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Battle for Azeroth (8.0.1)
Updated:07-21-18 07:28 PM
Created:06-22-18 02:52 PM
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Categories:nUI+ Full Version, nUI: Core
8.0.1

nUI - Live By Scott Piel  Updated less than 3 days ago!

Version: 8.0.1.27144.1
by: Xrystal [More]



Preamble
Last year Scott made the decision to step away from nUI development and maybe even WOW itself. So that his baby would go forward without his assistance he placed the addon under Creative Commons license to enable others to carry on maintaining it. I was one of the people he asked if I wanted to be one of the developers going forward. At the time I wasn't playing the game at all due to funds but as per usual, expansion came along and it was time to get my characters up to speed, as well as my addons. So I monitored the CurseForge page and found disappointing customers, I then emailed Scott and had no reply. I decided I would take up the baton and try and keep it at least running with as few problems as possible, my skills are not on par with Scott so it may take me longer to identify some errors than it would for him.

Scott's Last Patch Notes
-------------------------------------------------------------------------------------------
Version 7.02.00.00
-------------------------------------------------------------------------------------------
* Updated TOC for WoW
* Re-released under Creative Commons Attribution-NonCommerical 3.0 Unported license

nUI is no longer author supported and is released to the public in the hopes that the
community will continue to support and grow nUI in the years to come. My sincere
thanks to everyone over the years who have helped make nUI what it is (was).


Now
For the time being I am posting up an updated version of nUI that has the RuneFrame code fixed that caused log in errors to appear. I will go through the reported problems on curse forget and attempt to identify and fix as necessary and able or find a work around if not. There are quite a few so it may take a while. I have used the 7.02.00 version Scott last posted on the Curse Forge project page ( https://wow.curseforge.com/projects/nui ). I will also post up a Battle for Azeroth version that initially has the log in errors fixed and any immediately found via every day tasks ... flying, crafting, fighting, idling etc.

Going Forward
I will keep this maintained as long as I am able to and try to keep WOW non access to a period of working I will of course fix any errors that are identifiable without access, or available via lowbie access if money causes me to take another break.

Also, depending on the legalities of the license, I will either attempt to create a more robust version of nUI using the newer Blizzard API functionality or attempt to create my own UI, that works in a similar vein to nUI for those that just can't play without it, I sure missed those InfoPanels

Alternatives
Of course, like many others, we had problems with nUI that just couldn't easily be fixed or was getting too clunky to be worth using .. but the task of finding an alternative but similar UI is hard to come by .. so here are the ones I tried for a considerable while and will offer them as alternatives to enable you to play the game. All I believe are available via wow interface and may be enough for you to get by.

  • GW2_UI
  • SyncUI
  • SpartanUI

Latest Version Uploaded
8.0.1.27144.1
WOW Expansion: Battle for Azeroth Pre Patch
WOW Interface: 80000
WOW Version: 8.0.1.27144

Beta/PTR Version
I will set up another Addon for Beta/PTR purposes so that both can be worked on and downloaded at the same time without interfering with each other.

-------------------------------------------------------------------------------------------
Version 8.0.1.27144.1
-------------------------------------------------------------------------------------------
* nUI_UnitAura - Added UNIT_AURA event as it's own event ignoring the nUI option
nUI_UnitOptions.AuraColors which I believe sets the unit frames flashing colors based on
the aura type. The former will allow us to monitor the target and focus values, whereas the
latter only looks at the players.
* nUI_Movers - removed codeblocks related to WorldStateAlwaysUpFrame which no longer appears
to exist, or anything similar ( from what I can see )

-------------------------------------------------------------------------------------------
Version 8.0.1.27144.0
-------------------------------------------------------------------------------------------
* nUI_UnitAura - replaced some of the return values for UnitAura that I accidentally removed
in an earlier fix
* nUI_PetBar - removed subtext from return values for PetActionInfo function

-------------------------------------------------------------------------------------------
Version 8.0.1.27101.2
-------------------------------------------------------------------------------------------
* nUI_ChatFrame - Adjusted how the chat frames and their related sections fit in relation
to nUI's chat frame area
* nUI.lua - removed debug output

-------------------------------------------------------------------------------------------
Version 8.0.1.27101.1
-------------------------------------------------------------------------------------------
* nUI_UnitCasting - Removed Rank from UnitChannelInfo function
* Corrected TOC with correct Addon Interface Number

-------------------------------------------------------------------------------------------
Version 8.0.1.27101.0 - Battle for Azeroth Pre Patch Version
-------------------------------------------------------------------------------------------
* nUI_ChatFrame.lua - Stopped the ChatFrame1ButtonFrame from moving without our permission
* Tidied up code by removing redundant comments left over from old code changes
* Patch Notes are now in the Patches folder in separate version number files

-------------------------------------------------------------------------------------------
Version 7.3.5.26972.3
-------------------------------------------------------------------------------------------
* nUI_Minimap - Oops, check that there is a ReplacementTracker before trying to access it's
frame
* nUI_Movers - Oops, create the ReplacedFrames table if it doesn't exist so that it can
find it when it needs it

-------------------------------------------------------------------------------------------
Version 7.3.5.26972.2
-------------------------------------------------------------------------------------------
* nUI_Minimap : Utilised the new ReplacedFrames table for the Objective Tracker to tell nUI
that we want to reposition the objective tracker that has been created by someone else.
* nUI_Movers : Added the ability to move frames used by nUI but replaced by other addons

* New functionality:
nUI_ReplacedFrames is a new table to hold any frames currently controlled by nUI but replaced
The first to be added is 'ObjectiveTracker' which will tell nUI that there is an addon with
a replacement tracker frame. Currently tested with !KalielsTracker with minimal problems.

-------------------------------------------------------------------------------------------
Version 7.3.5.26972.1
-------------------------------------------------------------------------------------------
* nUI_Location : Implemented Daveo77 fix for curseforge error #41
* nUI_DevLine : Set Version Number used by Splash Screen and Log in Chat Welcome message
to the value set as in the TOC file as Version field.
* nUI_Config : Removed the version patch fix check and code as it hasn't been used since
version 5.07.13
* nUI.lua : Grab the addon version number if the variable being displayed hasn't been set.

-------------------------------------------------------------------------------------------
Version 7.03.00.735.26972
-------------------------------------------------------------------------------------------
* nUI_CooldownBar : Removed cooldown sound facility as no longer able to play .wav files
* nUI_UnitReaction : Changed PlaySound from filename to FilenameToID conversion
* nUI_UnitSpec : Changed PlaySound from filename to FilenameToID conversion

-------------------------------------------------------------------------------------------
Version 7.03.00.735.26899
-------------------------------------------------------------------------------------------
* Updated TOC for WOW
* Added Wow Version Number to nUI Version Number to see which WOW version it was last
updated for
* Removed redundant rune frame elements to stop errors on logging in
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0.1.27144.0
2MB
Xrystal
07-20-18 07:57 PM
8.0.1.27101.2
2MB
Xrystal
07-20-18 12:17 PM
8.0.1.27101.1
2MB
Xrystal
07-18-18 09:22 PM
8.0.1.27101.0
2MB
Xrystal
07-17-18 06:04 PM


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Unread Today, 07:07 AM  
Xrystal
nUI Maintainer
 
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Forum posts: 5151
File comments: 379
Uploads: 28
Re: Error only on max level toons.

That is caused by the new blizzard feature enabling stacking of the two right hand side button bars. No amount of code has succeeded in automatically turning off the use of the buttons as nUI starts. Simply turn off the display of the action buttons in the wow options screen and the error will go away. You will find this happens on any toon that you had these options ticked before.


Originally Posted by Nonspecific
109x FrameXML\MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0
[C]: in function `SetScale'
FrameXML\MultiActionBars.lua:85: in function `MultiActionBar_Update'
FrameXML\ActionBarController.lua:175: in function `ValidateActionBarTransition'
FrameXML\ActionBarController.lua:143: in function `ActionBarController_UpdateAll'
FrameXML\ActionBarController.lua:62: in function <FrameXML\ActionBarController.lua:51>

Locals:
(*temporary) = MultiBarRight {
0 = <userdata>
slideOut = <unnamed> {
}
}
(*temporary) = -0.18367637649445

I get this only on my level 110 toons
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Unread Today, 06:38 AM  
Nonspecific
A Murloc Raider

Forum posts: 7
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Error only on max level toons.

109x FrameXML\MultiActionBars.lua:85: MultiBarRight:SetScale(): Scale must be > 0
[C]: in function `SetScale'
FrameXML\MultiActionBars.lua:85: in function `MultiActionBar_Update'
FrameXML\ActionBarController.lua:175: in function `ValidateActionBarTransition'
FrameXML\ActionBarController.lua:143: in function `ActionBarController_UpdateAll'
FrameXML\ActionBarController.lua:62: in function <FrameXML\ActionBarController.lua:51>

Locals:
(*temporary) = MultiBarRight {
0 = <userdata>
slideOut = <unnamed> {
}
}
(*temporary) = -0.18367637649445

I get this only on my level 110 toons
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Unread Yesterday, 06:16 AM  
Xrystal
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Re: Thank you!

Originally Posted by Nonspecific
Thank you so much for picking up the role as curator for NUI. I have loved this UI from it's first release, all the way up to it's untimely death. I know nothing of creating or fixing addons. But i will help in whatever way i can. Thank you again.
No problem.

I've been using it for a very long time as well and had started to look after it in its later years while Scott was in hospital and having to go incommunicado due to his job. I was hoping someone with a more active gametime would take it over but I guess that didn't work out Considering the fact I don't play much meant I had time to fix things kinda makes minimal play time a necessity rofl.

There is still a lot I can't understand out of the code but probably due to programmer differences rofl.
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Unread Yesterday, 04:35 AM  
Nonspecific
A Murloc Raider

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Thank you!

Thank you so much for picking up the role as curator for NUI. I have loved this UI from it's first release, all the way up to it's untimely death. I know nothing of creating or fixing addons. But i will help in whatever way i can. Thank you again.
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Unread Yesterday, 07:33 PM  
Xrystal
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Version 8.0.1.27144.1 Uploaded

This includes additional aura updates to make debuff timers appear correctly.

It also includes what will hopefully be the removal of what caused the errormessages in the battleground.

If possible, it would be great if someone could try a battleground with and without nUI and see if there is a frame that shows in normal but not in nUI. And if it does, if it is movable. And if it isn' getting it's name via /framestack comment and hovering over it. Thanks in advance.
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Unread Yesterday, 07:05 PM  
Xrystal
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Target debuffs not updaing on application problem

Finally figured out problem. Have implemented a fix ready to upload, but will look at the other reported problems to see if I can correct those at the same time
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Unread 07-21-18, 04:10 PM  
Xrystal
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Originally Posted by timmed1577
Originally Posted by Xrystal
Thanks, timmed, I'll take a look and see what could have caused it .. I have been playing with the mover system recently so knowing my luck I messed something else up somehow *rolls eyes*
No worries, thankfully it only comes up those 2 times so not much of a hindrance to play during the bg.
It looks like it has something to do with their WorldState changes ... probably more than the event change I made rofl. Let me know if it interrupts your game play too much and I'll shift it up the queue.
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Unread 07-21-18, 04:07 PM  
Xrystal
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Originally Posted by Xrystal
Yep, it seems like the aura's aren't refreshed without a target change, or a seemingly lengthy time window. Switching targets shows the timers ( tested on affliction after respeccing from demon ).

I'll have to see if there is something that can be done without it affecting updating UI in combat and and fps.
No closer to figuring out this problem.

Scott did set up callback registration but for some reason none seem to be used for auras to see what needs to be done to get them to work.

I also tried telling it to refresh the aura's straight away but being in the update loop it drew the game to a halt.

I can only assume that wow must have changed the timing / functionality of its aura updating to make this go terribly wrong.

Edit: Nope, nothing wrong with wow in that regards... auras apply immediately. It must be something to do with nUI somewhere.
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Last edited by Xrystal : 07-21-18 at 04:16 PM.
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Unread 07-21-18, 03:32 PM  
timmed1577
A Defias Bandit

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Originally Posted by Xrystal
Thanks, timmed, I'll take a look and see what could have caused it .. I have been playing with the mover system recently so knowing my luck I messed something else up somehow *rolls eyes*
No worries, thankfully it only comes up those 2 times so not much of a hindrance to play during the bg.
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Unread 07-21-18, 03:13 PM  
Xrystal
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Thanks, timmed, I'll take a look and see what could have caused it .. I have been playing with the mover system recently so knowing my luck I messed something else up somehow *rolls eyes*
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Unread 07-21-18, 11:46 AM  
timmed1577
A Defias Bandit

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Got two errors in a battleground today, one at the beginning and one at the end.

When I zoned in I got this:

Message: Interface\AddOns\nUI\Plugins\nUI_Movers.lua:733: 'for' limit must be a number
Time: Sat Jul 21 10:37:26 2018
Count: 10
Stack: Interface\AddOns\nUI\Plugins\nUI_Movers.lua:733: 'for' limit must be a number
Interface\AddOns\nUI\Plugins\nUI_Movers.lua:733: in function <Interface\AddOns\nUI\Plugins\nUI_Movers.lua:725>

Locals: who = nUI_CaptureBarMover {
0 = <userdata>
ClearAllPoints = <function> defined @Interface\AddOns\nUI\Plugins\nUI_Movers.lua:1010
SetAllPoints = <function> defined @Interface\AddOns\nUI\Plugins\nUI_Movers.lua:1008
SetPoint = <function> defined @Interface\AddOns\nUI\Plugins\nUI_Movers.lua:1009
}
event = "UPDATE_BATTLEFIELD_SCORE"
last_frame = nil
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "'for' limit must be a number"
This is one that popped up when the BG ended and the score screen popped up:
Message: Interface\AddOns\nUI\Plugins\nUI_Movers.lua:733: 'for' limit must be a number
Time: Sat Jul 21 10:37:25 2018
Count: 1
Stack: Interface\AddOns\nUI\Plugins\nUI_Movers.lua:733: 'for' limit must be a number
Interface\AddOns\nUI\Plugins\nUI_Movers.lua:733: in function <Interface\AddOns\nUI\Plugins\nUI_Movers.lua:725>
[C]: in function `SetBattlefieldScoreFaction'
Interface\FrameXML\WorldStateFrame.lua:681: in function `WorldStateScoreFrameTab_OnClick'
Interface\FrameXML\WorldStateFrame.lua:65: in function <Interface\FrameXML\WorldStateFrame.lua:62>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:2611: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:2417: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:2317: in function <Interface\FrameXML\UIParent.lua:2313>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:3138: in function `ShowUIPanel'
Interface\FrameXML\WorldStateFrame.lua:165: in function `WorldStateScoreFrame_Update'
Interface\FrameXML\WorldStateFrame.lua:46: in function <Interface\FrameXML\WorldStateFrame.lua:42>

Locals: who = nUI_CaptureBarMover {
0 = <userdata>
ClearAllPoints = <function> defined @Interface\AddOns\nUI\Plugins\nUI_Movers.lua:1010
SetAllPoints = <function> defined @Interface\AddOns\nUI\Plugins\nUI_Movers.lua:1008
SetPoint = <function> defined @Interface\AddOns\nUI\Plugins\nUI_Movers.lua:1009
}
event = "UPDATE_BATTLEFIELD_SCORE"
last_frame = nil
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "'for' limit must be a number"
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Unread 07-21-18, 03:50 AM  
Xrystal
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Yep, it seems like the aura's aren't refreshed without a target change, or a seemingly lengthy time window. Switching targets shows the timers ( tested on affliction after respeccing from demon ).

I'll have to see if there is something that can be done without it affecting updating UI in combat and and fps.
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Unread 07-21-18, 03:34 AM  
Xrystal
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It might be that one of the other tests on whether to display is causing the issue. Maybe when they were included way back when there was no refreshing of dots without a cast first. From what I can see in the code it displays cooldown first and if there is still a buff/debuff left on the target selected it displays the time left on it.

This is the block of code that handles the dot/hot timers. The test aura.end_time > proc_time may be what is causing the problem or the statement overlay.spellStatus.remains = aura.end_time - proc_time; but that is assuming aura.end_time isn't set again before proc_time is set when this section of code is reached.

I'll have to play about with it again now that I have them appearing.

Lua Code:
  1. if nUI_Options.barDurations then
  2.                        
  3.                         proc_time = GetTime();
  4.                         aura_info = unit_info.aura_info and unit_info.aura_info.buff_list or nil;
  5.                         overlay.spellStatus.remains = nil;
  6.                        
  7.                         if aura_info then
  8.                             for i=1,#aura_info do
  9.                                
  10.                                 aura = aura_info[i];
  11.                                                            
  12.                                 if  aura.end_time
  13.                                 and aura.caster
  14.                                 and aura.end_time > proc_time
  15.                                 and aura.name == overlay.spellStatus.name
  16.                                 and aura.caster == "player"
  17.                                 then
  18.                                     overlay.spellStatus.remains = aura.end_time - proc_time;
  19.                                     overlay.spellStatus.color   = overlay.is_cdc and { r=0.75, g=0.05, b=1 } or { r=0, g=1, b=1 };
  20.                                     break;
  21.                                 end
  22.                             end
  23.                         end
  24.                        
  25.                         if not overlay.spellStatus.remains then
  26.                        
  27.                             aura_info = unit_info.aura_info and unit_info.aura_info.debuff_list or nil;
  28.                            
  29.                             if aura_info then
  30.                                 for i=1,#aura_info do
  31.                                
  32.                                     aura = aura_info[i];
  33.                                    
  34.                                     if  aura.end_time
  35.                                     and aura.end_time > proc_time
  36.                                     and aura.name == overlay.spellStatus.name
  37.                                     and aura.caster == "player"
  38.                                     then
  39.                                         overlay.spellStatus.remains = aura.end_time - proc_time;
  40.                                         overlay.spellStatus.color   = overlay.is_cdc and { r=0.75, g=0.05, b=1 } or { r=0, g=1, b=1 };
  41.                                         break;
  42.                                     end
  43.                                 end
  44.                             end
  45.                         end
  46.  
  47.                         if overlay.spellStatus.remains then                
  48.                             text = nUI_SecondsLeftToString( overlay.spellStatus.remains );
  49.                         end
  50.                    
  51.                         if text
  52.                         and overlay.layers.cdc.value ~= text
  53.                         then
  54.                        
  55.                             overlay.layers.cdc.value = text;
  56.                             overlay.layers.cdc:SetText( text or "" );
  57.                            
  58.                             if overlay.layers.cdc.r ~= overlay.spellStatus.color.r
  59.                             or overlay.layers.cdc.g ~= overlay.spellStatus.color.g
  60.                             or overlay.layers.cdc.b ~= overlay.spellStatus.color.b
  61.                             then
  62.                                 overlay.layers.cdc.r = overlay.spellStatus.color.r;
  63.                                 overlay.layers.cdc.g = overlay.spellStatus.color.g;
  64.                                 overlay.layers.cdc.b = overlay.spellStatus.color.b;
  65.                                 overlay.layers.cdc:SetTextColor( overlay.spellStatus.color.r, overlay.spellStatus.color.g, overlay.spellStatus.color.b );
  66.                             end
  67.                         end                                            
  68.                     end
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Unread 07-21-18, 02:44 AM  
Seer
A Molten Giant

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Re: Cast Bar for gnomes

Originally Posted by Xrystal
Seer,

Assuming nUI uses the same cast bar for non combat as well as combat, no reason why not, then after a few tests by cooking ( the only easy timed cast for my gnome rofl ) it appears for me in the same location on the screen regardless of camera zoom status and/or distance from gnome.

Do you have any other nUI specific settings in place like scaling, viewport setting etc that may effect positioning and size of items ?
Hey X, thanks again for the effort and support <3

I wiped the WTF folder when prepatch hit and haven't done any setting up yet for nUI.

Since the EU servers are beybey at the moment I tried it on the PTR and race changed as well... (Only have nUI on the PTR)

https://imgur.com/a/qyZCN5c
https://imgur.com/a/j5RswpE

I'm pretty sure the cast bar used to be lower and when close to default zoom (a bit more zoomed out) it was beneath the feet of a gnome.. (Was my way of setting my default zoom level)

As a side note, it seems casting shadow bolt doesn't invoke a cast bar as well :S
/edit with the version uploaded earlier shadow bolt does invoke a cast bar Sowwy.. (No dot times yet tho)
/edit2 Logged back in the PTR and tried out some more. Timers do work kinda..

- When first dotting it takes a few seconds for the timer to appear, or need to retarget/swap targets first
- Usually, or previously the timer updated/restarted when a dot was refreshed. Now it seems to update when the first cast time is up.
--(Cast Agony, it has a duration of 15 seconds. Recast at 10 seconds the timer doesn't update. It updates when it reaches 0 (not always tho...) or when retargeting/swapping targets)

Still on the PTR btw, EU servers still seem down..
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Last edited by Seer : 07-21-18 at 03:16 AM.
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Unread 07-20-18, 07:53 PM  
Xrystal
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Right Action Bar 1 and 2 in options page

I can confirm that nUI had already utilised these bars, and in fact I think they were always there on the right but under a different name and didn't have the stacking facility that is now causing an issue if you have the option selected in the option screen.

I tried to have nUI automatically disable the option but I have as yet been unsuccessful in finding the right way of doing it. So, for now, you can safely turn off the action bars on the action bar options screen in wow as nUI ignores those settings. The only setting that is used is via my action bar always show addon that makes it so that the action button outlines are visible if you choose the option to display them always.


Originally Posted by bwhansen
Originally Posted by Xrystal
But yes, the work around will stop the error. You just lose some buttons rofl. I'll try to get them back somehow.

Edit:
Yep it was in the Beta/PTR comments..

Thanks to NUI controlling the bars I didn't notice the loss of any buttons from unchecking those boxes in the interface options. I do only use the 6 bars that face forward and don't scroll thru the action bar so perhaps that's where they are lost. I'll have to look when I return from work.
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