Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status
HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
Bars can be enlarged with decent effects when they are about to expire
Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
Synchronization system for accurate timers
No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
Efficient code: DBM uses less than 250 kb memory and the cpu usage is also very low
Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
Bars can change their color over time and flash before they expire
There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
Support for SharedMedia, so you can use any texture for your bars
Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
Powerful object-oriented API - you can use it to write your own boss mods!
i dont know if this was covered before, but im trying to figure out what files to copy to have the same DBM settings(bar position/size) on all my toons and not have to configure each one separately. or point me a place where i can find this info.
Yesterday in Ony I was wondering who on vent had the soundboard because I was cracking up so much.. eventually I figured it had to have been you guys (alpha r1633). It's hilarious, thank you and appreciate all the updates and improvements you constantly do.
# Fixed a lot of "bugs" in the English localization, it also more consistent now (thanks to Tennberg!)
# All other localizations were also updated
# GUI: the configuration menu of a boss mod now shows the raid target icons that are used by the boss mod
# Core: some internal changes to improve the overall performance as a preparation for DBM 4.29 which will come with a lot of internal changes
# Party mods: added mods for Trial of the Champion and holiday bosses (thanks to Omega)
# Trial of the Crusader mods: improved a lot of timers and added more warnings
# Jaraxxus: the health frame now shows targets of Incinerate with the remaining heal absorb
# Valkyr Twins: the health frame now shows the remaining damage absorbed by the twins' shields
# Valkyr Twins: added a lot of new warnings, especially for spell interrupting
# Anub'arak: added timers for Shadow Strike
# Onyxia: updated timers and warnings (the old version was based on PTR information)
# Onyxia: added funny sounds
As mentioned in the patch notes: DBM 4.26 or newer is incompatible with older versions of DBM-RaidLeadTools. You can find a newer version of DBM-RaidLeadTools on www.deadlybossmods.com (I'm not sure if this newer version is already available somewhere else, I'm not mainting this extra-addon)
Quote:
Originally posted by Ookami.kun Not sure if I should be posting this here, or on the DBM forums, but wanted to start here just in case. Lately since I installed the newest version of DBM whenever I get a boss kill the following error is listed:
Code:
Error while executing callback function: 2BF5CAA8 for event kill:
...AddOns\DBM-RaidLeadTools\DBM-DkpSystem\dkpsystem.lua:440:
attempt to index field 'localization' (a nil value)
It doesn't get reported like most of the error messages I've seen through Swatter, but is listed as a DBM announcement after the boss goes down and DBM states how long it took to down said boss. The error doesn't cause anything dramatic to happen, it just outputs for ever boss killed which gets weird. Thanks.
Originally posted by Tandanu The boss health issue could also be a bug in the current stable version that is fixed in the current alpha build. This bug sometimes causes this error message when fighting against the northrend beasts (4 hm should not be affected, so this is something different). One possible fix would be *enabling* the health frame for this boss or upgrading to the latest alpha version which is available at www.deadlybossmods.com A new stable version is coming soon.
gonna try the alpha, deleting the .lua file didnt work at all, still gettin the same errors.
Not sure if I should be posting this here, or on the DBM forums, but wanted to start here just in case. Lately since I installed the newest version of DBM whenever I get a boss kill the following error is listed:
Code:
Error while executing callback function: 2BF5CAA8 for event kill:
...AddOns\DBM-RaidLeadTools\DBM-DkpSystem\dkpsystem.lua:440:
attempt to index field 'localization' (a nil value)
It doesn't get reported like most of the error messages I've seen through Swatter, but is listed as a DBM announcement after the boss goes down and DBM states how long it took to down said boss. The error doesn't cause anything dramatic to happen, it just outputs for ever boss killed which gets weird. Thanks.
The boss health issue could also be a bug in the current stable version that is fixed in the current alpha build. This bug sometimes causes this error message when fighting against the northrend beasts (4 hm should not be affected, so this is something different). One possible fix would be *enabling* the health frame for this boss or upgrading to the latest alpha version which is available at www.deadlybossmods.com A new stable version is coming soon.
Originally posted by Ethan Centaurai
[b]Why does your website have gold-selling ads? Why!?
The site uses Google AdSense. I don't see ads for gold-sellers there. You can try to turn off the google adsense tracking cookie to see non-user-targeted ads: http://www.google.com/privacy_ads.html