Results: 144Comments by: sacrife
File: CBuff03-20-10
Originally posted by zohar101 Ty:...
Posted By: sacrife
Originally posted by zohar101 Ty:D I already skinned it. Not through an addon, but through it's blp. BuffConsolidation.blp It only fits caith's gloss and 0.8 scale though :)
File: CBuff03-07-10
Re: Re: Re: Buff Alignment
Posted By: sacrife
Originally posted by sacrife This is a huge problem for me aswell Only thing left in my UI and there are no buff alternatives that's as simple as yours is with moving and skinning possibilities. After 2 weeks of hair pulling I finally fixed it! Add these lines and change numbers accordingly. ConsolidatedBuffs:ClearAllPoint...
File: ncUI03-03-10
Re: Re: Three Action Bars
Posted By: sacrife
Originally posted by nightcracker No. Cant you base the setpoints on unitframes and bottomleftbarleft/right (which is reanchored to the middle I presume) to be based on how many bars you have visable from the 3 default. (MainMenuBar, MainMenuBarLeft, MainMenuBarRight) So it automaticly moves up/down if you enable/disable those...
File: BlizzardTweaks03-03-10
Originally posted by evl Becuase...
Posted By: sacrife
Originally posted by evl Becuase the config writes to the existing addon object. This was changed in 3.3.3 but I haven't updated any addons yet. Most likely because you need to add the main menu and bottomleft/right bars to the loop that assigns a mouse handler to the buttons and not just the bars. I had to assign it to...
File: oUF_AuraBars03-02-10
Originally posted by kingamajick...
Posted By: sacrife
Originally posted by kingamajick I've updated a couple of points of the addon, and one is to try and smooth the bar. I'm trying to work out if there is an optimum value for updating, and whether I approach this from a more time based perspective (i.e short timers would get updated more frequently that long timers) Anyway, let m...
File: ncUI03-02-10
Can you please upload ncbuffs as a...
Posted By: sacrife
Can you please upload ncbuffs as a standalone addon?
File: CBuff03-01-10
Re: Re: Buff Alignment
Posted By: sacrife
Originally posted by Ellute This happens when I have a second row of buffs. Any idea why it's doing this? http://img.photobucket.com/albums/v603/neuen-polizei/Untitled2.jpg This is a huge problem for me aswell Only thing left in my UI and there are no buff alternatives that's as simple as yours is with moving and skinning...
File: teksLoot02-27-10
Re: Resize opt please! :)
Posted By: sacrife
Any way to add an option to skip bop/disenchant message IF solo?
File: oUF_AuraBars02-27-10
The bar is VERY choppy. Any way to...
Posted By: sacrife
The bar is VERY choppy. Any way to fix this?
File: rFilter02-25-10
Is it me or is the duration on buff...
Posted By: sacrife
Is it me or is the duration on buffs/debuffs really sloppy. They are not on par with debuffs/buffs from the default from or the targetframe.
File: CBuff02-25-10
Originally posted by Ak1ra is the...
Posted By: sacrife
Originally posted by Ak1ra is there any way to scale buffs/debufs? Open the lua file and search for setscale. It's at 1.03 default I think
File: ncDebuffTimer02-19-10
Originally posted by Ferous I sec...
Posted By: sacrife
Originally posted by Ferous I second the hoT idea! :) Can't you just open the hotcandy lua and modify it's design? Change, fonts, sizes, etc.
File: ncDebuffTimer02-18-10
Can you add the non targeted timer...
Posted By: sacrife
Can you add the non targeted timer a true/false? As a rogue I would really like to see my blind timer even though I'm not targeting the player I've blinded.
File: ncBags02-18-10
Originally posted by nightcracker...
Posted By: sacrife
Originally posted by nightcracker I wouldn't suggest trying to fix this thing. The code base is buggy, hacky and sloppy. I'm currently rewriting the bag script for my suite ncUI and extract it from the UI and release it as ncBags again. Patience is required :P Can't wait for a new release. Though I need sorting, search and poss...
File: cargBags_Anywhere (Handler)02-18-10
Originally posted by Cargor Short...
Posted By: sacrife
Originally posted by Cargor Short answer: Planned and working on it, but requires a bit more time ;) Still working on it? :)
File: ncDebuffTimer02-17-10
Originally posted by nightcracker...
Posted By: sacrife
Originally posted by nightcracker I can't do anything about this. There is only a certain range I can track events for, if someone dies outside of that range I can't track it. Can you cache the target of the spell and check if that target comes in range again without the spell, it's removed?
File: ncDebuffTimer02-17-10
Originally posted by nightcracker...
Posted By: sacrife
Originally posted by nightcracker I see a lot of people want their own buffs watched. Do you want it watched for ALL buffs or only a few(like a proc alerter)? Yes, I want for a select few buffs which I need to know because I need to refresh them when they run low. And most classes only have 1-4 of those, the rest is just spam w...
File: cargBags_Gnomed02-17-10
Originally posted by Soeters Afte...
Posted By: sacrife
Originally posted by Soeters After some debugging, everything's done. Except the bank issue, and I'm having exactly the same and I don't know why Edit; I found a way, so everything's fixed. A few adjustement and there'll be a new version Could you comment the bank fix in your new version? Since I've modified mine quite a bi...
File: BlizzardTweaks02-17-10
Why is there a evl_blizzardtweaks.l...
Posted By: sacrife
Why is there a evl_blizzardtweaks.lua and a need for config lua when both pretty much does the same thing and both load? And also, I tried to make the mainbar and bottomleft/right bar to mouseovers. The bottomleft/right works fine, but the mainbar has other plans, it only shows if I mouseover BETWEEN the buttons, not on the button...
File: ncDebuffTimer02-17-10
Originally posted by nightcracker...
Posted By: sacrife
Originally posted by nightcracker I might do it once I got the buffs version running and this is stable and bugless(too less tests to give it the "bugless" mark). As per my PM, I can be your tester for the debuff/buff addon.
File: NameScore02-17-10
Update this awesome addon! :)
Posted By: sacrife
Update this awesome addon! :)
File: ncDebuffTimer02-17-10
Originally posted by nightcracker...
Posted By: sacrife
Originally posted by nightcracker Thanks, put into the addon. I will add in some filtering, but since using slash commands for that is really dumb there will be options in a .lua file for it. About the bufftimer, I will make one soon, but after this one is done(after I'm completely done with this one the buff one is trivial)....
File: Faceroller: Mutilate Rogue02-16-10
Originally posted by Naem needs t...
Posted By: sacrife
Originally posted by Naem needs to be: if you're stealthed then open up with garrote, use the combo point you get for slice and dice, use hunger for blood and mutilate until 4+ combo points and envenom. (repeat mutilate and envenom until hunger for blood is coming close to dropping) with this, if there is a bleed on the targe...
File: ncDebuffTimer02-16-10
Is there any way you can add suppor...
Posted By: sacrife
Is there any way you can add support to only show a select few debuffs? Like add an array to insert item id's and a boolean to turn the feature on/off. Would be highly appreciated. There is NO lightweight debuff bar addon out there as good as this one, however as a rogue I will get spammed down with poisons and dots. Or add...
File: Faceroller02-16-10
Originally posted by Naem would l...
Posted By: sacrife
Originally posted by Naem would like to see a mutilate rogue module up here. http://elitistjerks.com/f78/t37183-pocket_guide_wotlk_updated_3_3_a/ Priority: * Ensure that there is a bleed (ie. Garrote, Rupture, Deep Wounds, Rend) on the target. * Start up Hunger for Blood. * Start up Slice and Dice however you please, reall...