Results: 58Comments by: Alestane
File: Demonomicon01-21-09
Originally posted by Tinuviel Is...
Posted By: Alestane
Originally posted by Tinuviel Is there a command mode at all? I see the keybindings, of course, but are there any commands to lock the sphere, move buttons, etc? Demonomicon focuses on being lightweight. There's no direct command to lock it (it's normally in a place that makes it difficult to move by accident), but the order of t...
File: JustTheArt01-20-09
Just a heads-up, I am not worrying...
Posted By: Alestane
Just a heads-up, I am not worrying too strenuously right now about vehicle bar issues because the next patch is supposed to make the vehicle interface a lot more robust. Please advise if you continue experiencing issues now that 3.0.8 is live.
File: JustTheArt12-22-08
Originally posted by Chaotix Not...
Posted By: Alestane
Originally posted by Chaotix Not sure if its just me, but when I download the addon off the site. It's an older version with a 2.4 TOC file. :( I apparently neglected to update the ToC, but it should still work fine. If the .xml file has lines 228-229 reading hooksecurefunc("ActionButton_OnUpdate", function (self, elap...
File: Expose'12-19-08
Originally posted by Scae Is it p...
Posted By: Alestane
Originally posted by Scae Is it possible to have this apply to target frames as with the expansion you can now see mob hp (I couldn't seem to get this to work with my targets at least... maybe I'm missing something). It works fine for me using the stock unit frames. It should work with custom unit frames that use the standard tex...
File: JustTheArt12-11-08
Originally posted by Ikarasu Not...
Posted By: Alestane
Originally posted by Ikarasu Not sure if its fixable, because of the limitations blizz put on changing bars while in combat... just thought I'd point it out, hate disabling the addon before maly. I don't have problems with the vehicle interface in my add-on set, but I'm not completely confident that it's problem-free either. It'...
File: Expose'12-02-08
Re: Vehicle Taint Errors
Posted By: Alestane
Originally posted by xatu Apparently Expose' causes a taint error that makes your player frame disappear and not reappear until you reload the UI. Sad but true. "Upgrading" to the new 1.0.-1b or reverting to 1.0b (they're basically the same file) should address this until Blizzard cleans up the vehicle interface animations.
File: Blazing Saddles11-07-08
Originally posted by Narune I can...
Posted By: Alestane
Originally posted by Narune I can't seem to get it to mountrandom in a nonflying locale I've tired a bunch of variations, but nothing seems to happen when I'm in a non flying locale. If someone has a working macro please post. I just want it to choose a random mount where ever I am. Land mount when necessary. It's not presen...
File: Demonomicon10-23-08
Originally posted by Heklyr So ho...
Posted By: Alestane
Originally posted by Heklyr So how do the pet attack features work? does it support all pet abilities? and is it included in the small spheres or is it just accomplished thru key bindings? A ReadMe file is included.
File: Demonomicon10-17-08
Originally posted by Tinuviel Doe...
Posted By: Alestane
Originally posted by Tinuviel Does this mod also feature spells like your warlock mount, accessible through a button on the mod? What about soulstones/healthstones/ritual of souls/spellstones? Demonomicon is supposed to remain lightweight, and for this reason does not support these features. I have considered releasing a companio...
File: Demonomicon10-17-08
Fixed - Button is movable again.
Posted By: Alestane
Fixed - Button is movable again.
File: Blazing Saddles10-13-08
Originally posted by tenub Does t...
Posted By: Alestane
Originally posted by tenub Does this work with 2.4.3? No, it requires 3.0 or later.
File: Goose09-20-08
Originally posted by Voc If I wan...
Posted By: Alestane
Originally posted by Voc If I wanted to Show or Hide page 2 on the action bar (planning on doing this for all the pages) when I have show; hide What's the frame name for that? I tried using DevTools, but it just returns the name of the action bar and not the actual page. I may not be understanding you right; the different "...
File: Goose09-18-08
Originally posted by Voc With tha...
Posted By: Alestane
Originally posted by Voc With that said, I'm not all that familiar with global names of frames or specific Lua identity. For users of this addon (or even the other), can anyone show me some direction about possible other addons, macros, scripts, documentation on where I could identify the name of certain frames? Right now, the be...
File: Blazing Saddles08-01-08
Originally posted by Darkspell bu...
Posted By: Alestane
Originally posted by Darkspell but if you are not in a flying mount area, it does not default to ground mount at all. Nothing happens. There seems to be some peculiarity in the way the flyable condition is being resolved, or something. I suspect this is at least as much part of the beta client as it is of the add-on. Also, it w...
File: CoolFloat07-29-08
Re: Re: Re: Re: That's doable
Posted By: Alestane
Originally posted by Potter I want it to only say: Death Coil No <> nor the word Ready..just the spell name..nothing else :-) Then the command you quoted to me should be the correct one: /run CoolFloat_locale.enUS.ready = "%s"
File: CoolFloat07-29-08
Re: Re: That's doable
Posted By: Alestane
Originally posted by Potter I know its been awhile right but I was wondering is there also a command I could use to remove the "Is Ready" Say I want it to only flash Death Coil in the frame..or any Spell Name & nothing more If you don't want to remove the <>, the command becomes /run CoolFloat_locale.enUS.ready = "<%s>"
File: ShiftFocus07-25-08
There are two things you need to do...
Posted By: Alestane
There are two things you need to do to try and make this affect a bar mod: Add the names or Lua identities of the action bar frames you use to the list in line 3 of ShiftFocus.lua. Add an ## OptionalDependencies: line to ShiftFocus.toc with the name of the bar mod in it, to ensure that it loads before ShiftFocus does. Please...
File: Goose07-09-08
Originally posted by Shefki Line...
Posted By: Alestane
Originally posted by Shefki Line 94 of Goose.xml has: if InCombatLockDown() then function name is actually InCombatLockdown() note the case. The fix for this will be in the next upload.
File: JustTheArt06-03-08
Modifying the code
Posted By: Alestane
Can you give any further advice as to what I should do then? Can I make the changes myself to? Any hints as to where I would start looking in the Lua to get this to work the way I would like? The key line in the addon for this purpose is line 208 in the XML file (line 4 of the last block). You can extend JustTheArt's beh...
File: JustTheArt05-30-08
Originally posted by Craker This...
Posted By: Alestane
Originally posted by Craker This is a great addon but please make it work with modified bar/button addons like Trinity Bars and Bartender etc. While I understand this desire, there's no generic way to enable this without going through and individually adding each of those add-ons' bars to a compatibility list. Also, the author...
File: Goose05-09-08
Limited options
Posted By: Alestane
Originally posted by Waverian Is there a way to override the events? I have a frame I'm hiding during combat but I'd like to be able to show it on demand with a keybind or something. Just calling frame:Show() doesn't work as you'd probably know since it seems to periodically checks for the conditionals. Right now Goose doesn't su...
File: CoolFloat04-01-08
That's doable
Posted By: Alestane
Originally posted by Potter /agree This addon would be absolutely perfect is there was no < >'s nor a Ready..nor any punctuation at all. Just a downward scrolling Spell Name is all I'm after..without all the fat of SCT..Mik..Parrot..etc. You can customize this by typing into your chatline, /run CoolFloat_locale.enUS.rea...
File: OnTarget10-04-07
Clarification
Posted By: Alestane
Well, OnTarget can only affect the targets of spells that you start to cast while holding one of the target buttons. It can't change the target of a spell that's already in progress when you press a target button.
File: Demonomicon09-25-07
2.2 Update
Posted By: Alestane
The newest version of Demonomicon fixes a problem some people were having with Fel Domination, and should also make the mod locale-independent. There is also a saved-variable setting for the technically minded who want to change the way the buttons are arranged around the book.
File: CoolFloat09-22-07
Update
Posted By: Alestane
Okay, I BELIEVE I've got the double-post issue fixed. Please let me know if you encounter double listings of completed cooldowns, or cooldowns which fail to announce when they're done. The strings that control what the announcements look like are now stored in localization.lua, and in CoolFloat_locale in the account-wide saved var...