Results: 425Comments by: nightcracker
File: ncUI03-06-10
How about you change panels.lua wid...
Posted By: nightcracker
How about you change panels.lua width too then?
File: ncError03-06-10
@Nokzius, just append this code(had...
Posted By: nightcracker
@Nokzius, just append this code(had some more time to figure it out) to ncError.lua: SubZoneTextFrame:UnregisterAllEvents() ZoneTextFrame:UnregisterAllEvents()
File: ncError03-06-10
Originally posted by Nokzius Hey....
Posted By: nightcracker
Originally posted by Nokzius Hey. First IŽd just like to say I like your addons. Small and simple, with a minimum memory usage :) Thanks Yes! I am wondering if it would be very complicated to enable this addon to also hide the Zone text and the sub zone text. I am thinking about these events... "ZONE_CHANGED" "ZONE...
File: ncUI03-06-10
Re: Love the UI.
Posted By: nightcracker
Originally posted by yooFluffy Hey i love the UI but i got some questions. 1. My bottom actionbar just stops there in the middle, thats kinda wierd. Make sure you have all actionbars enabled in the options. Open up Escape menu > Interface > Action Bars and tick all boxes 2. I can only see the GCD on my runic power spells f...
File: ncDebuffTimer03-05-10
Re: LUA Error for ncDebuff
Posted By: nightcracker
Originally posted by RyuYou This is the LUA Error I got: Message: Interface\AddOns\ncDebuffTimer\ncDebuffTimer.lua:34: attempt to perform arithmetic on local 'x' (a nil value) Time: 03/05/10 11:09:12 Count: 1 Stack: (tail call): ? : ? Interface\AddOns\ncDebuffTimer\ncDebuffTimer.lua:34: in function `scale' Interface\AddOns\n...
File: NotReadyYet!03-04-10
This is pure evil.
Posted By: nightcracker
This is pure evil.
File: ncUI03-04-10
Originally posted by Kite874 the...
Posted By: nightcracker
Originally posted by Kite874 the original position was ok IF the debufs would disapear when the mob is dead or youre out of combat. the other solution might be move it up a bit so its sitting above the right chat frame and make it work up or underneath the minimap and make it work down. In my case with additional addons im using...
File: ncDebuffTimer03-04-10
Originally posted by brotherhobbes...
Posted By: nightcracker
Originally posted by brotherhobbes It did NOT detect when spells finished a cast and the mob was no longer targeted. It DID add the missing spell to the debuffs when the mob was later moused over or targeted. This IS expected behaviour, and this is the only way this can be done. It actually is the special "caching" I've worked s...
File: ncBags03-04-10
Re: Sorting?
Posted By: nightcracker
Originally posted by yooFluffy Can you sort with this bagaddon? Like in TukUI? TukUI's bag addon is Stuffing. This bag addon is buggy worthless crap. Stay away from it.
File: ncUI03-04-10
Originally posted by Kite874 the...
Posted By: nightcracker
Originally posted by Kite874 the debuff bars are repositioned now but are in the middle of me screen http://yfrog.com/6dwowscrnshot030310211731j Yeah, don't know where to place them, please suggest some place.
File: ncSpellalert03-04-10
Originally posted by Freak0o Am h...
Posted By: nightcracker
Originally posted by Freak0o Am happily awaiting your new version :O You don't experience any problems do you?
File: ncHoverName03-03-10
Re: Re: Re: Re: Re: Re: Wonder if...
Posted By: nightcracker
Originally posted by RyuYou That's so cool, but sorry I forgot, about the Elite symbol, whats the code for elite and was thinking some like this "(80+) nightcracker "+" being the symbol for elite Where did you learn to code LUA files? By taking looks at other people's code and trying to modify it(just like you are now). Thi...
File: ncUI03-03-10
getting sick of re's so made a new title
Posted By: nightcracker
Originally posted by jurlan Cool thanks! And you also update it frequently? You decide: http://github.com/nightcracker/ncUI/commits/master
File: ncUI03-03-10
Re: Re: Re: Re: Re: Re: Re: Re: Re: Three Action Bars
Posted By: nightcracker
Originally posted by jurlan Since I'm hacking into your scripts to adjust them to my needs, I was wondering if you updated everything on github? It would be lovely to be able to follow the changes there, if it's not too much trouble. Thanks in advance! http://github.com/nightcracker/ncUI
File: ncHoverName03-03-10
Re: Re: Re: Wonder if...
Posted By: nightcracker
Originally posted by RyuYou Ok, can you show me the code for "(80) Nightcracker" instead also, is the threat thing impossible or can you show me code for it? or the code for hiding the target name Replace the contents of ncHoverName.lua with this contents of this file: http://pastey.net/133726+ Threat is not included since...
File: ncUI03-03-10
Re: Re: Re: Re: Re: Re: Re: Three Action Bars
Posted By: nightcracker
Originally posted by RyuYou Thank you, that took alot of work, my main is a Druid This is a minor bug, so no new upload for now. You can get the latest version here though.
File: ncSkullBar03-03-10
Originally posted by Sythral It w...
Posted By: nightcracker
Originally posted by Sythral It works with nmainbar. Great job.... Love the art :) Meh, I didn't do a great job, just used Fugg's texture. All credit to him. If you got some great sidebar art I can make more of these addons.
File: ncHoverName03-03-10
Re: Wonder if...
Posted By: nightcracker
Originally posted by RyuYou I was wondering if they was a way to add the level to it and the percent threat of the target. Also, if It was possible to hide the name of your target, when hovering over? Target name hiding I MIGHT add. I will certainly add the level like this "Nightcracker(80)" but I will not add threat.
File: ncSkullBar03-03-10
Originally posted by Saintvallen...
Posted By: nightcracker
Originally posted by Saintvallen Would this work with nMainBar? How about you test it out? I have no idea.
File: ncUI03-03-10
Re: Re: Re: Re: Re: Three Action Bars
Posted By: nightcracker
Originally posted by kneeki There should be. If you use a druid as an example: Action Bar 1, 2, 5 and 6 are all available for easy use on the bottom bar. If you used the side bar action buttons (bars 3 and 4), that leaves 24 buttons for your extrabuttons. Well, unless I'm misunderstanding something ;) This helps a lot(credit to...
File: ncSkullBar03-03-10
Originally posted by sakurakira W...
Posted By: nightcracker
Originally posted by sakurakira Wow that is really awesome. Very Death Knightey :D. You did such a great job of making the texture look like the actual bar. Do you plan on making any more of these types of things? If someone supplies me with art, I will. And the original texture was a lot whiter so I darkened it up with some...
File: ncUI03-03-10
Re: Re: Re: Re: Re: Three Action Bars
Posted By: nightcracker
Originally posted by RyuYou What if you don't want the extrabuttons, the extra button are the Class bar, right what if, I don't use the class bar and use marcos and such? Thanks for the reply. Great Addon, but unless I missing something, which could be, my computer or the screen, or me, the UI does not fix correctly, unless t...
File: ncUI03-03-10
Originally posted by Richie omg @...
Posted By: nightcracker
Originally posted by Richie omg @2barscreen, 142 fps lol Yeah, so?
File: ncUI03-03-10
Re: Re: Re: Three Action Bars
Posted By: nightcracker
Originally posted by sacrife Cant you base the setpoints on unitframes and bottomleftbarleft/right (which is reanchored to the middle I presume) to be based on how many bars you have visable from the 3 default. (MainMenuBar, MainMenuBarLeft, MainMenuBarRight) So it automaticly moves up/down if you enable/disable those bars. (evl_b...
File: ncUI03-03-10
Re: Three Action Bars
Posted By: nightcracker
Originally posted by RyuYou Is it possible for three action bars layout? No.