Results: 236Comments by: creepy_inc
File: MiirGui Texture Pack [Blue]09-12-11
Originally posted by Neza oh snap...
Posted By: creepy_inc
Originally posted by Neza oh snap didnt think about that one. Gonna fix those buttons soon, i heavily changed them for the lootroll-addon i use but they'll probably look pretty bad in default ui^^ About the blue icons: only the icons starting with 'abilitie' and 'spell' are tinted in blue, you don'z necessarily need to delete al...
File: MiirGui Texture Pack [Blue]09-11-11
Also would you consider adding the...
Posted By: creepy_inc
Also would you consider adding the loot box/frame?
File: MiirGui Texture Pack [Blue]09-11-11
Neza where is the roll frame locate...
Posted By: creepy_inc
Neza where is the roll frame located? I use TeksLoot and it messes with the items I can roll on. I found it, it was all the "UI-GroupLoot-Dice" files in the buttons folder.
File: MiirGui Texture Pack [Blue]09-11-11
Originally posted by TuLe beautif...
Posted By: creepy_inc
Originally posted by TuLe beautifull art work! Ty so much for this! But just one thing im tryin to fix is all my icons got this bluish tint on them... is there a way to put them back to their original colors? Yes just delete the Icons folder. (It's part of his art pack) ;)
File: MiirGui Texture Pack [Blue]09-11-11
Originally posted by Neza Actuall...
Posted By: creepy_inc
Originally posted by Neza Actually, not all of them are changed. It's quite interesting though if you go through the mpq's how many unused graphics there which you i have never seen ingame ^^ I meant there is 9,264 in your folder, either way this is great. Going to have to adjust a few so I get my graphics for OUF to load b...
File: MiirGui Texture Pack [Blue]09-11-11
Wow is all I have to say, amazingly...
Posted By: creepy_inc
Wow is all I have to say, amazingly looking. :banana: All 9,264 of them :D
File: Fatality09-04-11
Originally posted by oomp No, set...
Posted By: creepy_inc
Originally posted by oomp No, settings are currently the same for all characters, but it's not hard (programmatically) to change this behaviour. I'll consider it in the next update. Much appreciated, since I like using it on both the toons I raid on. One kept private since I'm not leading it and another one be in raid since I l...
File: Diction09-03-11
I don't suppose anyone is willing t...
Posted By: creepy_inc
I don't suppose anyone is willing to share their list of words? I'm too lazy to go through and add a bunch myself :p
File: Fatality09-02-11
Will it remember different settings...
Posted By: creepy_inc
Will it remember different settings (profile) on different characters?
File: FairComboPoints208-17-11
Looks really good, nice work. I hav...
Posted By: creepy_inc
Looks really good, nice work. I have only messed around with the Holy Power. I have 2 suggestions/requests. 1) For Holy Power I love the graphics and for Number I love the "Finish" animation. Is it possible you could an option to disable only "1 combo" and "2 combo" so I would still have the "Finish" but not the "combo". 2) Cou...
File: FairComboPoints208-17-11
Thanks I'll test it asap. Edit:...
Posted By: creepy_inc
Thanks I'll test it asap. Edit: No more errors for now!
File: FairComboPoints208-17-11
1x FairComboPoints2-2.05\HolyPower....
Posted By: creepy_inc
1x FairComboPoints2-2.05\HolyPower.lua:28: attempt to index field "graphics" (a nil value) FairComboPoints2-2.05\HolyPower.lua:28: in function (tail call): ? :"safecall Dispatcher":9: in function :"safecall Dispatcher":5 (tail call): ? Masque-40200\Libs\AceAddon-3....
File: oUF_Lure08-07-11
Originally posted by lurelure I w...
Posted By: creepy_inc
Originally posted by lurelure I wouldn't hold my breath, sorry. Edit: Scratch that. I just made em out of boredom :) Would love some feedback on how they work (especially on ony&nef, or other bosses using alternative power). You can move them separately with oUF_MovableFrames. I'll get a chance to test them Tuesday, in Fi...
File: oUF_Lure08-05-11
Any ETA on Boss frames, if possible...
Posted By: creepy_inc
Any ETA on Boss frames, if possible? ;) I can't stand the in game ones.
File: LootMon08-02-11
I've been using XLoot for a long ti...
Posted By: creepy_inc
I've been using XLoot for a long time until at some point I've switched to a more lightweight loot frames addon. Which if I may ask?
File: nibEclipse07-27-11
Looks great, I'll give it a whirl :)
Posted By: creepy_inc
Looks great, I'll give it a whirl :)
File: Lysidia's Kitty Chat07-22-11
I'm a little scared :eek:
Posted By: creepy_inc
I'm a little scared :eek:
File: SlashIn ( /in )07-01-11
Just curious if anyone use this add...
Posted By: creepy_inc
Just curious if anyone use this addon and have some fun/useful/neat macros to share, using the /in command? Feel free to share ideas :banana:
File: Perfectinterrupt06-17-11
Originally posted by nathanlil13...
Posted By: creepy_inc
Originally posted by nathanlil13 wow I missclicked delete. sry, but to answer your question, clickers are the only people it doesn't work for. Because it requires you spam click it. but you can still do your rotation with keybinds. So do we need to disable the mod when we are not on a fight with some specific spell to interrupt...
File: oUF: MovableFrames05-28-11
Originally posted by haste Profil...
Posted By: creepy_inc
Originally posted by haste Profiles are okey. (GitHub Issue) Controlling what frames should be created by oUF is however outside the scope of MovableFrames. It's something I plan on writing, but right now I need to catch up on current projects. Profiles would be awesome, I'm surprised layouts don't support it yet.
File: Hermes05-28-11
Originally posted by inthedrops N...
Posted By: creepy_inc
Originally posted by inthedrops No there is not currently. But I don't think it would be too difficult as I already have logic for hiding bars based on being out of range. I'll investigate this over the next day or two. I'm fairly confident it won't be a challenge. Awesome, thank you.
File: Hermes05-28-11
Didn't seem to be able to find an o...
Posted By: creepy_inc
Didn't seem to be able to find an option to only show people on cooldown. So I don't end up with a long list showing useless (to me) information. If they're not on cooldown I know they're available.
File: oUF: MovableFrames05-24-11
I know my might not be 100% directe...
Posted By: creepy_inc
I know my might not be 100% directed at this module but is there still no way of having frames spawn different places for different characters? Personally my layout is (or want to it to be) much different from my healer to my dps. Just like you might want raid frames (if the OUF layout includes it) with one character but not have the...
File: Hank's Omnotron mod05-01-11
Originally posted by hankthetank...
Posted By: creepy_inc
Originally posted by hankthetank The errors you encounter occur due to an internal change with the way combat log messages are represented in 4.1 and not to changes with the encouter. A fix will follow. It pretty much broke bossmod timers for that fight. Looking forward to the fix though.
File: Hank's Omnotron mod04-30-11
Any chance this will get working ag...
Posted By: creepy_inc
Any chance this will get working again at some point? Hopefully Blizzard fixes the fight soon.