I have implemented a hack in v5.4.74 to work around Blizzard's bug with the combat log mentioned below. It probably doesn't catch every missing aura event, but it should catch the most commonly reported ones.
Patch 3.3 introduced a bug where several aura applications such as Missile Barrage and Eclipse are no longer being reported to the combat log. As a result, several triggers that rely on those events aren't working. This is affecting all AddOns which rely on the combat log for the information. I have reported the issue on the official WoW forums (here), but for now there isn't much I can do about it.
Description:
MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.
Features:
Lightweight and efficient design.
Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
Display cooldown completion alerts.
Display loot alerts with a total of how many are now in inventory.
Add triggers that will allow you to show notifications based on a variety of conditions.
Assign a sound file to play for events/triggers.
Dynamically create new scroll areas and assign any event/trigger to them.
Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
Show overhealing amounts against yourself or party/raid members.
Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
Color damage amounts according to damage type.
Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
Filter output information with a full suite of spam controls.
Load on demand options.
For mod developers:
Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
Create custom animation styles.
See the included API.html file for reference information.
Supported Events:
Incoming:
Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
Spell Resists
Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
/msbt Shows the options interface.
/msbt reset Resets the current profile to the default settings.
/msbt disable Disables the mod.
/msbt enable Enables the mod.
/msbt version Shows the current version.
/msbt help Shows the command usage.
If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.
Change Log - MikScrollingBattleText
5.4.75
Fixed issue with aura hack where certain aura applications (like Missile Barrage) were not being detected every time.
Fixed issue where an error could be thrown regarding a bad argument to bit_band.
5.4.74
Implemented a hack to work around Blizzard's bug with the combat log in Patch 3.3. This will allow most of the default triggers to work until Blizzard fixes the bug.
Updated Korean translations from chkid.
5.4.71
Fixed font issue that was causing lua errors regarding the :SetFont routine.
5.4.70
Added an option to disable regular melee swings from being merged.
Added an option to hide the merge trailer that is shown when multiple events are merged.
Added Aura Refresh to the available trigger events.
Added a default trigger for Predator's Swiftness.
Optimized font validation logic to reduce CPU usage.
Updated HoT crit events to behave like crits as intended.
Changed Desecration from the skill ID removed Patch 3.3 (fixes message regarding removed skill ID 63595).
Updated Russian translations from StingerSoft.
Updated Simplified and Traditional Chinese translations from yleaf.
Updated Korean translations from chkid.
Updated TOC for Patch 3.3.
5.4.66
Created new events for incoming and outgoing periodic heal (HoT) crits.
Lowered the minimum allowed cooldown threshold to 3 seconds. The default value is still 5 seconds.
Tweaked the animation event initializion logic to prevent some instances where events could briefly flicker at high framerates.
Added a recently fired exception to the default Rune Strike trigger to reduce its spaminess.
Updated Korean translations from chkid.
5.4.64
Added a new option under spam controls to hide full HoT overheals (enabled by default).
Modified the current hide full overheals option to only apply to direct (non periodic) heals.
Added new events for incoming and outgoing Deflects.
Added Deflect as an available miss type for trigger conditions.
Modified options module load logic to avoid issue with Blizzard's load on demand routine.
Modified TOC to provide assistance to Minion (automatic updater).
5.4.63
Modified heal events to use the new combat log format in patch 3.2. This fixes the issue with all heals showing as crits.
Added absorb amount as an available condition to heal based triggers.
Updated German translations from Archiv.
Updated French translations from Devfool.
Updated Korean translations from chkid.
Updated TOC for Patch 3.2.
5.4.61
Added Aura Broken to the available trigger events.
Fixed issue with guardians being treated as the player instead of a pet.
Added logic to prevent potential errors due to load ordering.
Updated Russian translations from StingerSoft.
5.4.59
Changed the interaction with Blizzard's default FCT (Floating Combat Text) and damage/healing displays:
The default FCT and damage/healing displays are no longer manually controlled. The settings in the game's Interface Options configuration must be used to control them instead.
The Game Damage and Game Healing checkboxes have been removed from the General tab since they are no longer used.
Damage done to structures from siege vehicles (and other sources like explosives) will now display.
Vehicles are now treated as the player themselves instead of as their pet for incoming and outgoing damage.
Added default suppressions for Desecration, Abominable Might, and Unleashed Rage to prevent the spam they generate.
Made a minor optimization to the main animation logic.
Innervate will no longer activate "Hyper regen" mode since the mana gains from it are now reported in the combat log.
ALL mana gains mode will now set the mana gain skill to Unknown.
Hyper regen mode will now attribute the gains to the skill that activated it.
5.4.58
Added support for the CUSTOM_CLASS_COLORS standard.
Implemented logic to ensure classes are always known for opponents in arenas.
Tweaked class identification code to fix an issue where classes weren't known when they should have been.
Fixed issue that caused an error when using the %r event code on health and power change events.
Updated Simplified and Traditional Chinese translations from yleaf.
Updated Korean translations from chkid.
5.4.55
Implemented capability to color unit names according to their class including customization options:
Choose whether or not to enable class coloring on a global basis.
Control color and enabled state for each individual class.
Uses standard class colors defined by Blizzard by default.
Applies to class names shown in triggers as well.
Made minor optimizations to the merging system and event formatting.
Added overkill amounts to available partial effects, but they are disabled by default.
Added a default trigger for hostile player PvP trinket usage including who used it. It is set to only show in arenas by default.
Changed the event code for killing blows to %n so it works correctly with class coloring.
Made the %n event code available for the built-in outgoing dispels event.
Fixed an issue where certain new text could briefly appear in the wrong spot when initially displayed on slower PCs.
The exclusive skill icons option will no longer be ignored when a scroll area has its icon disabled.
Font files that have been removed but are still referenced will now correctly use the default font instead of resulting in errors.
Updated Simplified and Traditional Chinese translations from yleaf.
Updated Korean translations from chkid.
5.4.52
Added the ability to customize the trailer message shown for partial effects.
There is now an option to disable icons for each scroll area.
Added an option to hide heals that have an effective heal amount of zero (full overheals).
Modified cast success and summon trigger events to include recipient conditions. Unfortunately cast start events do not report recipient information, so it is not available for them.
Increased the damage, healing, and power thresholds significantly to keep up with inflation.
Implemented internal throttling for identical enemy buff gains to reduce spam on fights like Yogg-Saron.
Added a preview icon to the scroll areas preview feature for better visual representation of icon settings.
Updated Russian translations from StingerSoft.
5.4.49
Reworked the cooldown tracking system with dynamic updates in mind:
Dynamically adjusted cooldowns such as glyphed Guardian Spirit will now work correctly.
Cooldowns for skills that are unlearned will be automatically removed (dual spec).
Death Knight cooldowns will now consider rune cooldowns. For example, consider Rune Tap only has 4 seconds remaining, but a blood rune won't be available for 6 seconds. The notification won't display until the rune is available.
The small "time drift" that could occur on long cooldowns should no longer occur.
Removed old pestilence cooldown information.
Added default trigger for Decimate.
Added default trigger for Lock and Load.
Modified item exclusions to include quest items.
Updated Korean translations from chkid.
Updated Simplified and Traditional Chinese translations from yleaf.
See the included readme.html for further version history.
How does MSBT report the cooldown of Death and Decay? I'm asking because I've noticed some discrepancies between the reporting of Forte and Miks. It seems Forte is reporting the cooldown ready slightly earlier (~2 seconds) than Miks. Does Miks wait for the DnD cooldown to pass and then the runes to be available to report the DnD ready message?
Edit: it seems that Forte correctly reports the "time based" cooldown correctly. I cast dnd, and sat there, and Forte and Miks reported the same time. I cast DnD, and 4 seconds before the CD of DnD is up, I use two blood runes, and Miks waits till a blood rune is available again to report "dnd ready" whereas Forte goes on the CD lenght. Not sure if this is the intended behavior of Miks.
Hey
Would like to separate my buffs for personal and buffs from others (I want to have them in separate scroll areas). Been checking the options, but looks like it is not possible by default.
Does this mean I need to make a trigger for each of my own bufffs?
First off I love this addon, but I was wondering if there is a way to go about making a trigger or event that will send up a message and sound if I enter combat with no seal active on my paladin. I do this alot I know its a noob move but it always happens. Any help would be great.
Originally posted by Mikord Please post the full error and I'll try to look into it. This is the first time I've heard anything about this type of error.
That's actually the error I'm getting. I actually checked to make sure all my addons were updated, including MSBT, and I just turned off cellular and everything works. So yeah, something is corrupt.
Please post the full error and I'll try to look into it. This is the first time I've heard anything about this type of error.
Edit:
Here is a post that is not MSBT related, but the same type of out of memory error. Maybe it will help: http://forums.wow-europe.com/thread.html?topicId=4454636911&sid=1
Originally posted by bigmase83 Update: I am also using Cellular, and cellular is creating errors with MSBT enabled. I uninstalled cellular and everything is working fine, but I miss my cellular
You sure about this? I disabled all my addons except msbt and i crashed out still with the same error.
Update: I am also using Cellular, and cellular is creating errors with MSBT enabled. I uninstalled cellular and everything is working fine, but I miss my cellular