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r1159
Date:
03-23-2009 06:28 PM
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Remembrance   Popular! (More than 5000 hits)
Remembrance is a simple/lightweight/"superomgefficent" mod that takes advantage of the new inspection talent apis provided in 2.3, one thing it does is let you quick inspect people who are within inspection ranged (30 yards). You can type /remin <unit> to get a quick tree output of the person.

Slash commands: /remembrance for a list of available slash commands, /inspect (/in shorthand) to pull up the full inspection ui or /reminspect (/remin shorthand) to get a summary report that'll look like "name-server: ##/##/##"

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  Archived Versions - Remembrance
File Name
Version
Size
Author
Date
r620
20kB
Shadowed
03-25-2008 02:09 AM
  Comments - Remembrance
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Old 11-09-2008, 04:53 PM  
Yeoman
A Kobold Labourer

Forum posts: 1
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Update for WoW 3.0 possible? Or maybe this addon is obsolete?
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Old 02-16-2008, 08:31 PM  
Shadowed
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Remembrance already does this, should read /remembrance. And SSAF won't get support for talent names.
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Old 02-16-2008, 07:33 PM  
HexNeo
A Kobold Labourer

Forum posts: 0
File comments: 3
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can you please create possibility in Remembrance or ArenaFrame to show talents as words for example 17/0/44 (frost) or simple frost
so it will be more userfriendly

thx.
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Old 01-15-2008, 01:14 PM  
Shadowed
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Hrm, why didn't those get added, it should be fixed in next update.
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Old 01-15-2008, 01:10 PM  
tattooedpierre
An Aku'mai Servant
 
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Forum posts: 36
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Perhaps as the previous poster says, there is something missing from this upload?

But regardless I cannot seem to get the /rem command to work. Despite the fact it is definetely active in my 'Addons' pane. Checked the other (older) versions but really am not familiar enough with the code to determine what might be missing/wrong.

Anyways, excellent mod .. vey useful and more-so now that I can remind myself of the talent trees.

Last edited by tattooedpierre : 01-15-2008 at 01:10 PM.
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Old 01-15-2008, 07:52 AM  
Isman
A Kobold Labourer

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File comments: 2
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Hello, it seems there are a few libs missing in the .zip file (revision 506)
anyway, great job as always !

Last edited by Isman : 01-15-2008 at 07:52 AM.
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Old 01-03-2008, 03:42 PM  
Shadowed
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If Grayhoof wants to add Remembrance support to Proximo he can, but I have no plans on adding support for it.
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Old 01-03-2008, 03:25 PM  
zero_fenix
A Murloc Raider

Forum posts: 5
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I personally use proximo because it works well with my partners and it's what I've been using for the longest time, is there any way you could integrate rememberance to do the samething it does with your arena frame, to proximo?
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Old 12-11-2007, 06:16 PM  
Bestplay3
A Kobold Labourer

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Quote:
Originally posted by Shadowd
Wouldn't likely happen since I don't see much use in it, chances are if you know what Affliction means you know that 41+ points would be affliction.

I have to say personally this would be a feature I would love. I'm not an expert in the talent trees of other classes since the only class I've ever really played is a priest. When I see the ##/##/## it honestly doesnt mean a lot to me since I don't know what spec is in what position, and in the fast paced arena environment seeing that word would be great in my opinion.
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Old 12-07-2007, 11:43 AM  
vespoli
A Defias Bandit

Forum posts: 3
File comments: 10
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After testing it in arenas I realized that you can't use party chat in them! D'oh. Anyways, for anyone who wants to do this just replace "PARTY" in the second Print command with "BATTLEGROUND." It should look like the following:
Code:
if( GetNumPartyMembers() == 0 or not select(2, IsActiveBattlefieldArena()) ) then
self:Print(name .. " (" .. class .. "): " .. talent)
elseif( GetNumPartyMembers() > 0 and not select(2, IsActiveBattlefieldArena()) ) then
SendChatMessage(name .. " (" .. class .. "): " .. talent, "BATTLEGROUND")
end
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Old 12-02-2007, 06:51 PM  
Shadowed
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Correct, the then was missing yours is right.
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Old 12-02-2007, 05:48 PM  
vespoli
A Defias Bandit

Forum posts: 3
File comments: 10
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Did you forget a "then" after the 3rd line? I got an .lua error:
"Interface/Addons/Remembrance/Remembrance.lua:61: 'then' expected near 'SendChatMessage'

That is to say, should it be
Code:
if( GetNumPartyMembers() == 0 or not select(2, IsActiveBattlefieldArena()) ) then
self:Print(name .. " (" .. class .. "): " .. talent)
elseif( GetNumPartyMembers() > 0 and not select(2, IsActiveBattlefieldArena()) ) then
SendChatMessage(name .. " (" .. class .. "): " .. talent, "PARTY")
end
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Old 12-02-2007, 05:35 PM  
vespoli
A Defias Bandit

Forum posts: 3
File comments: 10
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Thanks for the (quick) reply and thanks again for the mod!
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Old 12-02-2007, 02:04 PM  
Shadowed
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Go to line #57 you'll see

self:Print(name .. " (" .. class .. "): " .. talent)

Replace that with

if( GetNumPartyMembers() == 0 or not select(2, IsActiveBattlefieldArena()) ) then
self:Print(name .. " (" .. class .. "): " .. talent)
elseif( GetNumPartyMembers() > 0 and not select(2, IsActiveBattlefieldArena()) )
SendChatMessage(name .. " (" .. class .. "): " .. talent, "PARTY")
end

Should do the trick
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Old 12-02-2007, 12:21 PM  
vespoli
A Defias Bandit

Forum posts: 3
File comments: 10
Uploads: 0
Thanks for the update Shadowd! One last tiny request: is there a way to output the class and associated talent data in arenas to party chat? I tried messing with the .lua without success =(
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