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Satrina's Portal Bug Reports Feature Requests
Author:
Version:
3.1.12
Date:
05-25-2009 04:49 PM
Size:
164.68 Kb
Downloads:
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Satrina Buff Frames 3   Popular! (More than 5000 hits)
SBF 3.1.12 - 25 May 2009

A replacement for the UI buff frame. If you can imagine it, you can probably make SBF look like that.

Upgrading from SBF 3.0?
SBF 3.1 has some fairly major changes from SBF 3.0. Downloading this and logging in 5 minutes before a raid will leave you very grumpy. Go read the SBF 3.0 to 3.1 survival guide.

Known Issues
Please read the known issues list before asking/reporting a problem: SBF - Known Issues

#1 Question answered: No, there are no screenshots. If you can imagine it, you can probably make SBF look like that.

Need help? Have a question?
Before posting a comment or sending an email - The SBF site has a lot of information to help you, and will almost always have the answer to your question: Satrina Buff Frames Home
Filters Help: Here
Common Setup Questions: Here
Frequently Asked Questions: Here
Troubleshooting: Here

SBF is not licenced as Open Source software: http://evilempireguild.org/SBF/licence.php
Can I host SBF on my site?

Feature highlights:
* Buffs and debuffs in any number of moveable frames
* Duration timers with several format options (plus no timer option)
* Buff bars can be enabled in any frame
* Temporary weapon enchants are displayed in the main buff frame
* Buff expiry warnings, setttable by frame with multiple choices for when to trigger warnings, and what length of buff warnings will appear for
* Options for an accompanying sound for expiry warning
* Buff expiry warnings can be displayed in Blizzard scrolling combat text, Grayhoof's SCT, Parrot, or MikSBT
* Buffs arranged vertically or horizontally
* User set number of buffs per row/column
* Reversable icon order
* Several buff sorting options
* Adjustable icon scale, duration text scale, spacing between buffs, and opacity - separate for each buff frame
* Individual buff frames have 5 visibility options: always visible, never visible, visible in combat, visible out of combat, and visible on mouseover
* Buff filtering lets you put buffs wherever you want
* Uses the SharedMedia Library so you can present a uniform UI using the same fonts and textures your other SML addons do
* Supports ButtonFacade for skinning icons
* True GUI configuration (not 700 cascading popup menus!)
  Change Log - Satrina Buff Frames 3
Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
  Archived Versions - Satrina Buff Frames 3
File Name
Version
Size
Author
Date
3.1.11
164kB
Satrina
05-18-2009 12:08 PM
3.1.10
164kB
Satrina
05-18-2009 11:12 AM
3.1.9
164kB
Satrina
05-17-2009 08:42 PM
3.1.8
164kB
Satrina
05-17-2009 04:57 PM
3.1.7
151kB
Satrina
05-08-2009 10:44 PM
3.1.6
151kB
Satrina
05-08-2009 10:01 PM
3.1.4
169kB
Satrina
04-14-2009 01:20 AM
3.1.3
169kB
Satrina
04-12-2009 04:30 PM
3.1.2
169kB
Satrina
04-11-2009 09:00 PM
3.1.1
168kB
Satrina
04-11-2009 04:06 PM
3.1.0
168kB
Satrina
04-11-2009 11:49 AM
3.0.7
135kB
Satrina
12-26-2008 12:51 PM
3.0.6
134kB
Satrina
12-17-2008 09:45 AM
3.0.5
134kB
Satrina
12-14-2008 09:51 PM
3.0.4
115kB
Satrina
11-15-2008 11:41 AM
  Comments - Satrina Buff Frames 3
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Author Comments Comment Options
Old Today, 02:46 AM  
Anferny8
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
First off wanted to say I love your buff frame mod.

I hate to bug you, and I'm sure you get this often. I was wondering how I would go about having a buff bar show only totems? I tried c and tt!~totem, also tried a and c. Still couldn't figure it out :*(
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Old Yesterday, 07:45 PM  
Naboo9
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
issue with auras

Thanks for the effort you have this mod. I've been using it for a couple weeks now, and it's been a challenge learning how to use it, but it's really improved my ability to monitor what's going on with my buffs in a raid.

Here's the situation as it relates to my question below:

I'm trying to split up my auras into 2 bars. One that shows my own auras (things like mounts, druid forms, etc) along with my personal buffs, and a second that shows auras from other classes and the environment (retribution aura, essence of wintergrasp, cozy fire, etc). I have been doing it the hard way, by setting both bars to whitelist and defining each spell. This of course is time consuming, occasionally inaccurate (as I wait for the list to be populated), and not a very friendly system to copy the settings to an alt.

I have just spent the last couple hours looking on your website and trying to figure out how to make this easier, and am still a bit stumped. I attempted on the second bar to use a whitelist filter, and then specifed "a&!my", thinking that it would show all auras but the ones that I cast. However, what this also does is remove all the "environmental auras" that I want to display on this bar. I then tried a series of filters for this bar, including "a" + the auras I didn't want to see, by using the "!" notation - such as n!=moonkin form. This not only doesn't work, but when I include just these 2 filters in the bar, it still shows the moonkin form aura, and also then shows my MoTW and Thorns buffs, even though they are not auras.

Some additional guidance on if/how I can accomplish this type of customization would be much appreciated. If you can answer this question, I can likely figure out the answers to some of my others, lol. Thanks for your time.

Last edited by Naboo9 : 07-03-2009 at 07:49 PM.
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Old 07-02-2009, 08:20 PM  
EllissDee
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
ha filter

The ha filter on my shaman seems to be showing me magic debuffs, however we cannot cleanse magic debuffs. Am I doing something wrong?
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Old 07-02-2009, 04:44 PM  
NarusegawaNaru
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 67
Uploads: 0
Hi,

I've changed some code in my copy around line 775 in SBFFrame.lua to be this instead

Code:
        if slot.icon then
          if self.bfModule then
            slot.icon.border:Hide()
            if (buff.duration > 0) then
	            lbf:SetNormalVertexColor(slot.icon, 0, 1, 1, 1) -- buff
	    else
	            lbf:SetNormalVertexColor(slot.icon, 0, 1, 0, 1) -- aura
	    
	    end
	    
          else
            slot.icon.border:Show()
            if (buff.duration > 0) then
	            slot.icon.border:SetVertexColor(0, 1, 1, 1) -- buff
	    else
	    	    slot.icon.border:SetVertexColor(0, 1, 0, 1) -- aura
	    end
          end
        end
Just so I could have borders for buffs in one color, and aura's (like on mount, essence of wintergrasp etc etc) in a different colour. I'm trying to work out though, how I can check if a buff is an item buff so I can set to a 3rd colour.

Any pointers?
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Old 07-01-2009, 04:04 PM  
bozothecrayon
A Murloc Raider
 
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Forum posts: 4
File comments: 1
Uploads: 0
very impressive work! i have been looking for a buff/debuff bar/s mod for awhile. nothing has given me the freedom of choices your mod has made possible.

/havemybabiesplz!

joking aside i can't thank you enough for your work.

kudos and thank you again.
__________________
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Old 07-01-2009, 07:05 AM  
Myster
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 50
Uploads: 2
Feature request

Is it possible to have a spell is stealable filter/highlight option for mages?

Azcastbars has this option and I find it very helpful but I want to replace the buff frames with yours and I will sorely miss that option.

Great work on this mod.

Thanks for all your hard work and sharing your mod with the community, it is much appreciated by myself and my compilation users.


edit--
Opps just edited this because I did not take the time to read thru these post, so please ignore my feature request as it is already there.

On another note, might need to update your website howto page because it is not listed under the filters section.

Last edited by Myster : 07-01-2009 at 07:22 AM.
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Old 06-29-2009, 08:39 PM  
Satrina
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 43
File comments: 482
Uploads: 24
Just back in town after vacation. Will get 3.1.13 and replies to comments in the next day or so!
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Old 06-28-2009, 08:23 PM  
wurzelpete
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Berserk

Hi!

Just started using your addon, and I must say I really like it - one thing I couldn'T get to work though:

when filtering auras/buffs, I'd like to show the Druid Ability "Berserk" in my buff frame, but NOT show the buff "berserk" from the weapon enchant. But tt=Berserk. throws an error, and n=Berserk&tt!~armor seems to not work either. I'm using a whitelist for my buffs so I only get the ones I want, but the Berserk thing I couldn't sort out yet

Is there an option to make the filters like tt~Berserk&tt!~armor work for the whitelist? or any other thing I missed? (The tooltip for the berserk from teh weapon enchant reads like will increase attack power but reduce armor by blabla, that's where my idea with the armor thingy came from).

Thx for your time!
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Old 06-28-2009, 04:55 PM  
Teksha
A Murloc Raider

Forum posts: 7
File comments: 1
Uploads: 0
am i blind?

I have searched and haven't stumbled on my answer yet. I like this addon but I am looking to show my buff/debuffs and my targets buff/debuffs at the same time. From what I have seen or firgured out i can only do one or the other.. Is this correct or is it like the subject says am i blind? thanks
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Old 06-28-2009, 04:41 PM  
Menkt
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 1
Hi Satrina, big fan of your work.

I was wondering if there was a way to Whitelist spells my pet/vehicle casts?

E.g Engulfed in flames (Malygos) and Pyrite (FL).

Thanks in advanced.
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Old 06-26-2009, 09:02 AM  
Photekk
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Yup Recluse that's exactly what I wanted - works nicely.

Now all I have to do is implement this in with SBF to only display buffs 18-x

Wonder if this code could be translated into a filter, that would make it simple to modify the displayed buffs in SBF
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Old 06-25-2009, 06:04 PM  
recluse
A Cyclonian
 
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Interface Author - Click to view interfaces

Forum posts: 47
File comments: 58
Uploads: 10
So, I know about the 'my' filter, and how to use it... But I'm curious if there is the ability to merely change the display of 'my' filtered buffs without filtering -out- buffs.

As an example, show all debuffs on the target, but make them black&white except for the buffs I have cast. Or, make mine larger than everyone elses, so on and so forth. Anything like that in SBF?

Is my only solace to make two target debuff groups, one filtered, one not?

Sorry if I'm overlooking something obvious.

Quote:
Originally posted by Photekk Is there a way to determine the number of buffs through LUA? Either to return the data so that I can use it or just through a simple if/then statement
Something like this? Only advice I can offer you with it is that for me, mounting and dismounting took a second to register that the buff was gained/lost. In an addon I made for personal use, I had to create a 1 second delay to get it to properly detect that I was mounted or dismounted.

Code:
local f = CreateFrame("Frame")
f:SetScript("OnEvent", function(self, event, ...) return self[event](self, event, ...) end)
f:RegisterEvent("UNIT_AURA")

local function CountBuffs()
	local i = 1
	local buff = UnitBuff("player", i)
	while buff do
		i = i + 1
		buff = UnitBuff("player", i)
	end
	return i - 1
end

function f:UNIT_AURA(...)
	-- Only if the buff change involves the player
	if select(2,...) == "player" then
		local buffCount = CountBuffs()
		if buffCount > 18 then
			-- Do something
		end
	end
end
__________________
We'd be together, but only diamonds last forever...

Last edited by recluse : 06-25-2009 at 06:42 PM.
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Old 06-25-2009, 05:20 PM  
Photekk
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Satrina,

I'd figure I'd ask you this question as well seeing as you wrote the code for the best buff/debuff tracking mod.

Is there a way to determine the number of buffs through LUA? Either to return the data so that I can use it or just through a simple if/then statement, ie:

if Auras.beneficial("player") > 18
then ...

I want to create a window textured once I reach a certain number of buffs (for it to appear only after a certain number of buffs) .. is there any code you know of that returns this info?
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Old 06-25-2009, 07:34 AM  
Banur
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 59
Uploads: 2
Quote:
Originally posted by Satrina
Banur - That's a new one. I'll see if I can reproduce it.
Hmm tried again and nothing happend. It seems that I changed something by accident but now it works as awesome as before. :\
Well that means I'm off hunting the bug.
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Old 06-24-2009, 10:14 PM  
Satrina
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 43
File comments: 482
Uploads: 24
Banur - That's a new one. I'll see if I can reproduce it.

Vampyrate - Hm, 3.1 should set up out of the box the same way that 3.0 did. I'll tale a look.
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