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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:11-16-14 06:10 AM
Created:10-22-13 06:08 PM
Downloads:2,967
Favorites:20
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Categories:Minimalistic Compilations, Suites, Graphical Compilations, Class Compilations, Generic Compilations
6.0.3

DoomKitty UI

Version: 2.0.1
by: Thees, orjan91


Most Resolutions supported | All Classes | All Roles

DoomKitty UI is based of Cynthara UI with permissions of the author to re-create his UI. We've changed alot of the settings and some AddOns for the sake of an easy one-click character based installation.

Notice:
If you have problems with our UI, include the following:
- DoomKittyUI Version
- Description of problem
- Screenshot (prntscr.com/imageshack.com)

If you're upgrading from 1.5 to 2.0, remember to remove your WTF/Account folder.




1. Backup your current Interface (World of Warcraft folder -> Interface + WTF (+ Fonts if exists))
2. Copy over DoomKitty Interface folder to your World of Warcraft folder.
3. Start World of Warcraft and use the UI installer.
4. Have fun!





BagSync
Bartender4
cargBags_Nivaya:RealUI
Deadly Boss Mods
KuiNameplates
Masque
MikScrollingBattleText
nibChatTabs
Prat
Raven
Ray Style of Teksloot
Skada
TipTac




Nibelheim - Creator of RealUI - Thanks for learning me Lua + giving me ideas and inspiration.
Lolztrall - Creator of Cynthara UI - Thanks for letting the creators of DoomKitty UI to use your UI as a base.
Blizzard Entertainment - Creator of World of Warcraft - Great game, Thanks!
WOWInterface - Addon Database - Thanks for your awesome website!
And a few more!

Orjan91 - Co-creator of DoomKitty UI

Version 2.0.1
- Fixed lua errors
- Fixed AlertFrames
- Fixed Follower Mission/Garrison Update alerts
- Added checks for extra addons
- Updated addons


Version 2.0
- Rewritten whole DoomKittyUI from scratch......! :)

- Removed HideBossFrames
- Removed SimplePowerBar
- Removed Postal
- Removed Xloot
- Removed sPowerBar
- Removed Krys_Interrupt!
- Removed WIM
- Removed TipTop
- Removed QuseMap

- Added TipTac

- Updated DBM (with MoP)
- Updated Kui_Nameplates
- Updated Bartender4
- Updated Skada
- Updated BagSync
- Updated Masque
- Updated cargBags_Nivaya:RealUI
- Updated Mik's Scrolling Battle Text
- Updated Prat3
- Updated Raven
- Updated Ray Style of Teksloot (self updated)

New DoomKitty Functions:
- AutoRepair
- AutoSell
- Interrupt announce
- Specialization Datatext
- Autoaccept invites
- Font options
- Healing HoTs indicators
- New Minimap



Version 1.5-r1 (6.0.2 Quick release)
- Fixed DBM Skinning
- Fixed CVar errors
- Fixed guild datatext
- Added click function to Gold, Armor, Guild, Friends Datatexts
- Added Shaman TotemBars
- Added default UI, Name, Combat fonts options
- Added 5th boss frame with options
- Removed Fonts folder. Not needed anymore.
- Rewritten Scaling
- Rewritten Eclipse Bar
- Rewritten Combopoints
- Updated most AddOns
- Updated libs.

Version 1.4-r4 Final Release
- Updated AddOns
- Removed SLDT
- Added DoomKitty Datatexts
- Fixed chat movement when switching layout
- Minor fixes

Version 1.4-r2
- Updated AddOns
- Fixed name font not changing in IGC for Raid, Party and Boss frames
- Added font size option to all DoomKitty frames
- New font in UI! Now using Ubuntu-Light
- Fixed Skada not positioning properly
- More IGC options to DBM and Unitframes
- Code cleanups and a few other small changes and bugfixes


Version 1.4-r2
- Fixed unitframes giving error in Healing layout for some reason
- Updated KuiNameplates


Version 1.4-r1

- In-Game Configurator is now Live! (IGC)

ADDED
- Added /doomkitty command
- Added IGC: Unitframes
- Added IGC: Exp/Rep bar
- Added IGC: AlertFrames
- Added IGC: Castbars
- Added IGC: Archeology
- Added IGC: Panels
- Added IGC: Deadly Boss Mods Skin

- New Healing layout!
- New Profiling system
- New DoomKittyUI Manager

REMOVED
- Removed config file
- Removed AzCastBar
- Removed ReforgeLite

OTHER
- Created DoomKitty's own Castbars
- Fixed PetBattle frames to work with DoomKittyUI
- Fixed Installation progress bar
- No longer supports 40man raiding, will only show 25 people.
- Lots of code cleanup and minor fixes



Version 1.3-r5
- Added oGlow
- Switched from TidyPlates to KuiNameplates
- Removed xanAchievementMover
- Fixed AlertFrames (loot win, achievements etc)
- Fixed some frame issues
- Updated Addons
- Fixed Skada windows not being equal size

Version 1.3-r4
- Fixed Pet unitframe
- Some other bugs fixed
- Know bug: DBM Layout not working properly

Version 1.3-r3
- Just some minor fixes
- Forgot to upload this one, sorry!

Version 1.3-r2
- Fixed media file
- Fixed a config error

Version 1.3-r1
- Added config file (core folder)
- Added version checker
- Added HaloPro, can be buggy
- Updated Deadly Boss Mods
- Fixed some boss frames problems, some are still unresolved.
- Some other minor fixes

Version 1.2-r1
- Added HaloPro
- Added Exp/Rep Bar
- Added Boss Frames
- Added UI Scaling
- Minor bugfixes


Version 1.1-r1

- Added xanAchievementMover
- Added nibWatchFrameAdv
- Added BagSync
- Replaced PitBull4 with oUF

- Created DoomKitty Layout Manager

- Fixed chat background
- Fixed an error with Skada data
- Minor bugfixes
- Code cleanup
Archived Files (13)
File Name
Version
Size
Author
Date
2.0
8MB
Thees
11-10-14 05:23 PM
1.5-r1
13MB
Thees
10-19-14 04:04 AM
1.4-r4
15MB
Thees
09-10-14 03:11 PM
1.4-r3
15MB
Thees
07-22-14 12:34 PM
1.4-r2
14MB
Thees
03-13-14 05:38 AM
1.4-r1
14MB
Thees
03-08-14 01:21 PM
1.3-r5
14MB
Thees
02-03-14 06:01 AM
1.3-r4
14MB
Thees
01-10-14 10:33 AM
1.3-r2
14MB
Thees
12-26-13 01:52 AM
1.3-r1
14MB
Thees
12-26-13 01:35 AM
1.2-r1
13MB
Thees
12-01-13 09:17 AM
1.1-r1
10MB
Thees
11-19-13 04:12 PM
1.0
11MB
Thees
10-22-13 06:08 PM


Post A Reply Comment Options
Unread 11-19-14, 03:14 AM  
Thees
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 8
File comments: 26
Uploads: 2
Hi. Sorry for the late response but I was gone all day yesterday and I literly just woke up.
Anyways, it's easy. You just using the <object>:SetMaskTexture("/path/to/texture"). Ain't harder than that

Originally Posted by Shiny &lt View Post
Hello!

From one fellow UI builder to another, what are you using to create a rectangular minimap like that? I had a brilliant concept a while back using a rectangular UI but had no idea how to implement it without physically covering the map with panels!

Cheers bud, keep up the good work!
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Unread 11-18-14, 12:48 PM  
Shiny <3
A Deviate Faerie Dragon
 
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Hello!

From one fellow UI builder to another, what are you using to create a rectangular minimap like that? I had a brilliant concept a while back using a rectangular UI but had no idea how to implement it without physically covering the map with panels!

Cheers bud, keep up the good work!
__________________
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Unread 11-16-14, 06:01 AM  
Thees
A Murloc Raider
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Forum posts: 8
File comments: 26
Uploads: 2
We are fully aware of this error and it has been fixed. Update will be out shortly. And by shortly, I mean today.

Originally Posted by Hepkus
Thees, not sure if you're aware but at 96 WW monks get Empowered Chi, which with Ascension gives you 6 chi. This seems to have made oUF get mad.

Code:
Message: ...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:108: attempt to index field '?' (a nil value)
Time: 11/15/14 23:24:40
Count: 1
Stack: [C]: ?
...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:108: in function `func'
Interface\AddOns\DoomKitty\libs\oUF\ouf.lua:158: in function `?'
Interface\AddOns\DoomKitty\libs\oUF\events.lua:76: in function <Interface\AddOns\DoomKitty\libs\oUF\events.lua:62>

Locals:
Code:
Message: ...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:108: attempt to index field '?' (a nil value)
Time: 11/15/14 23:27:09
Count: 4
Stack: [C]: ?
...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:108: in function `func'
Interface\AddOns\DoomKitty\libs\oUF\events.lua:113: in function `?'
Interface\AddOns\DoomKitty\libs\oUF\events.lua:69: in function <Interface\AddOns\DoomKitty\libs\oUF\events.lua:62>

Locals:
Sorry if you're already aware.
Last edited by Thees : 11-16-14 at 06:06 AM.
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Unread 11-16-14, 12:27 AM  
Hepkus
A Kobold Labourer

Forum posts: 1
File comments: 8
Uploads: 0
Thees, not sure if you're aware but at 96 WW monks get Empowered Chi, which with Ascension gives you 6 chi. This seems to have made oUF get mad.

Code:
Message: ...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:108: attempt to index field '?' (a nil value)
Time: 11/15/14 23:24:40
Count: 1
Stack: [C]: ?
...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:108: in function `func'
Interface\AddOns\DoomKitty\libs\oUF\ouf.lua:158: in function `?'
Interface\AddOns\DoomKitty\libs\oUF\events.lua:76: in function <Interface\AddOns\DoomKitty\libs\oUF\events.lua:62>

Locals:
Code:
Message: ...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:108: attempt to index field '?' (a nil value)
Time: 11/15/14 23:27:09
Count: 4
Stack: [C]: ?
...ce\AddOns\DoomKitty\libs\oUF\elements\classicons.lua:108: in function `func'
Interface\AddOns\DoomKitty\libs\oUF\events.lua:113: in function `?'
Interface\AddOns\DoomKitty\libs\oUF\events.lua:69: in function <Interface\AddOns\DoomKitty\libs\oUF\events.lua:62>

Locals:
Sorry if you're already aware.
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Unread 11-12-14, 09:01 PM  
Thees
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 8
File comments: 26
Uploads: 2
As I said, there will be a quick fix out soon. I intend to include 40 man layout in it.
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Unread 11-12-14, 08:45 PM  
Hepkus
A Kobold Labourer

Forum posts: 1
File comments: 8
Uploads: 0
Any chance you're going to implement 30 player raid frames? Normal and Heroic go to 30 man.

Edit: Thanks for the response!
Last edited by Hepkus : 11-15-14 at 05:59 AM.
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Unread 11-12-14, 07:23 AM  
Telaq
A Kobold Labourer
 
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Forum posts: 1
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Originally Posted by Thees
Hey Telaq.

It kinda looks the same for the 2.0 initial release, but I amgoing to start working on class specific layouts. That will however be after a quick fix update which will come out soon
Oh, awesome!

I like the layout alot. And the idea that you will do class specific aswell
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Unread 11-12-14, 01:03 AM  
Thees
A Murloc Raider
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Forum posts: 8
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Hey Telaq.

It kinda looks the same for the 2.0 initial release, but I amgoing to start working on class specific layouts. That will however be after a quick fix update which will come out soon
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Unread 11-11-14, 03:17 PM  
Telaq
A Kobold Labourer
 
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Originally Posted by Thees
I'm releasing 1.5-r1 now. Just have to wait for WoWI to approve it
Will you update the pictures of your 2,0 UI?

At work so cant try the new one out
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Unread 10-19-14, 04:01 AM  
Thees
A Murloc Raider
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Forum posts: 8
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I'm releasing 1.5-r1 now. Just have to wait for WoWI to approve it
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Unread 10-18-14, 06:43 PM  
Hepkus
A Kobold Labourer

Forum posts: 1
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nm, installed libaceconfig and it fixed it.
Last edited by Hepkus : 10-18-14 at 08:52 PM.
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Unread 10-18-14, 06:26 PM  
Hepkus
A Kobold Labourer

Forum posts: 1
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Originally Posted by Thees
Hey!

It's going slowly as I'm rewriting all the code from scratch to function abit better and so it's abit easier to make modules. I'm currently working on a 1.5 to get the UI working fully on WoW 6.0.2 with a few updates, some new features and some fixes. So far it seems to work properly, but some addons that we use ain't updated and gives out errors so we have to decide if we want to change those addons to others or if we'll skip them completly. It will be released once we've tested it abit more. Expect 1.5-r1 to be released before wednesday.
Thees, you're the best! Replies on the same day. Keep up the great work. I should look around to see if you have a donate option around here...
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Unread 10-18-14, 04:35 PM  
Thees
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 8
File comments: 26
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Hey!

It's going slowly as I'm rewriting all the code from scratch to function abit better and so it's abit easier to make modules. I'm currently working on a 1.5 to get the UI working fully on WoW 6.0.2 with a few updates, some new features and some fixes. So far it seems to work properly, but some addons that we use ain't updated and gives out errors so we have to decide if we want to change those addons to others or if we'll skip them completly. It will be released once we've tested it abit more. Expect 1.5-r1 to be released before wednesday.
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Unread 10-18-14, 11:49 AM  
Hepkus
A Kobold Labourer

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Any progress on 2.0?
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Unread 09-13-14, 12:21 PM  
Thees
A Murloc Raider
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Hey Xura!
As of 1.4-r4 I've stopped the DoomKittyUI's development just to make DoomKittyUI 2.0 which I've planned to release when 6.0 pre WoD release is released and together with this update I'll rewrite all the code for DoomKittyUI and make sure it will work for most widescreen resolutions. I can't promise anything but I'm working hard on making our UI usable. Untill then, you'll just have to change the settings which is in our configurator and the addons which needs to be repositioned.

I'm sorry to give you these bad (or good, depending on how you see it) news but to be able to get 2.0 released when WoW 6.0 comes out, I'll have to concentrate on the new code.

As it seems that 1366x768 is out of range, I'll make a note and make sure it will work in the new release.

// Thees

Originally Posted by Xura
Hey guys!

First of all, lovely UI you created there!
Just as Chronic276 a few replies beneath, I recently got back into WoW and was looking for a well working, low usage UI. Found one, ha!
I'm using a 1366x768 resolution, too, but the actionbars' and unitframes' positioning seems to be messed up. Also while clicking through the setup process the UI tells me it's not supporting my resolution.
What can I do?
I'm trying to scale and reposition it to my needs, but I'm not sure that will work out so well.



//EDIT: I already tried the solutions given in other posts, didn't work.
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