Results: 40Comments by: chuckg
File: Bongos211-14-06
Stellar so far, just a suggestion f...
Posted By: chuckg
Stellar so far, just a suggestion for those cat/bears out there, or anyone who has a shapeshifting button and likes to paginate their primary bar. Let me set up the example: Bar 1, page 1 - Offensive spells, etc. etc. Bar 1, page 2 - Healing and related spells, etc. etc. Key "X" is bound to page swap between these two, using...
File: cgCrafty11-07-06
Appears there is some issue with yo...
Posted By: chuckg
Appears there is some issue with your strata changes. The text entry box is "blacked out" (can't add anything to it) and the three buttons can't be pressed. Should be fixed in 2.0.22, sorry about that. As for the "L" you saw in the search type box, I suspect that was a remant from 1.x. I didn't personally try upgrading without fi...
File: cgCrafty10-14-06
Originally posted by Cassie Hi Ch...
Posted By: chuckg
Originally posted by Cassie Hi Chuck, is there a chance to have your mod updated? Thanks for your work This weekend, the 14th or 15th of October expect something beta'ish. I'll probably put it up on an SVN somewhere before releasing it here on the site. Sorry for the delay to those waiting, I've got some awesome new features a...
File: TinyTip06-28-06
Anchors and offsets
Posted By: chuckg
Perhaps I've missed it somewhere, but it would be lovely to be able to set the anchor and it's x/y offsets. Also the ability to keep the tip from fading in and out. Both of these are very minimal / lightweight changes. Thanks!
File: cgCrafty06-22-06
Update on enchanting window bug, pa...
Posted By: chuckg
Update on enchanting window bug, patch 1.11: attempt to index local 'filterText' (a nil value) It looks to me that the patch quelled the nasty little bug with opening the enchanting window. I'd be appreciative of any other confirmations that it's gone, I've been known to miss bugs on my end. Originally posted by Jayhawk any ch...
File: cgCrafty06-12-06
Rayfack and sheepsheep: Someone rep...
Posted By: chuckg
Rayfack and sheepsheep: Someone reported this to me a day or so before your own posts in the bug reports, but I thank you for your confirmation. My system took a hard knock'n, so I've been waiting on Newegg to follow through with their "guranteed" delivery. In either case, I've got some ideas on how to fix the problem, just need so...
File: cgCrafty06-02-06
Re: Fizzwidget's Autocraft
Posted By: chuckg
Jayhawk, it does indeed hide my poor little addon behind the extended TradeSkill window. However, the fix is simple and I'll be including some nice playalong code for AutoTradeSkill in the next release. I should have it out tonight or tommorow, pending another nasty little bug I've found. As for where to post stuff like that, I g...
File: cgCrafty05-30-06
The earch button submits a search,...
Posted By: chuckg
The earch button submits a search, while the eset button resets the current search back to the default listing. Disabling the addon through the "/cgc standby" will also reset any searches you have currently active. You may also simply type the search text into the textbox and hit enter to start a search.
File: PerfectRaid05-27-06
Features
Posted By: chuckg
Originally posted by tkieffer How do I show who in raid still needs a buff I can cast (fort/spirit, etc) I don't think that exists yet, but I'd love to see that feature added. It is, in my opinion, the one thing that really needs to be added asap. Also, I'd love it if you added "itch" to the list of "poisons" that are curable...
File: cgCrafty05-27-06
Re: Thanks
Posted By: chuckg
Admralpancake, I wrote it specifically for alchemy. I constantly have people in guild asking "what uses xxx mat" or "what does xxx potion take" and spending 4 minutes scrolling up and down the list looking for that one potion that you know you have but you can't find.Eventually, I'd give up and just use thottbot. But not anymore!
File: cgCrafty05-27-06
Originally posted by Shark ## Loa...
Posted By: chuckg
Originally posted by Shark ## LoadOnDemand: 1 ## LoadWith: Blizzard_TradeSkillUI, Blizzard_CraftUI You're trying to make me eat my foot, aren't you? :) 1.2.0 is LoadOnDemand and should have all listed bugs resolved. I feel like such a clutz updating my mod 4 times a day.
File: cgCrafty05-26-06
Originally posted by Shark Count:...
Posted By: chuckg
Originally posted by Shark Count: 1 Error: Interface\AddOns\cgCrafty\cgCrafty.lua:72: attempt to index a nil value Fixed in 1.1.3, thanks for continuing to post bugs. As far as the LoadOnDemand goes, I don't think I'll be doing that. Either I don't have a proper understanding of the process, or doing so inhibits Ace from a...
File: cgCrafty05-26-06
1.1.1
Posted By: chuckg
Should be fixed 1.1.1, please let me know if you have any more issues. There is one catch to doing it in this way, however. If you have the mod on standby and a craft/trade visible then enable the mod, it will not show the cgCrafty frame until you close/re-open the frame. Such is the price of LoadOnDemand. Edit: Fixed in 1.1.2;...
File: cgCrafty05-26-06
Could you please tell me the circum...
Posted By: chuckg
Could you please tell me the circumstances of that error? What trade/craft were you opening, was it the initial load? Was it just on login? I haven't seen that error so any information you can provide would be beneficial. Also, please use the Bug Report for errors and bugs. Keeps the comments less cluttered.
File: ItemBonusesFu05-16-06
BonusScanner Update
Posted By: chuckg
The current release of BonusScanner has some incorrect patterns for ZG shoulder enchants as well as mana oils. It also does not include 'spell penetration' scanning, which is the "decreases targets magical resistances by xx". A few of my friends wanted this added to their Titan/FuBar itembonuses, so I uploaded an updated version he...