Results: 126Comments by: Stuck
File: RantTooltip01-10-10
Originally posted by Jaleni I thi...
Posted By: Stuck
Originally posted by Jaleni I think there is a problem in the parser when it analyzes square brackets Are you using the latest version? It works alright for me. I'm also currently working on a new version of RantTooltip_Classic. When I originally released it, I put the layout together fast and didn't really spend much time on it...
File: RantTooltip01-09-10
Originally posted by rberry88 Is...
Posted By: Stuck
Originally posted by rberry88 Is there a way to increase the size of the compare tooltip? It seems to be scaled smaller than the regular tooltip so the font gets shrunk and is tough to read. put this in your layout: if self:GetName():match("ShoppingTooltip%d") then self:SetScale(1.2) --change this to whatever you want...
File: RantTooltip01-09-10
Originally posted by Lunarion Tha...
Posted By: Stuck
Originally posted by Lunarion Than you very much Stuck, I appreciate it! Edit: Just editing my post here instead of making another one. I've come across what I think is a bug at least. After searchign through the *.LUA to change a setting I noticed it was already there. I've found that when comparing equipment using the de...
File: RantTooltip01-02-10
Originally posted by Lunarion Aft...
Posted By: Stuck
Originally posted by Lunarion After reading through the comments and following the discussion between you an Copystring I'm still a little confused on how to clamp the anchor down to a certain place. I'm not too savvy when it comes to .LUA but I like to think I know enough to edit things to my liking. That said, would it be poss...
File: RantTooltip01-02-10
Originally posted by copystring H...
Posted By: Stuck
Originally posted by copystring Hmm, what I'm trying to do is find the subtitle of a NPC with a tag which can be determined like this: I don't think it's possible to find the NPC subtitle, with the same accuracy, by parsing the information in your RantTooltip.unitInfo because it doesn't contain necessary information to find the...
File: RantTooltip01-01-10
Originally posted by copystring I...
Posted By: Stuck
Originally posted by copystring Is it possible you could let the tags created before you are clearing the GameTooltip so we can parse information from the unmodified GameTooltip? You can get information from the unmodified GameTooltip by using GameTooltip.PreSetUnit - this gets called before the tooltip lines are deleted and re...
File: RantTooltip01-01-10
Originally posted by strawberrie...
Posted By: Stuck
Originally posted by strawberrie I'm getting this weird random error sometimes. Any ideas? Looks like you moused over someone when the game was unable to get their name properly. It's not a big problem, but I'll fix it soon.
File: RantTooltip01-01-10
Originally posted by -Raz- hmm, a...
Posted By: Stuck
Originally posted by -Raz- hmm, any way to change the fadeout of player and NPC tooltips back to the way it was with 0.21 and earlier so they dont insta fade ? RantTooltip.fadeOut = true Put that in your layout.
File: RantTooltip12-31-09
Originally posted by copystring se...
Posted By: Stuck
Originally posted by copystring seems to solve the issue for me. Yeah, I just realized that. Cut and paste GameTooltip_SetDefaultAnchor into RantTooltip:Initialize instead. I'll change that for the next update, hehe.
File: RantTooltip12-31-09
RantTooltip now displays GearScore...
Posted By: Stuck
RantTooltip now displays GearScore lines correctly. copystring, I've added an override function for GameTooltip_SetDefaultAnchor. So all you need to do is something like this: GameTooltip.OverrideSetDefaultAnchor = function(self, parent) if GetMouseFocus() == WorldFrame then --anchor to cursor self:SetOwner(pa...
File: RantTooltip12-31-09
edit: Nevermind. I managed to get i...
Posted By: Stuck
edit: Nevermind. I managed to get it working. Still trying to figure out how to fix the GearScore issue. Here's a temporary fix for GearScore tooltip text: RantTooltip.Tags = function(unit) if GS_Data and UnitIsPlayer(unit) then local player = GS_Data.Players return player and player.GearScore end end RantTooltip.Ta...
File: RantTooltip12-31-09
Originally posted by strawberrie...
Posted By: Stuck
Originally posted by strawberrie Hi I'm a little new to the lua coding. StatusBar.Tags = "" what script would i put in there to make it show me health values and not the 100% text? this tooltip looks great. I can't wait for when gearscore works with it. I use a lot of mods and i'm always finding ways to replace memory h...
File: RantTooltip12-31-09
Originally posted by -Raz- hmm tr...
Posted By: Stuck
Originally posted by -Raz- hmm trying to change the red pvp tag line to green, is #00FF00 the right code ? seems about right but not 100% sure You'll have to change the tag function itself. Put this in your layout... RantTooltip.Tags = function(unit) return UnitIsPVP(unit) and "|cff00ff00PvP|r" end That will make the pvp...
File: RantTooltip12-31-09
Originally posted by copystring H...
Posted By: Stuck
Originally posted by copystring Have you planned to add dynamic anchoring of the tooltip? I'd like to have the tooltip in it's default position when hovering a unit in my unitframes but have it anchored to mouse when hovering the actual player in the world. Right now i have to hook in GameTooltip_SetDefaultAnchor which isn't a ni...
File: RantTooltip12-30-09
Updated. Fixed a few things: Te...
Posted By: Stuck
Updated. Fixed a few things: Text with multiple variables on the line will now have the correct color. Fixed the health bar text. Some other minor things.
File: RantTooltip12-30-09
Originally posted by -Raz- is the...
Posted By: Stuck
Originally posted by -Raz- is there any way to make it display values in the power bar ? even if they are shrunk down to fit the smaller size The current power values? Look in your layout file. Under the "Health" conditional of the "for" for the statusbars, there should be a line that says something like, statusBar.Tags = "{$mis...
File: RantTooltip12-29-09
Originally posted by st0nedpenguin...
Posted By: Stuck
Originally posted by st0nedpenguin I also noticed this: When mousing over a player it will display the missing hp with extra zeros that go away the next time the tooltip updates. Fixed for next update.
File: RantTooltip12-29-09
Originally posted by richerich Ye...
Posted By: Stuck
Originally posted by richerich Yeah, im using TipTacTalents (witch works with every type of tooltip mod), but that's not what im talking about :P I meant the "0.67"<--- number before the name itself... its different numbers on every unit... Those numbers you saw were the R values of whatever class color the tooltip was tryin...
File: RantTooltip12-29-09
Originally posted by Scaena Thank...
Posted By: Stuck
Originally posted by Scaena Thanks for the fast reply :) I just would like to anchor the tooltip and not to follow the mouse pointer. Just that :) Open RantTooltip_Layout.lua. You should see a line that looks like: RantTooltip:SetInitialAnchor{ "CURSOR", 0, 1 } This can be changed to something like: RantTooltip:...
File: RantTooltip12-29-09
Originally posted by richerich Ye...
Posted By: Stuck
Originally posted by richerich Yeah, im using TipTacTalents (witch works with every type of tooltip mod), but that's not what im talking about :P I meant the "0.67"<--- number before the name itself... its different numbers on every unit... I'm looking at the TipTacTalents code atm. I will try to have this figured out. Sk...
File: RantTooltip12-29-09
Originally posted by richerich Wh...
Posted By: Stuck
Originally posted by richerich What's the deal with the extra numbers before the names? http://i49.tinypic.com/ifppci.jpg That shouldn't be happening. The new RantTooltip doesn't have talent display. Are you using an addon that adds this?
File: RantTooltip12-29-09
Originally posted by Skylinee I a...
Posted By: Stuck
Originally posted by Skylinee I added those lines at the end of the lua file, but the memory still climbs to 3-400 i'm afraid, so i'm not sure if i did it right. I was wrong. I've pinpointed the real problem. It will be fixed soon. =)
File: RantTooltip12-29-09
Originally posted by Skylinee Loo...
Posted By: Stuck
Originally posted by Skylinee Looks really nice, though i found that it creates alot of garbage memory after mousing over people (starts at around 50kb memory and ends up around 500kb after hovering over 5-6 people). This is most likely from the tagging system. I noticed this as well. Idly the addon should be using 30-40kb. I'v...
File: RantTooltip: Lite12-26-09
I've been working on a completely n...
Posted By: Stuck
I've been working on a completely new version of RantTooltip: Lite. I might stop updating the original RantTooltip altogether. The new version of RantTooltip: Lite will include a layout system, which is very similar to and inspired by oUF (http://www.wowinterface.com/downloads/info9994-oUF.html).
File: RantTooltip08-05-09
Updated for 3.2.
Posted By: Stuck
Updated for 3.2.