Results: 53Comments by: digmouse
File: Ghost: Pulse05-14-08
Originally posted by Footrot Hey...
Posted By: digmouse
Originally posted by Footrot Hey Digmouse, Are you saying that everything's fine on the enUS client, but when you 'go localized', it's failing? yup, enUS and enGB works fine and I even deleted and rebuild my zhCN locales, but still get errors, seems nothing wrong with my locale, cuz I can type /gp and see the option window i...
File: Ghost: Pulse05-14-08
sigh, dont know if I broke sth. aga...
Posted By: digmouse
sigh, dont know if I broke sth. again, it spams all module that "attempt to index field ‘settings’ (a nil value)", but nothing happens on my enUS client, check and recheck but found nothing to my locale files...
File: Beast Spell04-28-08
Originally posted by katta the id...
Posted By: digmouse
Originally posted by katta the idea is quite good, but i can't try it without german support. it would be great for a de lokalisation Other locales is not quite possible until somebody contribute some localization and database translation work:(.
File: SLDataText04-20-08
Re: some texts are not showing after 1.12
Posted By: digmouse
Originally posted by richiexu this is some weird stuff: i used the older version of SLDT after 2.4(first release i suppose?) everything works fine for me(money, guilds,mem,latency, etc are all showing correctly). so yesterday i updated my SLDT to 1.12(well just extracting the files to addon folder and replace older files). then pr...
File: SLDataText04-20-08
I got guild member counting problem...
Posted By: digmouse
I got guild member counting problems too, always got about 10-15 less than actual number, and if I resort in default guild member list, the count will change extremely.
File: Ghost: Pulse04-19-08
Originally posted by Footrot I've...
Posted By: digmouse
Originally posted by Footrot I've made a change to allow up to 15 seconds for the show time, which really is a long time in WoW terms. :) The mod could use a little more optimisation in terms of CPU usage, but it really is not too bad. DoTimer, Pitbull and PowerAuras for example all use much much more CPU time than GP does, to...
File: Ghost: Pulse04-15-08
Besides font capability, I think ma...
Posted By: digmouse
Besides font capability, I think make the text on the pulse customizable is a good idea, just like cooldowntimers2 EDIT: What about adding a resist pulse? such as feign death resist pulse for hunters.
File: SLDataText04-11-08
And seems there's a confilict with...
Posted By: digmouse
And seems there's a confilict with SimpleMinimap, every time I log in the default zone text header frame shows, though I've disabled it in SMM.
File: SLDataText04-10-08
Originally posted by Taffu What h...
Posted By: digmouse
Originally posted by Taffu What happened is if the locale color table saved a bad variable, you'll have to wipe the SavedVariables (or manually adjust) to try to get the error to go away. Once it saves it, it's going to try to continue using it (and parsing it when going to do anything related to that color string now...including u...
File: SLDataText04-10-08
Em, seems I got almost everything s...
Posted By: digmouse
Em, seems I got almost everything screwed up this time, I logged in in the morning to test (didnt got time to do last night) but got everything except money broken, and what I got is: Interface\AddOns\SLDataText\Modules\Durability.lua:321: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataT...
File: Beast Spell04-05-08
That's what I mean by "Beast Query...
Posted By: digmouse
That's what I mean by "Beast Query system", maybe using the API of Mobmap or QuestLibrary we should develop a specific beast skill and info database, such as clicking on certain pet skill to query which beasts have it and have the location displayed on the map.
File: SLDataText03-30-08
Originally posted by Taffu Ok, pu...
Posted By: digmouse
Originally posted by Taffu Ok, pushed a localization fix for the class colors retrieved for the list tooltips. I've "Babblefished" as many localizations as I could, but the non-supported characters weren't able to be localized. fixed version works fine, and I've sent you zhCN and TW locale files. BTW: add locale strings of Gui...
File: SLDataText03-30-08
I got 2 errors involving Friends an...
Posted By: digmouse
I got 2 errors involving Friends and Guild module on zhCN client: Interface\AddOns\SLDataText\Modules\Friends.lua:270: bad argument #2 to 'format' (string expected, got nil) and Interface\AddOns\SLDataText\Modules\Guild.lua:272: bad argument #2 to 'format' (string expected, got nil) any idea? BTW: fantasic work! EDI...
File: AzCastBar03-29-08
Originally posted by Aezay digmou...
Posted By: digmouse
Originally posted by Aezay digmouse The title for the plugins are set in the plugin file itself, using the ".token" string. But this value is also used to save the settings for the plugin. I don't make my addons with translation in mind. Thanks a lot, I've done this on other plugins and got no problem since now, I...
File: AzCastBar03-29-08
Hi, az, I got a problem when I do s...
Posted By: digmouse
Hi, az, I got a problem when I do some localization work on AzCastBar for myself, I could not make the Option entries of Player, Target, Focus and Pet localized, whatever I do, they still display in English, I've rewritten a localization file here, and those entries are the last left, could you give me some suggestions? Thanks.
File: Ghost: Pulse03-24-08
Originally posted by Footrot I'll...
Posted By: digmouse
Originally posted by Footrot I'll be refactoring the code to support localization, but I'll need volunteers to work on the actual localization files themselves. Are you volunteering? :) ya, zhCN and zhTW are on me :)
File: Ghost: Pulse03-24-08
any work on localization?
Posted By: digmouse
any work on localization?
File: SLCore02-09-08
Some interesting advises...
Posted By: digmouse
Seems the modules can do more better things, such as an auto-repair feature for Armor, memory list tooltip for Memory, suitable leveling zone info for ZoneText, these would be fantasic. And FriendList and GuildList does not work on my zhCN client:confused:
File: zBar201-23-08
Fantastic, fighting ZeroFire!
Posted By: digmouse
Fantastic, fighting ZeroFire!
File: SLCore01-16-08
Originally posted by Taffu Becaus...
Posted By: digmouse
Originally posted by Taffu Because SLCommunity is outdated, the two AddOns are going to conflict. SLGuildList & SLFriendList are the same as SLCommunity, however SLCommunity will not function or benefit in any way from SLCore. It's essentially the same thing, so I would drop Community and use the new modules that are designed for S...
File: SLCore01-15-08
seems SLCore uses a same slash comm...
Posted By: digmouse
seems SLCore uses a same slash command as SLCommunity(/slc),and I got "can't provide same locale twice" error on my zhCN client after localized, any ideas?
File: SL Beta Bundle12-26-07
Seems the locale file in SLCore is...
Posted By: digmouse
Seems the locale file in SLCore is still the one from SLCommunity, and I got : AceLocale-2.2-40629 (BugSack):487: AceLocale(SLC): Translation "Tooltip Size" does not exist. SLCore\Options.lua:115: in main chunk : AceLocale-2.2-40629 (BugSack):487: AceLocale(SLC): Translation "Tooltip Size Desc" does not exist. SLCore\Options.l...
File: SLCommunity 1.012-02-07
Originally posted by Taffu I thin...
Posted By: digmouse
Originally posted by Taffu I think I know what the problem is. Are you both on non-US clients? The "Class" tables for the class colors isn't localized. me too, zhCN and zhTW
File: SLCommunity 1.012-01-07
As Divinia, I still got : SLCommun...
Posted By: digmouse
As Divinia, I still got : SLCommunity\\Core.lua:222: bad argument #2 to 'format' (string expected, got nil)
File: Target Range11-28-07
so, I found something different, a...
Posted By: digmouse
so, I found something different, a tauren player should have theire melee attack range checked as 9 yards, not simply 5 yard. is adding a tauren specified check available?