Results: 125Comments by: goliath0
File: RaidFramesPlus05-11-09
Originally posted by Macniel Poss...
Posted By: goliath0
Originally posted by Macniel Possible I will add a new page where the player can add debuffs to a list that are associated by a color so that IF the raid unit has this debuff its debuff highlightning will be colored in the defnied color. That's very needed. Default frames only show either all debuffs (terrible: someone goes to...
File: OmniCC05-07-09
Hey Tuller, I'm trying to make an a...
Posted By: goliath0
Hey Tuller, I'm trying to make an action button that is on cooldown express that in a more visible way than the Spiral (its alpha is 1 and it's still hard to notice). Is there a couple-line code that would do that? What would I have to hook into? Anything would do (changing color, alpha, border, spiral)
File: RaidFramesPlus05-05-09
ok my WoW just produced 30 MEGAbyte...
Posted By: goliath0
ok my WoW just produced 30 MEGAbytes taint.log file you need to be aware that most things that your addon can do (toying with default stuff) CANNOT be done in combat
File: RaidFramesPlus05-05-09
line 317 and other: "for" limit mus...
Posted By: goliath0
line 317 and other: "for" limit must be a number (NUM_RAID_PULLOUT_FRAMES isn't set?) Solution: (NUM_RAID_PULLOUT_FRAMES or 0) "Allways" typo double size Healthbars work well, but it seems you should (could?) move them like 1 pixel up and right
File: RaidFramesPlus05-05-09
Gonna test this out. I gotta say...
Posted By: goliath0
Gonna test this out. I gotta say, I had to go back to Grid for our Yogg 25 first kill. I hate addons but I'll have a very hard time dropping this one.
File: RaidFramesPlus05-05-09
Originally posted by Macniel how...
Posted By: goliath0
Originally posted by Macniel how would this affect the space for buffs/debuffs if the healthbar span over the manabar ? I see there no additional space if it has to span over mana bar, it's still very good, I'm a healer, I don't care about people's mana/rage/energy jumping up and down during a fight. p.s. there are 3 "nil" e...
File: RaidFramesPlus05-05-09
Cool. I'm imagining default frames...
Posted By: goliath0
Cool. I'm imagining default frames with double height for health bar, NO power bar visible, so you can take the space for buffs/debuffs
File: RaidFramesPlus05-05-09
So... is it technically possible to...
Posted By: goliath0
So... is it technically possible to change the health bar height and/or change the power bar alpha? I tried it but it seems the status bars won't listen :p That's my only concern with default raid frames. Things are just too small. Scaling doesn't fix that, it makes everything bigger, most of the frame space is occupied by empt...
File: RaidFramesPlus05-04-09
Thanks for the update. Now... Is...
Posted By: goliath0
Thanks for the update. Now... Is it possible to change the health bar height and/or change the power bar alpha?
File: RaidFramesPlus05-03-09
I like this addon, I'm too messing...
Posted By: goliath0
I like this addon, I'm too messing with the default UI, pimping it so that it's actually usable, and I got those 2 questions for ya: 1. Is it possible to change the health bar height? Alpha? 2. Is it possible to change the background alpha?
File: Satrina Buff Frames 304-23-09
very cool.
Posted By: goliath0
very cool.
File: Elkano's BuffBars04-23-09
If elkano supported party ids and a...
Posted By: goliath0
If elkano supported party ids and arena enemy party id's, that would rock.
File: Satrina Buff Frames 304-23-09
Is it possible to filter buffs/debu...
Posted By: goliath0
Is it possible to filter buffs/debuffs on party and ARENA enemy party units? (party1-4 and arena1-5 ids)?
File: SolaceBuffDisplay04-22-09
The addon works fine. Now, I'd l...
Posted By: goliath0
The addon works fine. Now, I'd like to adjust this addon (party buffs) to affect arena enemy party (arena1-5 token ids). I've made many changes, it detects auras correctly but I just can't position the buttons properly on the screen (never understood anchors and stuff). Mind in your spare time add SolaceArenaEnemyBuffs :) (Aren...
File: Auracle (De)Buff Monitor04-22-09
something's wrong, as of 3.1.1 I ca...
Posted By: goliath0
something's wrong, as of 3.1.1 I can only track 1 effect at a time, they stack rather than align
File: SpellAlerter03-27-09
Duh. Most CC goes to the focus,...
Posted By: goliath0
Duh. Most CC goes to the focus, regardless of target, and Addons can't detect that.
File: Auracle (De)Buff Monitor03-20-09
Just so you know: they're changi...
Posted By: goliath0
Just so you know: they're changing UnitAura calls in 3.1 to return "caster" (unitID, the real owner of an effect, like you're the owner of your Malygos Drake fire breath debuff) instead of "isMine". Also, UnitAura can return arena players tokens, can you add them as a valid unit to track its buffs/debuffs?
File: SpellAlerter03-18-09
Exactly. The arrow+target isn't THA...
Posted By: goliath0
Exactly. The arrow+target isn't THAT neccessary. Also, is it possible to just use Class Colour for text? That would be awesome.
File: SolaceBuffDisplay03-18-09
I'm too lazy to test but I think th...
Posted By: goliath0
I'm too lazy to test but I think that Prayer of Mending doesn't show as "my" spell as it bounces. It might be the spell mechanic though.
File: FluidFrames03-14-09
I like this addon. However, I'd...
Posted By: goliath0
I like this addon. However, I'd like to write code that would only move my PlayerFrame. The problem is, as soon as you enter/leave a vehicle, the PlayerFrame gets reset to top-left (Specifically, ToPlayerArt() and ToVehicleArt() do this). Changing it manually in combat triggers taint. Anything that can be done about it? I th...
File: Natur Enemy Castbar03-11-09
if it's of any value, check the blu...
Posted By: goliath0
if it's of any value, check the blue post at the bottom: http://forums.worldofwarcraft.com/thread.html?topicId=15443405133&sid=1&pageNo=3 and http://forums.worldofwarcraft.com/thread.html?topicId=15443405133&sid=1&pageNo=2 also, Human racial that acts as a PvP Trinket is missing (spell = 59752)
File: Debuff Filter and Cooldowns03-11-09
The obvious thing to try out is to...
Posted By: goliath0
The obvious thing to try out is to replace isMine with "caster" in all the calls to UnitAura (or UnitBuff/UnitDebuff), then write local isMine = caster == "player"; Who knows, maybe it's enough to keep this addon going in 3.1
File: Debuff Filter and Cooldowns03-10-09
As far as I know, patch 3.1 should...
Posted By: goliath0
As far as I know, patch 3.1 should break this addon. This has to do with the information about the "owner" of an Aura. Specifically "isMine" is replaced by "caster" and you can draw more info from that. Porkbone, would you mind updating the addon according to: http://forums.worldofwarcraft.com/thread.html?topicId=15443405133&sid=...
File: Afflicted303-06-09
Showing -ServerName in bar text is...
Posted By: goliath0
Showing -ServerName in bar text is kind of not needed 99.9% of the time (and 99.9% of the time it's just annoying :-)).
File: OmniCC03-03-09
This happened twice over a course o...
Posted By: goliath0
This happened twice over a course of a long period of time: clicking on main tank's default UI target triggered some errors that resulted in WoW wanting to shut down OmniCC (Options?). I reloaded/cleared everything and the problem was gone. However I do remember that it wasn't the first time that happened.