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Shadows of Argus (7.3.0)
Updated:04-05-18 03:09 AM
Created:11-03-14 10:14 AM
Downloads:9,021
Favorites:49
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Categories:Minimalistic Compilations, Graphical Compilations, Class Compilations, DPS Compilations, Healer Compilations

FreeUI <Continued>  Popular! (More than 5000 hits)

Version: 70300.06
by: devilArt [More]

FreeUI <Continued>
This is a personal edition of FreeUI, updated and heavily modified.
All credits should go to Haleth and Gethe for their amazing work.

The latest updates and changes can be found on Github.


Features:

  • elegant and practical user interface
  • a lot of useful features
  • more immersive gameplay experience

Recommended Addons:
  • WeakAuras
  • OmniCC
  • Kui_Nameplates
  • DBM
  • MikScrollingBattleText
  • ls_Toasts
  • AngryKeystones

Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
70300.06
1MB
devilArt
03-24-18 03:22 PM


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Unread 09-03-18, 07:03 AM  
jakeface1
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Forum posts: 0
File comments: 4
Uploads: 0
Originally Posted by dzn1949
Originally Posted by jakeface1
I've installed the latest version from github, but I cant get to the options GUI. /freeui does nothing and the option isn't available in the menu. Any help?
没有游戏内的控制台,大部分可用选项都在 options.lua 里面,有经验的同学可以直接把选项写入 profiles.lua
translate:
There is no in-game console, most of the available options are in options.lua, and experienced students can write options directly into profiles.lua
OK thanks, I already changed most of the settings I needed. I do remember the older version had a GUI so I thought it was still thee.
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Unread 09-03-18, 01:34 AM  
dzn1949
A Defias Bandit

Forum posts: 2
File comments: 22
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Originally Posted by jakeface1
I've installed the latest version from github, but I cant get to the options GUI. /freeui does nothing and the option isn't available in the menu. Any help?
没有游戏内的控制台,大部分可用选项都在 options.lua 里面,有经验的同学可以直接把选项写入 profiles.lua
translate:
There is no in-game console, most of the available options are in options.lua, and experienced students can write options directly into profiles.lua
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Unread 09-02-18, 06:25 PM  
jakeface1
A Kobold Labourer

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File comments: 4
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I've installed the latest version from github, but I cant get to the options GUI. /freeui does nothing and the option isn't available in the menu. Any help?
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Unread 08-07-18, 02:26 AM  
dzn1949
A Defias Bandit

Forum posts: 2
File comments: 22
Uploads: 0
Originally Posted by 1104030231
Message: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
Time: Tue Aug 7 12:50:55 2018
Count: 1
Stack: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: in function `styleFunc'
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:321: in function <Interface\AddOns\FreeUI\libs\oUF\ouf.lua:245>
(tail call): ?
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:680: in function `Spawn'
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1759: in function <...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1750>
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1772: in function `func'
Interface\AddOns\FreeUI\libs\oUF\factory.lua:20: in function <Interface\AddOns\FreeUI\libs\oUF\factory.lua:16>
(tail call): ?

Locals: self = oUF_FreePlayer {
0 = <userdata>
Portrait = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
RaidTargetIndicator = <unnamed> {
}
unit = "player"
SpellRange = <table> {
}
Iconbg = <unnamed> {
}
bd = <unnamed> {
}
__elements = <table> {
}
unitStyle = "player"
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:200
Castbar = <unnamed> {
}
disallowVehicleSwap = true
UNIT_EXITING_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
HealPrediction = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:788
Power = <unnamed> {
}
style = "Free - Player"
PvPIndicator = <unnamed> {
}
Healthdef = <unnamed> {
}
gradient = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
Health = <unnamed> {
}
}
Health = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:224
value = <unnamed> {
}
SetValue_ = <function> defined =[C]:-1
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Power = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:297
colorPower = true
colorReaction = true
SetValue_ = <function> defined =[C]:-1
Text = <unnamed> {
}
bg = <unnamed> {
}
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Castbar = <unnamed> {
0 = <userdata>
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
PostCastStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
Text = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Icon = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
PostChannelStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Width = 200
}
Spark = <unnamed> {
0 = <userdata>
}
HealthPoints = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:700
0 = <userdata>
}
PowerText = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:670
0 = <userdata>
}
Runes = <unnamed> {
0 = <userdata>
}
moveAnchor = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1047
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = 3
(*temporary) = <userdata>
(*temporary) = "OUTLINEMONOCHROME"
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
Override = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1017
}
(*temporary) = 1
(*temporary) = -1
(*temporary
You can submit an error on github. For example: https://github.com/Solor/FreeUI/issues
or:https://github.com/Solor/FreeUI/commits/BfA
This may solve the problem faster.
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Unread 08-06-18, 10:54 PM  
1104030231
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Message: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
Time: Tue Aug 7 12:50:55 2018
Count: 1
Stack: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: in function `styleFunc'
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:321: in function <Interface\AddOns\FreeUI\libs\oUF\ouf.lua:245>
(tail call): ?
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:680: in function `Spawn'
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1759: in function <...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1750>
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1772: in function `func'
Interface\AddOns\FreeUI\libs\oUF\factory.lua:20: in function <Interface\AddOns\FreeUI\libs\oUF\factory.lua:16>
(tail call): ?

Locals: self = oUF_FreePlayer {
0 = <userdata>
Portrait = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
RaidTargetIndicator = <unnamed> {
}
unit = "player"
SpellRange = <table> {
}
Iconbg = <unnamed> {
}
bd = <unnamed> {
}
__elements = <table> {
}
unitStyle = "player"
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:200
Castbar = <unnamed> {
}
disallowVehicleSwap = true
UNIT_EXITING_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
HealPrediction = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:788
Power = <unnamed> {
}
style = "Free - Player"
PvPIndicator = <unnamed> {
}
Healthdef = <unnamed> {
}
gradient = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
Health = <unnamed> {
}
}
Health = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:224
value = <unnamed> {
}
SetValue_ = <function> defined =[C]:-1
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Power = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:297
colorPower = true
colorReaction = true
SetValue_ = <function> defined =[C]:-1
Text = <unnamed> {
}
bg = <unnamed> {
}
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Castbar = <unnamed> {
0 = <userdata>
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
PostCastStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
Text = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Icon = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
PostChannelStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Width = 200
}
Spark = <unnamed> {
0 = <userdata>
}
HealthPoints = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:700
0 = <userdata>
}
PowerText = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:670
0 = <userdata>
}
Runes = <unnamed> {
0 = <userdata>
}
moveAnchor = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1047
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = 3
(*temporary) = <userdata>
(*temporary) = "OUTLINEMONOCHROME"
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
Override = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1017
}
(*temporary) = 1
(*temporary) = -1
(*temporary
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Unread 07-30-18, 12:41 PM  
Hookeypookey
A Kobold Labourer

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File comments: 1
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Disable Starcursor?

Hey,

this UI is the most awesome UI I ever used. I am using this for years!

After installing the UI everything seems to work fine. But the "Starcursor" is driving me nuts. Is there any way to remove it?

I hope you can help me.

Thanks a lot for your efforts!
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Unread 07-28-18, 10:48 AM  
dzn1949
A Defias Bandit

Forum posts: 2
File comments: 22
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Re: Re: Re: BfA and Healer Layout

Originally Posted by Cick
Originally Posted by dzn1949
https://github.com/Solor/FreeUI
The author has been updated on github.
So I've tried using the updated version on github, but when trying to use the options panel, nothing sticks. I'm able to make necessary changes in the options file via text editor, however, I notice debuffs by me on my target don't show on the frame properly (or at all). I could use nameplate auras as a workaround but with large bosses, I feel it might be difficult trying to manage.
Wait for the author to fix it.
There are currently no obvious bugs. But there are still a lot of small problems.
It may take 8.0 to be relatively perfect.
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Unread 07-26-18, 03:47 PM  
Royin345
A Kobold Labourer

Forum posts: 0
File comments: 5
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Re: Re: BfA and Healer Layout

Originally Posted by dzn1949
Originally Posted by Royin345
So BfA is pretty much getting released currently. I'm wondering if you guys are going to be making an update for it as well as putting in a healer layout like the old FreeUI had before you guys took over the continued version. I love how well you've put together the new continued version but I would LOVE a healer layout mode. It helps a lot!

Please and thank you!
https://github.com/Solor/FreeUI
The author has been updated on github.
I found it and downloading it now! Thank you SO MUCH!!!

Since getting it, I can't get to the options from /freeui on the chat... when I enter it, it doesn't do anything.
Last edited by Royin345 : 07-26-18 at 04:00 PM.
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Unread 07-25-18, 10:20 AM  
Cick
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 1
Re: Re: BfA and Healer Layout

Originally Posted by dzn1949
https://github.com/Solor/FreeUI
The author has been updated on github.
So I've tried using the updated version on github, but when trying to use the options panel, nothing sticks. I'm able to make necessary changes in the options file via text editor, however, I notice debuffs by me on my target don't show on the frame properly (or at all). I could use nameplate auras as a workaround but with large bosses, I feel it might be difficult trying to manage.
Last edited by Cick : 07-25-18 at 10:22 AM.
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Unread 07-23-18, 04:02 AM  
dzn1949
A Defias Bandit

Forum posts: 2
File comments: 22
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Re: BfA and Healer Layout

Originally Posted by Royin345
So BfA is pretty much getting released currently. I'm wondering if you guys are going to be making an update for it as well as putting in a healer layout like the old FreeUI had before you guys took over the continued version. I love how well you've put together the new continued version but I would LOVE a healer layout mode. It helps a lot!

Please and thank you!
https://github.com/Solor/FreeUI
The author has been updated on github.
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Unread 07-19-18, 05:11 PM  
Royin345
A Kobold Labourer

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File comments: 5
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BfA and Healer Layout

So BfA is pretty much getting released currently. I'm wondering if you guys are going to be making an update for it as well as putting in a healer layout like the old FreeUI had before you guys took over the continued version. I love how well you've put together the new continued version but I would LOVE a healer layout mode. It helps a lot!

Please and thank you!
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Unread 06-05-18, 08:27 PM  
3eist
A Kobold Labourer

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@devil


Hey, will you update your interface to Battle of Azeroth?

ps: nice Interface,i love it <3
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Unread 04-29-18, 11:14 AM  
Royin345
A Kobold Labourer

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Healing

Hey so a couple things. I love FreeUI and have been using it forever. But with the continued edition there doesn't seem to be a healer layout. I'm mainly a healer so having that layout was absolutely amazing!
Also is there anyway to make hotbar 3 and the two side hotbars to always be shown? Not just mouse over?
One last thing, the original FreeUI had an instillation screen that would adjust everything that needed to be adjusted. Some of the new toons that I create have a talk bar on the left side that is slightly above where it hsould be. If there's any possible way to help these that I've asked about I would love it!

FreeUI is by far the best UI I've ever used. I honestly can't use anything else xD
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Unread 04-19-18, 04:38 AM  
tankknat
A Defias Bandit

Forum posts: 2
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download oUF: MovableFrames addon and that will allow you to move them...

PS: thats only the unit frames mind you... I think from looking at the folder moving anything else will require lua editing
Last edited by tankknat : 04-19-18 at 04:40 AM.
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Unread 04-10-18, 02:48 PM  
Flumzee
A Kobold Labourer

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Hi man, was wondering if there is any way to move the unit frames? MoveAnything doesn't seem to work.

EDIT: Actually, how do you move anything? :3
Last edited by Flumzee : 04-12-18 at 12:47 PM.
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