Results: 160Comments by: Xuerian
File: OPie01-20-09
Like I said in my last post, it's k...
Posted By: Xuerian
Like I said in my last post, it's known that this is broken. I'm sure Foxlit will begin to fix it using the new animation method. For those interested (or foxlit), that's here: http://forums.worldofwarcraft.com/thread.html?topicId=8202271194&sid=1&pageNo=19 and further in the mentioned lua file.
File: OPie01-20-09
I use it on my warlock. You can us...
Posted By: Xuerian
I use it on my warlock. You can use the built-in options, or make your own entire ring. I have one that is, clockwise from the top, use healthstone use soulstone make soulstone ritual of souls hearthstone ritual of summoning create healthstone and something else. Another is all demons. I suggest you try this after it is updated to...
File: Power Auras Classic01-13-09
Feature suggestion: Allow the timer...
Posted By: Xuerian
Feature suggestion: Allow the timer to show number of stacks instead of time. (Or the secondary timer)
File: OPie12-14-08
Foxlit, I'd just like to heap some...
Posted By: Xuerian
Foxlit, I'd just like to heap some praise for the tap function. Makes my Alt-E water shield also able to cast my quick actionable spells, like hex, lightning shield, elementals and berserk. :D It's great. The only thing I'd ask is to show the ring after tap duration, instead of at the start, if it's not already possible (And if so,...
File: oUF Smooth Update11-14-08
Originally posted by p3lim .Smooth...
Posted By: Xuerian
Originally posted by p3lim .SmoothBar() doesnt work Which is why you call :SmoothBar. :)
File: oUF Smooth Update11-04-08
I'd suggest you just fold this in y...
Posted By: Xuerian
I'd suggest you just fold this in your frames as it seems to be a isolated case, and this code is fairly simple. Ignore the hooking part and apply it yourself, as it'd also let you specify the amount to smooth. If other orb-based frames exist and use the same standard method, I could support that. Originally posted by zork It work...
File: oUF Smooth Update11-04-08
Originally posted by zork Tested y...
Posted By: Xuerian
Originally posted by zork Tested your mod and the feeling was not very smooth. I tested around abit and found that changing this local new = cur + min((value-cur)/3, max(value-cur, limit))to local new = cur + min((value-cur)/30, max(value-cur, limit))finally gave me the smooth feeling I was looking for. Hmmm... That's the simple...
File: XLoot11-01-08
Originally posted by Dridzt /xloot...
Posted By: Xuerian
Originally posted by Dridzt /xloot options Then look at the top two behavior options. I hope this image is self-explanatory. http://img252.imageshack.us/img252/7972/xlootoptionsdw8.th.pnghttp://img252.imageshack.us/images/thpix.gif That makes it so it only snaps vertically every time something is looted... I don't think I added...
File: oUF Smooth Update11-01-08
I've changed the API to p3lim's sug...
Posted By: Xuerian
I've changed the API to p3lim's suggestion, and added a frame:SmoothBar(bar) method to support any other bars. The sanity check is also a little more generous, hopefully avoiding any infinite bars.
File: XLoot10-20-08
Re: Re: Re: It's updated!
Posted By: Xuerian
Originally posted by Dridzt Hehe, funny man :) That's like someone building you a house from the foundation up, and then only thanking the handy-men that fixed the fence when it broke down. :p We did a little part to keep XLoot alive because it's such a nice addon to begin with. They did thank for the *updates* ;P
File: XLoot10-19-08
Re: It's updated!
Posted By: Xuerian
Originally posted by ellanon Thank you so much for updating this! One of my favorites! Thank Mikk and Dridzt. =)
File: XLoot Monitor (Inactive)10-19-08
The XML compiler is broken. If you...
Posted By: Xuerian
The XML compiler is broken. If you need something exported, I suggest you use the custom output and use something else to convert it to xml (or submit a patch)
File: OPie08-21-08
Great updates, Foxlit =) Loving But...
Posted By: Xuerian
Great updates, Foxlit =) Loving Buttonfacade integration. I like the new animations too, but I like the alpha-based one better, so I enabled that... There's a minor bug though. When returning to the deadzone in the center, all icons reset alpha (including the faded ones opposite the cursor), then fade to minimum, instead of fading f...
File: oUF_Lyn08-16-08
On a more on-topic note, I re-wrote...
Posted By: Xuerian
On a more on-topic note, I re-wrote the banzai function to be a method just like the other helper functions. Set self.Banzai = updateBanzai, add this in the function defs: -- -- banzai support -- local updateBanzai = function(self, unit, aggro) local hp = self.Health if aggro == 1 then hp:SetStatusBarColor(1, 0, 0)...
File: oUF_Lyn08-15-08
I checked Banzai's code again after...
Posted By: Xuerian
I checked Banzai's code again after you said that, and yes, it does seem to apply a post-hook to health update.. That should update it. However, when I first used your layout, the frames would stay red until health updated, then be reset. Not sure what was happening there..
File: oUF_Lyn08-15-08
I've modified your layout heavily,...
Posted By: Xuerian
I've modified your layout heavily, and in the process, Banzai. Since you recolor your bars in the health update (Perhaps this could be cached for party/raid..? Haven't checked.), you have to use .Banzai. Add this in the unilateral frame definition: self.Banzai = function(self, unit, aggro) if aggro == 1 then...
File: XLoot04-25-08
dark666105: Fair enough. If I pick...
Posted By: Xuerian
dark666105: Fair enough. If I pick up development again I may make a fubar module for Monitor. AlphaWolf: Don't just say it's broken, go to The XLoot Thread and read the discussion, posting your issue if it's new or any new information if it isn't. I said I wasn't developing it anymore, I didn't say I was abandoning it. The developm...
File: Yatlas07-17-07
endx7, thanks for the update to my...
Posted By: Xuerian
endx7, thanks for the update to my all-time favorite mod =) Love it.
File: XLoot06-28-07
Thunder, Classic: From what classic...
Posted By: Xuerian
Thunder, Classic: From what classic said, he did have all the addons. But to it would be worth it to make sure; You need XLoot itself and any plugin you want.
File: King Of The Jungle06-24-07
If someone points out what more par...
Posted By: Xuerian
If someone points out what more particularly is causing my addon to interfere with this, I will look into and correct it. As it is, I don't use KOTJ nor do I play a hunter, so it's a little difficult for me to test this. Thanks.
File: XLoot06-17-07
Originally posted by edc Great mo...
Posted By: Xuerian
Originally posted by edc Great mod absolutely love it!! Keep up the good work! PS: Any plans on making a GUI for setup? /xloot options should bring up a dropdown menu. XLoot should also show up in Niagara. As far as a more streamlined, easier-to-navigate interface, that was part of the roadmap for 1.0, but it's questionab...
File: XLoot Monitor (Inactive)06-05-07
Should work fine now.
Posted By: Xuerian
Should work fine now.
File: XLoot06-04-07
2.1 Refresh
Posted By: Xuerian
Hi all. Back from my long hiatus, with the current (and 2.1 compliant) version from WoWAce's development svn. Much thanks to Warmannn for keeping a updated version online here. All comments before this should be re-evaluated, if you are still getting any bugs after updating XLoot and whatever modules you use, please post it...
File: XLoot02-28-07
aeolus: Gathering professions are m...
Posted By: Xuerian
aeolus: Gathering professions are mixed up at the moment. I'm working on a re-write of XLoot itself, and that's fixed in there. It won't be released here for a while, though. Thanks for pointing it out, and so yes, it will be fixed when it's updated. vincentgdg: What locale are you, and, are you using the latest version of all the...
File: XLoot02-22-07
Originally posted by Djagamoone T...
Posted By: Xuerian
Originally posted by Djagamoone The Xloot group and monitor addons dont function for me. They simply do not appear ... most likely a conflict with another mod I guess ... but I am not running any other mod that alters loot frames ... except maybe Moveit, but I haven't actually tried to move the loot window frames with moveit ... gu...