For those that have "fixed" or have a working copy of this UI, would you being willing to upload the fixed folders or a link where those of us who are not so .lua savy could get to it. Then we could have back a working copy of this great UI as I don't see this getting updated anytime soon.
Originally posted by WishIHealed I wish Alekk would updated this UI or someone upload a fixed version and just of course still give Alekk the credit. I missing using this UI and it works so perfect for me. I say upload it cause others have updated it and just put "credit too". We will see I guess.
I wish Alekk would updated this UI or someone upload a fixed version and just of course still give Alekk the credit. I missing using this UI and it works so perfect for me. I say upload it cause others have updated it and just put "credit too". We will see I guess.
Привет!
Очень понравилось то как ты подобрал рейд адоны и расположил всё аккуратно и с текстурой (версия 1,6а).
Я попытался поставить на своё разрешение 1024х768,но сборка на него не подходит,а сам я не разбираюсь в настройках
У тебя случайно нету такой же версии для этого разрешения?
Hi,
I found the solution for bugs.I 'have replaced the map addons, actions bars alekk by bartender and sexymap and I've configured for placement in the pannels.I ve also updated ouf.
Now everything works fine.
Damage Alekk not be bothered with his UI.
I've got my Alekkui 1680*1050 fully working via a process of taking an older version and updating/tweaking/replacing various bits and I'm happy with the results as everything seems relatively bug free.
It would be cool if Alekk still reads the comments anytime and lets us know if we have his permission to upload one of the fixed versions.
I downloaded the updateed oUF and aMinimap fixes just below this post. However, I still have the same problem of my actions bars when leaving vehicles. For example, on the Gunship battle, after I am on turret duty, I am spamming number 1 to fire and build up heat, but when I get my thrown out of the cannon, the action bars remain the same as if I was in the turret, the only way to solve this is to /reload ui, and that's not very viable mid raid.
I only get 1 error now in the target's target code, but I can't find a fix for it.
Error:
Interface\AddOns\oUF\ouf.lua:190: attempt to index global 'TargetofTargetFrame' (a nil value)
Count: 1
Call Stack:
(tail call): ?
[C]: ?
Interface\AddOns\oUF\ouf.lua:190: in function <Interface\AddOns\oUF\ouf.lua:142>
Interface\AddOns\oUF\ouf.lua:331: in function `Spawn'
Interface\AddOns\oUF_alekk\oUF_alekk.lua:886: in main chunk
Originally posted by MoLLIa Так как я использую только каркас этой замечательной сборки, то после выхода обновления 3.3 у меня появились ошибки только с Картой и ЦельюЦели. Я их поправил.
Желающие могу забрать тут.
З.Ы. alekk, я надеюсь вы не будете меня судить строго.
A translation for those of you who don't read Russian.
From MoLLIa:
"I use only a skeleton of this exceptional build, after the 3.3 update I got an error only with the map and Unit Frames [oUF]. I have them corrected. Those interested can pick them up here."
Click the URL in MoLLIa's post, Download and extract with 7-zip/WinRAR, use the folders to replace aMinimap and oUF in your 'AddOns' Folder. Works great, scanned for viruses and stuff for those of you worried about that. Thanks MoLLIa.
Так как я использую только каркас этой замечательной сборки, то после выхода обновления 3.3 у меня появились ошибки только с Картой и ЦельюЦели. Я их поправил.
Желающие могу забрать тут.
З.Ы. alekk, я надеюсь вы не будете меня судить строго.