Category: Rogue
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Author:
Version:
0.8
Date:
12-29-2008 03:21 PM
Size:
2.20 Kb
Downloads:
10,293
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naiCombo
naiCombo - combo point bar   Popular! (More than 5000 hits)
Simple bar showing the combo points on the current target.

Configurable by editing the .lua file.

-- Changelog

0.8
- Fix a few bugs and inconsistencies introduced in the last version.

0.7
- Rewrite of the logic that controls the toggling of the bar, should now work for all types of classes and vehicles that uses combo points and energy.

0.6
- Add preliminary support for vehicle combo points. Should hopefully work for the Malygos encounter already.

0.5
- Updated for WotLK, should also work on the PTR. Druid not tested yet. This version will not work on 2.4.

0.4
- The addon will now work for Druids in cat form as well, and by default hides when shifting out of cat form
- The addon will now not load when used by any other class besides Rogues and Druids

0.3
- Only hide when both ooc and there are no combo points on the target
- Don't fade in the next combo point bar when using a finishing move

0.2
- Hide when not in combat (configurable)

0.1
- Initial version
  Optional Files - naiCombo - combo point bar
Sorry, there are currently no optional files available.
  Archived Versions - naiCombo - combo point bar
File Name
Version
Size
Author
Date
0.7
2kB
Naitaeti
12-29-2008 02:26 PM
0.6
2kB
Naitaeti
12-26-2008 09:29 PM
  Comments - naiCombo - combo point bar
Post A Reply Comment Options
Old 04-22-2009, 01:41 AM  
Whistles
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Huge thanks for this add-on! I've been looking for something really specific for a while (custom spacing/size and custom colors for the 4th and 5th combo points) and I was able to play around with the configuration to get it exactly how I wanted. I'll be using this for a long time hopefully.
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Old 03-23-2009, 01:54 PM  
NakariAD
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
First of all, love the simplicity of the add-on, it's just what I've been looking for. However, I came across a glitch in last night's raiding. For some reason the GUI bar wasn't updating properly after using a finisher. I'd sometimes end up with the 4th and/or 5th point lit until I generated enough CP for another finisher.

The modifications to the LUA I made were:
Changing the X/Y Position
Changing the Horizontal/Vertical size
Setting the GUI color to Red
Turning off the numerical CP display
Lowering the fadein/fadeout timer for the combat CP gain/loss (made it faster since it felt a bit slow for my tastes)

Edit: can't wait for the release version with working in-game contols. Keep up the good work!

Last edited by NakariAD : 03-23-2009 at 01:58 PM.
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Old 01-18-2009, 07:17 PM  
annalise
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Coloring for each box

Quote:
Originally posted by Naitaeti
Not possible I'm afraid, though it shouldn't be too hard to do. Something like the following should work, replace the line reading

Code:
local comboColor = { r = 1, g = 0.86, b = 0.1, a = 1 }
with

Code:
local comboColors = {
{ r = 1, g = 0.86, b = 0.1, a = 1 },
{ r = 1, g = 0.86, b = 0.1, a = 1 },
{ r = 1, g = 0.86, b = 0.1, a = 1 },
{ r = 1, g = 0.86, b = 0.1, a = 1 },
{ r = 1, g = 0.86, b = 0.1, a = 1 },
}
and then also replace

Code:
combo.bg:SetVertexColor(comboColor.r, comboColor.g, comboColor.b)
combo.bg:SetAlpha(comboColor.a)
with

Code:
local curColor = comboColors[i]
combo.bg:SetVertexColor(curColor.r, curColor.g, curColor.b)
combo.bg:SetAlpha(curColor.a)
and then change the five colors in the comboColors table with whatever colors you want. This code is untested but I believe it should work.

Thank you so much for your prompt reply. Took a little tinkering to find the right RGB values for the colors but it turned out great. The code seems to be fine; thanks again!
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Old 01-10-2009, 08:26 PM  
Facktotum
A Kobold Labourer

Forum posts: 1
File comments: 31
Uploads: 0
Quote:
Originally posted by Naitaeti
I'm not seeing this here at least, the combo points fade in immediately after hitting mobs with, say, mutilate or cheap shot. I'm using Pitbull for my unit frames and I just tried reenabling the combo points there and it seems they appear at the same time as in the bar.

What abilities are you using to generate the combo points and how long does it take before they fade in? Does it help if you change the fade in timer in the .lua perhaps?
I did some more testing and you are actually right. Combo points seem to fade immediately after using cheap shot or mutilate. I was using an older version edited by me and something got messed up. Switched to your latest version and everything seems to be normal.
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Old 01-09-2009, 08:20 PM  
Naitaeti
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 6
Quote:
Originally posted by Facktotum
Any possibility to increase updating of how combo points are gained? It seems that from the previous verions combo points displayed seem a bit slower to the blizzard default combo point.

I testes this with another addon as well could be just me. Do you think its latency related? I'm always under 100ms.
I'm not seeing this here at least, the combo points fade in immediately after hitting mobs with, say, mutilate or cheap shot. I'm using Pitbull for my unit frames and I just tried reenabling the combo points there and it seems they appear at the same time as in the bar.

What abilities are you using to generate the combo points and how long does it take before they fade in? Does it help if you change the fade in timer in the .lua perhaps?
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Old 01-09-2009, 10:27 AM  
Facktotum
A Kobold Labourer

Forum posts: 1
File comments: 31
Uploads: 0
Any possibility to increase updating of how combo points are gained? It seems that from the previous verions combo points displayed seem a bit slower to the blizzard default combo point.

I testes this with another addon as well could be just me. Do you think its latency related? I'm always under 100ms.
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Old 01-07-2009, 06:13 PM  
Naitaeti
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 6
Re: Coloring for each box

Quote:
Originally posted by annalise
Quick question - I'd like to color each box individually - is this possible? I found the section in the .lua for coloring, but it seems to be more of a global setting - am I missing something? If it's not possible, no worries
Not possible I'm afraid, though it shouldn't be too hard to do. Something like the following should work, replace the line reading

Code:
local comboColor = { r = 1, g = 0.86, b = 0.1, a = 1 }
with

Code:
local comboColors = {
{ r = 1, g = 0.86, b = 0.1, a = 1 },
{ r = 1, g = 0.86, b = 0.1, a = 1 },
{ r = 1, g = 0.86, b = 0.1, a = 1 },
{ r = 1, g = 0.86, b = 0.1, a = 1 },
{ r = 1, g = 0.86, b = 0.1, a = 1 },
}
and then also replace

Code:
combo.bg:SetVertexColor(comboColor.r, comboColor.g, comboColor.b)
combo.bg:SetAlpha(comboColor.a)
with

Code:
local curColor = comboColors[i]
combo.bg:SetVertexColor(curColor.r, curColor.g, curColor.b)
combo.bg:SetAlpha(curColor.a)
and then change the five colors in the comboColors table with whatever colors you want. This code is untested but I believe it should work.
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Old 01-06-2009, 12:31 PM  
annalise
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Coloring for each box

Hi there,

Just wanted to say that I very much appreciate your work with this addon

Quick question - I'd like to color each box individually - is this possible? I found the section in the .lua for coloring, but it seems to be more of a global setting - am I missing something? If it's not possible, no worries

Keep up the great work!
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Old 12-31-2008, 09:14 PM  
Naitaeti
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 6
Re: Addon not working?

Quote:
Originally posted by xjm
I installed the addon today because the Malygos feature would be a big help, but it does not seem to work. The addon is checked and enabled in my addons list, but there's no combo point bar, no listing for it under the addons tab, and no working /command I can come up with (/naicombo, /naiCombo, /nc, etc.) Am I missing something?

Edit: okay, the bar becomes visible in combat. Is there any way to configure the position?

BTW, I tested the addon with the drakes in Coldarra and it seems to work fine. I'll be testing it on Malygos this weekend.
There's currently no in-game configuration of the addon, the position (among other things) can be configured by editing the .lua file. It's not hard but may require you do a few UI reloads before you find a suitable location.

You'd want to change the xpos and ypos lines almost at the top of the file, these two controls the position of the bar. Doing "/console reloadui" after saving the file will reload the position (it will in fact reload the entire addon along with all other addons in your UI from disk).

I do plan to add some basic slash commands in the near future.

Last edited by Naitaeti : 12-31-2008 at 09:16 PM.
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Old 12-31-2008, 12:21 PM  
xjm
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Addon not working?

I installed the addon today because the Malygos feature would be a big help, but it does not seem to work. The addon is checked and enabled in my addons list, but there's no combo point bar, no listing for it under the addons tab, and no working /command I can come up with (/naicombo, /naiCombo, /nc, etc.) Am I missing something?

Edit: okay, the bar becomes visible in combat. Is there any way to configure the position?

BTW, I tested the addon with the drakes in Coldarra and it seems to work fine. I'll be testing it on Malygos this weekend.

Last edited by xjm : 12-31-2008 at 12:36 PM.
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Old 12-26-2008, 09:32 PM  
Naitaeti
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 6
Quote:
Originally posted by Facktotum
Any update regarding the malygos encounter
Well, the code has been ready for some time (at least most of it) but due to unforeseen events I haven't been able to test the code yet. Though the combo points should be attributed to the vehicle (dragon mount) so the version I just uploaded now should work I believe (hope).
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Old 12-21-2008, 08:56 AM  
Facktotum
A Kobold Labourer

Forum posts: 1
File comments: 31
Uploads: 0
Quote:
Originally posted by Naitaeti
My guild will likely go Malygos this sunday so I'll see if I can get some preliminary code going before then and test it there.
Any update regarding the malygos encounter
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Old 12-05-2008, 09:59 PM  
Naitaeti
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 6
Quote:
Originally posted by Facktotum
Show combo points during the malygos encounter would be a great addition to this great mod
My guild will likely go Malygos this sunday so I'll see if I can get some preliminary code going before then and test it there.
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Old 12-02-2008, 01:25 AM  
Facktotum
A Kobold Labourer

Forum posts: 1
File comments: 31
Uploads: 0
Show combo points during the malygos encounter would be a great addition to this great mod
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Old 10-20-2008, 05:39 AM  
Naitaeti
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 6
Quote:
Originally posted by nexuspoint
I absolutely love this mod! I had been originally using the mod 'ColorComboPoints', but it broke with this latest patch. Your mod has filled in the gap very nicely.

I do have a configuration question though. I would like to have the bar be displayed lower on the y-axis, but when testing a negative number (ex. -20) for the 'ypos' value, it does not react as I would expect it to. It seems as if a negative number is interpreted as '0'. I'm likely doing something wrong, but any help in getting the bar lower on the screen would be greatly appreciated.
That's odd, putting in say -200 as the ypos value does lower the position here compared to what position 0 is. From what you're writing am I right in assuming that positive values works fine for you? I.e.

Code:
local ypos = 200
works while

Code:
local ypos = -200
doesn't?
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