If you're seeing all heals a criticals, make sure you update to version 5.4.63+. Blizzard made an incompatible change to the combat log heal event format in Patch 3.2 which is fixed in the referenced version.
Description:
MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.
Features:
Lightweight and efficient design.
Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
Display cooldown completion alerts.
Display loot alerts with a total of how many are now in inventory.
Add triggers that will allow you to show notifications based on a variety of conditions.
Assign a sound file to play for events/triggers.
Dynamically create new scroll areas and assign any event/trigger to them.
Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
Show overhealing amounts against yourself or party/raid members.
Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
Color damage amounts according to damage type.
Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
Filter output information with a full suite of spam controls.
Load on demand options.
For mod developers:
Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
Create custom animation styles.
See the included API.html file for reference information.
Supported Events:
Incoming:
Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
Spell Resists
Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
/msbt Shows the options interface.
/msbt reset Resets the current profile to the default settings.
/msbt disable Disables the mod.
/msbt enable Enables the mod.
/msbt version Shows the current version.
/msbt help Shows the command usage.
If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.
Change Log - MikScrollingBattleText
5.4.66
Created new events for incoming and outgoing periodic heal (HoT) crits.
Lowered the minimum allowed cooldown threshold to 3 seconds. The default value is still 5 seconds.
Tweaked the animation event initializion logic to prevent some instances where events could briefly flicker at high framerates.
Added a recently fired exception to the default Rune Strike trigger to reduce its spaminess.
Updated Korean translations from chkid.
5.4.64
Added a new option under spam controls to hide full HoT overheals (enabled by default).
Modified the current hide full overheals option to only apply to direct (non periodic) heals.
Added new events for incoming and outgoing Deflects.
Added Deflect as an available miss type for trigger conditions.
Modified options module load logic to avoid issue with Blizzard's load on demand routine.
Modified TOC to provide assistance to Minion (automatic updater).
5.4.63
Modified heal events to use the new combat log format in patch 3.2. This fixes the issue with all heals showing as crits.
Added absorb amount as an available condition to heal based triggers.
Updated German translations from Archiv.
Updated French translations from Devfool.
Updated Korean translations from chkid.
Updated TOC for Patch 3.2.
5.4.61
Added Aura Broken to the available trigger events.
Fixed issue with guardians being treated as the player instead of a pet.
Added logic to prevent potential errors due to load ordering.
Updated Russian translations from StingerSoft.
5.4.59
Changed the interaction with Blizzard's default FCT (Floating Combat Text) and damage/healing displays:
The default FCT and damage/healing displays are no longer manually controlled. The settings in the game's Interface Options configuration must be used to control them instead.
The Game Damage and Game Healing checkboxes have been removed from the General tab since they are no longer used.
Damage done to structures from siege vehicles (and other sources like explosives) will now display.
Vehicles are now treated as the player themselves instead of as their pet for incoming and outgoing damage.
Added default suppressions for Desecration, Abominable Might, and Unleashed Rage to prevent the spam they generate.
Made a minor optimization to the main animation logic.
Innervate will no longer activate "Hyper regen" mode since the mana gains from it are now reported in the combat log.
ALL mana gains mode will now set the mana gain skill to Unknown.
Hyper regen mode will now attribute the gains to the skill that activated it.
5.4.58
Added support for the CUSTOM_CLASS_COLORS standard.
Implemented logic to ensure classes are always known for opponents in arenas.
Tweaked class identification code to fix an issue where classes weren't known when they should have been.
Fixed issue that caused an error when using the %r event code on health and power change events.
Updated Simplified and Traditional Chinese translations from yleaf.
Updated Korean translations from chkid.
5.4.55
Implemented capability to color unit names according to their class including customization options:
Choose whether or not to enable class coloring on a global basis.
Control color and enabled state for each individual class.
Uses standard class colors defined by Blizzard by default.
Applies to class names shown in triggers as well.
Made minor optimizations to the merging system and event formatting.
Added overkill amounts to available partial effects, but they are disabled by default.
Added a default trigger for hostile player PvP trinket usage including who used it. It is set to only show in arenas by default.
Changed the event code for killing blows to %n so it works correctly with class coloring.
Made the %n event code available for the built-in outgoing dispels event.
Fixed an issue where certain new text could briefly appear in the wrong spot when initially displayed on slower PCs.
The exclusive skill icons option will no longer be ignored when a scroll area has its icon disabled.
Font files that have been removed but are still referenced will now correctly use the default font instead of resulting in errors.
Updated Simplified and Traditional Chinese translations from yleaf.
Updated Korean translations from chkid.
5.4.52
Added the ability to customize the trailer message shown for partial effects.
There is now an option to disable icons for each scroll area.
Added an option to hide heals that have an effective heal amount of zero (full overheals).
Modified cast success and summon trigger events to include recipient conditions. Unfortunately cast start events do not report recipient information, so it is not available for them.
Increased the damage, healing, and power thresholds significantly to keep up with inflation.
Implemented internal throttling for identical enemy buff gains to reduce spam on fights like Yogg-Saron.
Added a preview icon to the scroll areas preview feature for better visual representation of icon settings.
Updated Russian translations from StingerSoft.
5.4.49
Reworked the cooldown tracking system with dynamic updates in mind:
Dynamically adjusted cooldowns such as glyphed Guardian Spirit will now work correctly.
Cooldowns for skills that are unlearned will be automatically removed (dual spec).
Death Knight cooldowns will now consider rune cooldowns. For example, consider Rune Tap only has 4 seconds remaining, but a blood rune won't be available for 6 seconds. The notification won't display until the rune is available.
The small "time drift" that could occur on long cooldowns should no longer occur.
Removed old pestilence cooldown information.
Added default trigger for Decimate.
Added default trigger for Lock and Load.
Modified item exclusions to include quest items.
Updated Korean translations from chkid.
Updated Simplified and Traditional Chinese translations from yleaf.
See the included readme.html for further version history.
There are basically three areas to set font settings - master font settings (global), scroll area font settings, and event specific font settings. All of them inherit downwards if set to do so. From looking at your screenshot it looks like the font size for the 'Skill Cooldowns' event (under the cooldowns tab) is not set to inherit.
I don't use omen personally, so I'm not sure exactly what options it has available, but I imagine it has some configuration options that control the font values, color, etc for the text it is sending. If that is the case, you'll have to modify the settings there.
harrellj:
There are basically three areas to set font settings - master font settings (global), scroll area font settings, and event specific font settings. All of them inherit downwards if set to do so. From looking at your screenshot it looks like the font size for the 'Skill Cooldowns' event (under the cooldowns tab) is not set to inherit.
xromania:
Aura Removal
Source Unit Affiliation - Is Equal To - Target
Skill Name - Is Equal To - Living Bomb
how can i see (i tried a script i think but cant figure it out) when the DOT from target expire and why a so important option isnt default or easy to get please? I mean when i cast Living bomb for example to see when this expire on target so i can cast it again, thanks
Last edited by xromania : 11-02-2009 at 09:47 AM.
Maybe I'm being particularly thick, but does changing the font size for the default static scrollable area actually do anything? I manually overrode it and then changed the global setting (and put static back to global font sizes) and it will change.
To illustrate, I have a screenshot here of a recent Naxx run, showing the notification and incoming with the new font size, but static with the significantly larger version. Or is that not static with the alerts? And if its not, where do I change their size?
Thanks for your reply Mikord. That sort of function would be great for your add on. In the mean time I've found an acceptable workaround with DoTimers. It contains the proper functionality to play a sound. I believe it uses the clients timer or contains one of its own for calculating DoT duration, and is capable of being shut off in a modular fashion so I can run MSBT for everything except the DoT warnings. This is good because I prefer the MSBT interface, ease of use and I greatly dislike DoTimers timing bars.
I eagerly await the additional functionality but in the interim I will just use the other add on for that function.
Not through the graphical interface, but you could modify the font strings in the MSBTAnimations.lua file to set it. Somewhere in the neighborhood of line 275 should do the trick.
Affix:
I don't believe there is a combat log associated with losing focus, but you could look for the events that cause the loss of focus themselves.
For example:
Output Message: Focus Lost!
Main Event 1: Cast Success
Skill Name - Is Equal To - Vanish
Source Unit Reaction - Is Equal To - Hostile
Main Event 2: Cast Success
Skill Name - Is Equal To - Stealth
Source Unit Reaction - Is Equal To - Hostile
Main Event 3: Cast Success
Skill Name - Is Equal To - Invisibility
Source Unit Reaction - Is Equal To - Hostile
Chuddox:
This is an often requested feature, but it's not currently possible as there is no combat log event for about to expire. That said, this type of capability is something I would like to add at some point.
Thyrfing:
MSBT does not display any cooldown bars, rather it displays the [Skill Name] Ready Now! text for cooldowns. I suspect you have another mod that is providing that functionality.
I really love this Mod, its simple to use and very well done but I recently encountered a problem I can't find the answer to.
At certain times I want to know when a buff or a debuff is -about- to expire rather than waiting for it to expire. This is the case with Commanding shout, which I don't want to expire mid fight. Also, Debuffs like Frost Fever and Blood Plague can be refreshed with a single application of Pestilence when glyphed properly.
Is it currently possible with MSBT to set a trigger to fire based on a (de)buffs duration? So, for example I get warning when my Commanding Shout only has 20 seconds remaining or my Frost fever is down to its last 6 seconds Rather than waiting for them to expire completely.
Originally posted by Mikord I'm pretty sure WitchHunt has the capability to display enemy casts and can be configured to output through MSBT. I might get something built in at some point, but honestly that would be pretty low on the priority list.