Results: 374Comments by: Cargor
File: cargExplorer08-01-08
I don't have beta access at the mom...
Posted By: Cargor
I don't have beta access at the moment, but I'm awaiting my key through WoWI's beta key geive-away. As soon as I have access, I'll start exploring Northrend and updating my addon data ;) Afaik, an auto-scan button is impossible, because it would have to require to switch the map zone you're currently viewing (and I don't know any...
File: cargBags07-21-08
if (select(2, UnitClass("player"))=...
Posted By: Cargor
if (select(2, UnitClass("player"))=="HUNTER") then This should do it :)
File: cargBags07-19-08
You can add this code in your layou...
Posted By: Cargor
You can add this code in your layout.lua after you've spawned the according bag object. So for hiding the last bag of the main-object, you would write: main.Bags.Hidden = true Notice that the ID of the bag is not the bagID of Blizz' container (because you can create different bags), but rather the ID of the bag in the cargBags-obje...
File: Quests2Watch07-18-08
Re: error
Posted By: Cargor
Okay, should be fixed now with the new update.
File: Quests2Watch07-17-08
Re: nice
Posted By: Cargor
Thanks! I'm glad that you like it ;) Originally posted by joshwill80 one question though, will this pop up the stopwatch for a timed quest even if the stopwatch is hidden? hoping so because i have mine hidden and timed quests is probably the only thing i would use it for. Yes, it shows and hides automatically on timed quest...
File: Chicchai07-14-08
I've added a variable "NoInstantMin...
Posted By: Cargor
I've added a variable "NoInstantMinimize" which causes Chicchai to wait the defined time before minimizing when moving the mouse out of the chat frame. This increases memory usage by roughly 0,1-0,2 kb, so it shouldn't be a problem to keep it (: As I can't update it here directly (Lolzen, let's put this addon on WoWI SVN!! :D), you...
File: cargExplorer07-10-08
Hmm, that's strange - Can you name...
Posted By: Cargor
Hmm, that's strange - Can you name the zone(s) where this happens?
File: cargBags07-04-08
Basically there are no planned majo...
Posted By: Cargor
Basically there are no planned major updates further at the moment - it highly depends on the feedback of the users and what they would like to see in the addon. There is still the code rewrite left which will include optional modules, but progress is a bit slow at the moment ;) The newest, very experimental release is always on my...
File: cargExplorer06-25-08
Seems as if my char is missing anot...
Posted By: Cargor
Seems as if my char is missing another area - I'll check it. EDIT: In the last time I've got a lot of problems with my internet connection (reconnecting every 3-10 minutes) - sorry, but an update probably comes only after I've solved the problems. - The new update includes the missing map part in Bloodmyst Isle (My char got it...
File: SaveBin06-24-08
I will look into it, but be aware t...
Posted By: Cargor
I will look into it, but be aware that players who are not in your friends or guild list require a /who to get their online-state. And as there's time limit when using /who, I'll probably only fetch data of friends/guild.
File: OPie06-18-08
Yes, indeed. After I've read the de...
Posted By: Cargor
Yes, indeed. After I've read the description, the addon reminded me a bit of Sprocket which was one of my favourite addons before it was broken. I will definately try this out over the next days ;) btw: this addon has a nice design (:
File: cargExplorer06-17-08
I've implemented now a fix that sho...
Posted By: Cargor
I've implemented now a fix that should allow cargExplorer to work with most of the map revealing addons (including Mapster FogClear). If there are still problems, please post them.
File: cargExplorer06-17-08
1) Half of the western river (north...
Posted By: Cargor
1) Half of the western river (north west of the single mountain) 2) The underwater area in the north west (offshore of the north murloc camp) 3) east side of Wyrmscar Island Here's my map: http://img120.imageshack.us/img120/9358/fullcr0.jpg
File: cargExplorer06-17-08
That's a good question ;) There se...
Posted By: Cargor
That's a good question ;) There seems to be a wrong number in the data file, yes. I'll check it - maybe my char is missing an area, too. edit: oh well, i have to admit that my char was missing the part with the two camps in the southeast - as soon as I've discovered it, I'll update the data. Never thought that releasing this add...
File: cargExplorer06-16-08
Should now be working with the late...
Posted By: Cargor
Should now be working with the latest version. - Yeah, it was the same reason (:
File: cargExplorer06-15-08
Oh okay, I will look into it - do y...
Posted By: Cargor
Oh okay, I will look into it - do you have the map revealing features of cartographer enabled? That's the first thing which comes to my mind and could interfere with cargExplorer. Yeah, the achievements-system inspired me also to work this addon out :) edit: yes, it's a problem in connection with Cartographer's map revealing func...
File: cargBags05-27-08
cargBags doesn't support viewing ba...
Posted By: Cargor
cargBags doesn't support viewing bank/guild bags from anywhere in the world. Support for Bagnon_Forever is a planned feature, but wouldn't be included in the near future, as it would require a lot of core changes. (And I think I would write the code completely new to support optional modules then) If you don't want to miss this fe...
File: cargBags05-12-08
This addon was created to provide a...
Posted By: Cargor
This addon was created to provide a lightweight solution of all these big bag addons - to minimize the memory usage, a GUI was never planned and will never be really integrated in the core of the addon. A lightweight addon and a GUI - that are two things that don't fit very well together in my experience. Maybe it would be possib...
File: cargBags05-11-08
Originally posted by Fuzzywuzzy S...
Posted By: Cargor
Originally posted by Fuzzywuzzy So far i like it alot :) Would it be possible though to add scalability to it? And maybe coloring of bags lik ammobags/ss bag/engi bag and so on. Makes it easier (well does to me ;)) to see where the free slots are, if some are empty in the special bags or/and the normal bags. Scalability i...
File: cargBags05-10-08
Originally posted by Fuzzywuzzy I...
Posted By: Cargor
Originally posted by Fuzzywuzzy I'm going to try this cause it looks nice and clean, there's some features im going to miss but think i can get those through other addons. But reason for posting is just curiousity, i'll probably do the lua edit you suggest to get it as 1 big bag, question is, is there a reason why you make a sep...
File: cargBags05-09-08
Thanks for the hint, I'll fix it as...
Posted By: Cargor
Thanks for the hint, I'll fix it as soon as possible. EDIT: should work now with the new update.
File: cargBags05-08-08
The addon is a bag replacement, so...
Posted By: Cargor
The addon is a bag replacement, so you can change the layout for the bags or create one big bag which consists of your default bags (like in the default layout screenshot) - It does not move, sort or modify the items in the bag itself. So, in short: standard bags with another layout ;) Hope, your question is answered.
File: cargBags05-08-08
It's working as intended (Could be...
Posted By: Cargor
It's working as intended (Could be useful if someone has a lot of splitted bags), but I understand your point and included this function in the new update: You can now set object.space.countAll = true to get the total items in your bag rather than the total of visible items. I've included it in the default layout - you are right:...
File: cargBags05-07-08
Thanks for the feedback, I'm glad y...
Posted By: Cargor
Thanks for the feedback, I'm glad you like it ;) I've integrated OpenAllBags() in layout.lua and changed the comments. Hope they are easier to understand now.