Results: 35Comments by: lurelure
File: oUF_Lure08-07-11
Originally posted by creepy_inc A...
Posted By: lurelure
Originally posted by creepy_inc Any ETA on Boss frames, if possible? ;) I can't stand the in game ones. I wouldn't hold my breath, sorry. Edit: Scratch that. I just made em out of boredom :) Would love some feedback on how they work (especially on ony&nef, or other bosses using alternative power). You can move them separately...
File: oUF_Lure07-03-11
Re: unit and party frames
Posted By: lurelure
Originally posted by tulburel Heya, really love your layout. Im a bit noobish to oUF, wandering how can i edit party frames to display hp, make the text smaller, stuff like that. Browsed trough files , but couldn't find it You can't, unless you know what you're doing.
File: oUF_Lure05-31-11
Re: Re: Re: Castbar for ToT
Posted By: lurelure
Originally posted by Rixxon Nefarian in the second phase, i'm healing my group and want to see if the mob cast the spell to interrupt him. For a healer its not easy to see what is going on. you're right there are not many situations so i can understand. Just turn on a warning in dbm ;)
File: oUF_Lure05-27-11
Re: Castbar for ToT
Posted By: lurelure
Originally posted by Rixxon is it possible to create a castbar for the target of target ? Yes, but I'm not going to do it, since I've never had any use for it, and I really don't see any situation where it would be useful (since you have no control over whats targeted)
File: oUF_Lure05-13-11
Re: Threat!
Posted By: lurelure
Originally posted by Siannus Have another question. Since Ive got everything the way I want it, I noticed there is no threat aura around my player frame, like Blizzards default. I really dont want to use a separate addon that does nothing but place a threat bar on my screem. I perfer the red flashing around my unit frame. Anyway to...
File: oUF_Lure05-02-11
Re: player buff/debuff
Posted By: lurelure
Originally posted by kawe tryin to get buff/debuff frame activated for player frame cant manage to get it to work is there anything i missed? I didn't think anyone wanted that. Will fix it asap. Edit: Added in 1.8.2
File: oUF_Lure04-28-11
Re: Addon
Posted By: lurelure
Originally posted by Siannus Any way to disable the buffs and debuffs? I have Raven installed and perfer to use this addon for my de/buffs. Don't think there is atm. I can fix that soon (tm). Edit: Actually there is. Check the options.
File: oUF_Lure03-26-11
Originally posted by Thirus is it...
Posted By: lurelure
Originally posted by Thirus is it possible to set the player powerbar to frequent updates? i tried it setting up myself but it messes up the layout. Done.
File: oUF_Lure03-04-11
There are ingame options (in Interf...
Posted By: lurelure
There are ingame options (in Interface Options -> AddOns) to show/hide both raid and party frames, as well as showing/hiding the default blizzard frames. There are also options there for moving castbars. Their positions are relative to their parent frames, but you can put them where you want :)
File: oUF_Lure01-30-11
Re: options for buff/debuff sizes
Posted By: lurelure
I'll see if i can add a 'show only your debuffs' option, but i'm not going to add an option to resize them. Thats just too much work as it messes up a lot of things ;)
File: oUF_Lure01-18-11
Originally posted by Xaikar.Josh...
Posted By: lurelure
Originally posted by Xaikar.Josh How to do I add my players name to my player frame?(Yes I know you don't need it but I am used to it) Second, how do I also make it show my percentage of HP on my own frame? Try adding the following (untested, as I am at work) at line 12 in core.lua: oUF_Lure_AddHealthBarTextNameLeft(self) oU...
File: oUF_Lure01-14-11
1.5
Posted By: lurelure
Options for buffs and debuffs were added for target, pet and focus frames in version 1.5.
File: oUF_Lure01-12-11
Re: Focus debuffs
Posted By: lurelure
Originally posted by edhunter So the question is: is there some way to add focus debuffs into layout? Or I miss something and it's already in it? Will add that in the next version. Originally posted by velkyrie Love the UI BUT how can I disable the debuff/buff auras? I'll make an option for it. Not entirely sure whe...
File: LureCombustion - discontinued11-19-10
Well they dont show when you have n...
Posted By: lurelure
Well they dont show when you have no dots on the target, so i don't really see the problem?
File: LureCombustion - discontinued11-19-10
It is now movable and scalable, so...
Posted By: lurelure
It is now movable and scalable, so more people should be able to use it now.
File: LureCombustion - discontinued11-17-10
I've been trying to figure out how...
Posted By: lurelure
I've been trying to figure out how to calculate combustion damage/dps based on the DoTs currently on the target, and it seems to behave as expected regarding Ignite (no haste/crit scaling), but the others remain a mystery. I hadn't really thought about the difference between configuring aesthetics and usability (size). Will add sl...
File: LureCombustion - discontinued11-13-10
Makes sense. Thanks for the input :...
Posted By: lurelure
Makes sense. Thanks for the input :) I'll probably add an option/command/something for moving it (how do i make oUF_MovableFrames discover it, and is it even meant to move non-oUF frames?) The addon is not meant to be higly configurable with size/scale/fonts/whathot. People can use NeedToKnow for that. Its just meant to be a si...
File: LureCombustion - discontinued11-12-10
That was my original plan, yes. The...
Posted By: lurelure
That was my original plan, yes. They're the same size as my oUF layout's healthbars (which can't be resized). I appreciate the input :) Not really sure if i need to make an ingame config at all. Sounds alike a lot of hassle for a fairly simple addon.
File: LureCombustion - discontinued11-12-10
There isn't much use of a running t...
Posted By: lurelure
There isn't much use of a running total, unless its a running dps total of all the dots. That's what Combustion uses to calculate its damage. And it would be a pain in the behind to calculate. I'll see what i can do. In other news, I plan on redoing this whole addon, so that it shows bars (like a dot timer), with names and dama...
File: oUF_Lure10-25-10
I'm fairly sure they stack to the f...
Posted By: lurelure
I'm fairly sure they stack to the frames width if you use the option display them on top/bottom of the frame. I can add an option that specifies a number (of buffs/debuffs) before they start stacking, if you need it (talking about right side now). Edit: Aaaaaaand done: 1.4 - Added options to enable/disable player and targe...
File: oUF_Lure10-23-10
Version 1.3 - Added castbar icon (...
Posted By: lurelure
Version 1.3 - Added castbar icon (default on; toggle in options) - Added castbar color picker
File: oUF_Lure10-22-10
Originally posted by Schnacke I'v...
Posted By: lurelure
Originally posted by Schnacke I've got a little question, is it possible to reduce the shown groups in a raid situation (25men) to 5 groups? (1-5) Edit: and maybe an option to hide the combatstatus icon? Both added in 1.2 ! ;)
File: oUF_Lure10-19-10
Oh. Yeah, I can do that. I'll do it...
Posted By: lurelure
Oh. Yeah, I can do that. I'll do it as soon as i get some more free time (won't be for another 3 days or so). I'd love some feedback on the ingame config too, by the way. Its the first time I do something like that :)
File: oUF_Lure10-19-10
Originally posted by Schnacke Fir...
Posted By: lurelure
Originally posted by Schnacke First off all, thank you for this, best oUF UnitFrame so far! I've got a little question, is it possible to reduce the shown groups in a raid situation (25men) to 5 groups? (1-5) I've been searching the configs files for an options, but couldn't find one. Would be awesome! Thanks in advance...
File: oUF_Lure10-16-10
Originally posted by fesser HI, h...
Posted By: lurelure
Originally posted by fesser HI, how can i change the size player, pet, focus and target frame? You can't, sorry.