUI11-25-12
Is it possible to disable the inclu...
Posted By: spiros83
Is it possible to disable the included bag "addon" in order to use a different one? I miss the auto-sort feature of other addons... And another question, is it possible to add 1 or 2 more slots for sfilter? In order to track more buffs? EDIT: About the slots in sfilter, figured it out myself, just changed the original code from...