Results: 64Comments by: Ereki
File: RuneHUD08-09-09
Originally posted by royazalea I'...
Posted By: Ereki
Originally posted by royazalea I'm using Pitbull 4.0. The main changes between Pitbull 3.0 and 4.0 is easier configuration. Not sure if you're using 3.0 or 4.0, it may not conflict with 3.0 but it's interfering with 4.0. Thanks for the reply! It pretty much makes RuneHUD not work, it doesn't come up in the addon list in inter...
File: RuneHUD08-08-09
Re: Pitbull interferes with RuneHUD
Posted By: Ereki
Originally posted by royazalea Not sure if it's anything with your addon or if I need to aim this towards the Pitbull forum. The popular ace addon Pitbull interferes with the RuneHUD, I tried deleting the Rune module for Pitbull but I didn't have much luck. Anyway you can perhaps look into it? I love this addon for pvp. Thanks!...
File: RuneHUD08-07-09
Originally posted by Belial_69699...
Posted By: Ereki
Originally posted by Belial_69699 I've updated my RuneHUD to the most recent version and here on WoWInterface its tagged as 3.2 compatible but when I log into WoW on the character selection screen and click on Add Ons, it displays RuneHUD as Out of Date. Now I know I just have to check mark Load Out of Date Add Ons to make it wo...
File: RuneHUD08-01-09
Ok, will try to recreate the bug my...
Posted By: Ereki
Ok, will try to recreate the bug myself now, and hopefully it will be an easy fix. Edit: Should be fixed now, had made a small error in the code. Post here if you experience any other issues with it.
File: RuneHUD07-29-09
Originally posted by Belial_69699...
Posted By: Ereki
Originally posted by Belial_69699 I really liked this fix. Its nice to make the RuneHUD completely invisible while out of combat. Love this add on for my DK. Good job! Np mate, glad you like the addon. You'll have to edit that every time you update it though (not that annoying since I don't update this unless someone requests a fea...
File: RuneHUD07-25-09
After playing an arena match I've f...
Posted By: Ereki
After playing an arena match I've found that the new feature with runes fading when on cooldown is really bugged, so if you've downloaded it, just use the guide on the addon info page to disable it for now. I'm very sorry for this and I'll try to solve it as fast as I can. Edit: After trying to recreate the bug for almost 4 hou...
File: RuneHUD07-24-09
Originally posted by Eruen Thanks...
Posted By: Ereki
Originally posted by Eruen Thanks for this nice Runeaddon. When a Rune is on cooldown, I would make it invisibility (alpha 0.1). What I make on Runehud.lua for its work ? greetings Atm there's nothing you can change in there to make it work like that, but it's definitely a good idea. I will work on it and see what I can do....
File: RuneHUD06-25-09
Originally posted by aceman67 wha...
Posted By: Ereki
Originally posted by aceman67 what would make this great for me would be if the hud was 100% transparent out of combat by default. Well this isn't hard to change by yourself at all. :) Open the RuneHUD.lua file found in the RuneHUD folder wuth any texteditor (But preferably one that got lua highlighting like Notepad++) and change:...
File: hud05-29-09
Re: Beautiful! Perfect!
Posted By: Ereki
Originally posted by PoeticDragon 4. Can't modify target at all. I click on it to configure, and nothing happens. Originally posted on the Addon Info Currently working configurations: -health -power -general -left bar -right bar -bottom bar -range checks
File: oUF Experience05-25-09
As far as I've noticed you don't ge...
Posted By: Ereki
As far as I've noticed you don't get the error as long as you have rested XP but as soon as you loose it you get it again.
File: RuneHUD05-17-09
1.6: The lua file now has a config...
Posted By: Ereki
1.6: The lua file now has a config part at the top of the file to make it easier to configure.
File: hud04-20-09
Re: Corrupt File
Posted By: Ereki
Originally posted by DaemonSambe Your file is corrupt, and unable to decompress. File size reported at 66.4kb. Does this match you original size? It thinks there's another volume to the archive. Regards. I can decompress it just fine here..
File: RuneHUD04-16-09
That is me, Ereki was taken on curs...
Posted By: Ereki
That is me, Ereki was taken on curse so I had to use another nick. :)
File: RuneHUD04-14-09
No, not currently at least. My skil...
Posted By: Ereki
No, not currently at least. My skills with PhotoShop (and alike) is very limited. I might add it in the future since I know the original runes ain't that pretty tbh. Edit: If anyone do have some skills with PS or smoething similar feel free to PM me textures that you think would fit and I might just use it.
File: RuneHUD04-13-09
1.5: Updated the toc to patch 3.1...
Posted By: Ereki
1.5: Updated the toc to patch 3.1 (This will make WoW show the addon as outdated until 3.1 hits live so just tick "Load out of date AddOns" option until then.)
File: AzCastBar04-12-09
Same error (some more info in the e...
Posted By: Ereki
Same error (some more info in the error message), happened in UP on my DK. First time I've seen it, it came twice but then it (once with 2 counts and once with 6 counts) for no obvious reason. I tried to replicate it without success. Date: 2009-04-12 20:49:00 ID: -1 Error occured in: Global Count: 2 Message: ..\AddOns\acb_CastB...
File: RuneHUD03-22-09
I added the: if ((event == "UNIT_E...
Posted By: Ereki
I added the: if ((event == "UNIT_ENTERING_VEHICLE") and (arg1 == "player")) then RuneFrame:SetScale(0.000000001) --Hides the runes when entering a vehicle (change "0.000000001" to "0.8" to make the RuneHUD appear as normal even when in a vehicle) elseif event == "PLAYER_ENTERING_WORLD" or((event == "UNIT_EXITING_VEHICLE") and...
File: GMOTDFact03-22-09
Originally posted by fred This is...
Posted By: Ereki
Originally posted by fred This is coming up since last update... : GMOTDFact\GMOTDFact.lua:291: attempt to index global 'GMOTDFactChange' (a number value) --- Try to delete the saved variables found in: \World of Warcraft\WTF\Account\YOURACCOUNTNAME\Your Server name\Your char's name\SavedVariables\ and: \World of Warcraf...
File: GMOTDFact03-20-09
Originally posted by Daedal Nice...
Posted By: Ereki
Originally posted by Daedal Nice addon, only one thing that I was left think was the fact in your screenshot :D I'm still getting my donald duck comic every week! (guess where I live) The fact does say were, so unless you've been getting it since like the 50s (or whenever Donald Duck was created) it doesn't prove the fact wrong. ;)
File: RuneHUD03-19-09
1.4: Fixed a bug which changed the...
Posted By: Ereki
1.4: Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
File: hud03-13-09
Hud!
Posted By: Ereki
It's hud!
File: WinterTime02-25-09
Error Message
Posted By: Ereki
I get this error message when using the new dropdown menu. Date: 2009-02-25 16:11:10 ID: 1 Error occured in: Global Count: 1 Message: ..\FrameXML\UIDropDownMenu.lua line 216: attempt to index local 'listFrame' (a nil value) Debug: : ? ..\FrameXML\UIDropDownMenu.lua:216: UIDropDownMenu_AddButton() WinterTime\Wint...
File: RuneHUD02-20-09
Have you even bothered to take a lo...
Posted By: Ereki
Have you even bothered to take a look at the lua? It's not hard change the position or the scale at all. Just open the RuneHUD.lua files with any texteditor, such as notepad, and just edit "RuneFrame:SetScale(0.8)" to change the size and: "RuneButtonIndividual1:SetPoint("CENTER", UIParent, "CENTER", -103, 23) --Blood 1 RuneButton...
File: GMOTDFact02-03-09
Originally posted by Dimpf I noti...
Posted By: Ereki
Originally posted by Dimpf I noticed the line: is repeated twice. Didn't check for other duplicates :P There might be some more since I did copy from different sites and at different times, I've tried to remove most of them but apparently I missed at least one. Post more here if you find them and I'll remove the duplicates i...
File: RuneHUD01-29-09
There's no in-game configuration an...
Posted By: Ereki
There's no in-game configuration and it never will be: "The only way to configure the position of the runes is by editing the lua files. But it's all commented so it shouldn't be that hard." Just on a second note, do you see the runes at all? If not something is making the addon bug, and if so a list of you other addons would be...