Results: 93Comments by: sailen
File: Lunar Unit Frames (Arena Edition)06-17-09
Originally posted by Rhaethe Hi t...
Posted By: sailen
Originally posted by Rhaethe Hi there :) I've been putting this through the paces, and I noticed something. If I choose to not see the 3d portrait or the class icon, the white square remains. Is there a way I can make those squares transparent? Could you give me a link to a screen shot of the white square please? I'm not s...
File: Lunar Unit Frames (Arena Edition)06-15-09
Originally posted by Intelli I gu...
Posted By: sailen
Originally posted by Intelli I guess basically the same thing that angrysteel said, I've been used the the buffs/debuffs being above and below the unit frames... but as I said it's probably just because of it being a habit to look in the spot that I expect them and it hasn't been too much of a big deal. Good to see that you are...
File: Lunar Unit Frames (Arena Edition)06-15-09
Originally posted by Spookyy Any...
Posted By: sailen
Originally posted by Spookyy Any chance getting support for group target frames and pet target frame? (for some reason often left out by unitframe addons) Yea I can see why this would be good to have, I'll add it to the to-do list.
File: Lunar Unit Frames (Arena Edition)06-14-09
Re: Re: Re: Cast Bar?
Posted By: sailen
Originally posted by Alumno I think you should leave it out and resist the temptation for feature creep. In this case you would be spending time and effort coding a feature that (no offense) probably would not do as good of a job/be as flexible as a mature stand-alone castbar adon. If you want to add a nice feature, allow the s...
File: Lunar Unit Frames (Arena Edition)06-12-09
Re: Cast Bar?
Posted By: sailen
Originally posted by timberbear60 Any chance of having an integrated cast bar along with the extras associated with it, ie; spell name , cast time and such? Personally the fewer mods I have to keep after the better. Other than that I really like what you have here. Very clean and easy to set up. Excellent job so far!:banana::banana...
File: Lunar Unit Frames (Arena Edition)06-11-09
Originally posted by Intelli Actu...
Posted By: sailen
Originally posted by Intelli Actually, it should be there... the zip contains: oUF oUF_Lunar oUF_Lunar_Config Unless you somehow got a different version than what is here? PS - I really like what you've done so far here, although I need to spend more time trying to config the auras also to see if I can find a nice setup fo...
File: Lunar Unit Frames (Arena Edition)06-10-09
Originally posted by Angrysteel R...
Posted By: sailen
Originally posted by Angrysteel Really nice work so far. Any plans to add more support for buff placement? Currently it looks like the buffs just go to the right of the frame. Looking for a way to move them above / below the frame. Also splitting of buffs and debuffs. (Say buffs above frame, debuffs below). And i couldnt...
File: Lunar Unit Frames (Arena Edition)06-10-09
mouseover buffs
Posted By: sailen
Originally posted by lanacan I saw and played with those options. "only show buffs/debuffs on mouseover" option didn't work for me either, it just kept the buffs hidden all the time. The mouseover buffs work only when the ALT key is held down. I did this because healers often mouseover the frames to heal people, and most of...
File: Lunar Unit Frames (Arena Edition)06-09-09
Originally posted by lanacan Plan...
Posted By: sailen
Originally posted by lanacan Plans for the oUF RuneBar and TotemBar support? Ok spent a good 15 minutes looking for it... don't see an option to turn off having player auras on the unit frame. I'll make plans to support RuneBar and TotemBar. To hide auras on a frame, turn on the "only show buffs/debuffs on mouseover" If...
File: Lunar Unit Frames (Arena Edition)06-09-09
Screen shots
Posted By: sailen
Originally posted by tophero21 have any shots of the actual frames themselves? The frames are clear in the default state, so I've been trying to capture a good moment in combat to take a good screen shot. Other than watching a video of game play, you really have to try it to see what these frames can do. :)
File: Lunar Unit Frames (Arena Edition)06-09-09
Vehicle raid frames.
Posted By: sailen
Originally posted by Oakayam I want to see! I want to see! And a question. Is there a vehicle support ( raid frames )? There isn't vehicle support for raid frames, yet. It should work for the player and party frames though. I'll work on it, thanks for the feedback.
File: MAX_PartyWaypoints04-27-09
A message was sent to me: Thanks t...
Posted By: sailen
A message was sent to me: Thanks that worked. Let me ask you this, Is it possible to make your application work outside of a group or is that something Bliz won’t let work? Here’s my issue, I am a program that tells me when the opposite faction is in the area (Enemy) and when I click on it their Portrait comes up if close but...
File: MAX_PartyWaypoints03-07-09
Originally posted by shdwphnx I f...
Posted By: sailen
Originally posted by shdwphnx I find this to be an extremely useful addon, and have added it to my list of "must haves". However, there are some additional features I think would make it just about perfect... 1. An option to have it automatically toggle the appropriate arrows whenever I am in a group. IE: When I join a group w...
File: MAX_PartyWaypoints03-06-09
Originally posted by THUNDER_CHILD...
Posted By: sailen
Originally posted by THUNDER_CHILD go test on the PTR, the new 3.1 patch has instance coords. Great, thanks
File: MAX_PartyWaypoints03-06-09
Originally posted by fred This ap...
Posted By: sailen
Originally posted by fred This appears to work no matter if you have a custom ui or not...if they are moveable should be o.k.? Yep just left click and drag to move them. It works with any other addons.
File: MAX_PartyWaypoints02-28-09
Originally posted by Gruffness Ad...
Posted By: sailen
Originally posted by Gruffness Adapting this to provide a "current target" arrow would be awesome! :D Or perhaps tie it in with the Hunter's Mark ability. :cool: I found that you can dynamically track your current target or mouseover by typing "/maxwp track target", or "/maxwp track mouseover" I plan to implement key bind...
File: MAX_PartyWaypoints02-28-09
Originally posted by Kamicane I r...
Posted By: sailen
Originally posted by Kamicane I really like the concept of this addon! Looks very promising! I don't know if it's technically possible, but specially for instances it would be very helpfull for tanking and healing porposes. Also a possibility to set class colors would be great. Keep up the good work! :) I don't know of a...
File: MAX_PartyWaypoints02-28-09
Originally posted by Gruffness Ad...
Posted By: sailen
Originally posted by Gruffness Adapting this to provide a "current target" arrow would be awesome! :D Or perhaps tie it in with the Hunter's Mark ability. :cool: I will add this feature, but it will only work when your target is in your party/raid. Good idea.